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Chronicon News

NEW DLC: The Mechanist!

Hey everyone!

The Mechanist, our 5th class and 2nd DLC for Chronicon, is now up on the store for wishlisting, and will be released soon! Head on over and check it out and put it on your wishlist so you're notified when it's available!

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/

We will also release an update for the base game in a few days, with tweaks, fixes, and preparation for the new class. In addition to this, we are enabling cross-platform cloud saving, so you can for example bring your PC characters with you on your Steam Deck! This change should be rolling out during the day.

Anyway, that's all for now! Keep your eyes peeled for the update, and please wishlist the DLC!

Thank you!




Halloween Event now live!

Hey everyone!

The in-game yearly Halloween event is now running!

Featuring...
Spooky event area Themed quests and unique event rewards and loot Town/hub and other areas are spooked up with Halloween decorations

Have fun!



...and stay tuned for something else...

Only a few days left to grab the Limited Edition Tinka Plushie!

Hey everyone!

There's only a few days left to grab the Tinka Plushie!
If we don't reach the sales goal, none will be made, so please consider supporting this merch!
It's really a neat plushie :)

Check it out here: https://shop.makeship.com/3MPquzz

Thanks, everyone!

Limited Edition Tinka Plushie now available!


Hey everyone!

This news is a bit different than usual: we now have official merch!
We have partnered with Makeship to bring you a Limited Edition plushie featuring our lovely King Tinka!

This plushie is exclusively available from Makeship - and only for the next 21 days. So make sure you grabs yours before it's too late :)

Thanks to everyone who has supported us this far, helping us make this possible!

Oh, and we will have more news to share on our 2nd DLC, a new class, sometime soon!

Grab your Tinka Plushie here: https://shop.makeship.com/3MPquzz

Thank you everyone, hope you like it as much as we do!

Update 1.40.1 live with fixes

Hey everyone!

Hope you're having a good time with the new update!

Thanks for the bug reports and feedback on all the new things. We have decided to make Injectors and Launchers drop more frequently, and also to cap the Elixir Effectiveness stat as it would very quickly get out of hand, putting Elixirs in a place we did not intend. We hope these changes makes as much sense to you as it does to us - and please let us know if you find any more issues and we'll get right on that.

Thanks, hope you enjoy!


Here's the full notes:

1.40.1:
Stats & Combat:
  • Elixir Effectiveness stat now caps out at 200%.
  • Removed the "Repulse" affix from enemies, as it would "shotgun" players when an enemy casting it was grouped up with lots of other enemies. (Repulse deals damage from each of the casters nearby "friend").
  • Added back the Surger affix (lots of lightning orbs).
Injectors & Launchers:
  • Now 30% more likely to drop.
  • Now shows up on your map with their own unique icons.
Fixes:
  • Fixed issue where the proc rate of Avatar of Life (Templar) wasn't correctly affected by Crown of Innate Possibilities, as expected from the tooltip. It will now be able to proc 100% of the time.
  • Fixed issue where Hallowed crits wouldn't be considered for the Judgement DoT effect from the Ayeela Set (Templar).
  • Fixed Avenger (Templar) set working even if not knowing the skill.
  • Fixed Enchanted Arms (Templar Synergy Passive) working without having the required skill.
  • Fixed issue causing Astral Power (Artifact) + Mightcap (helmet) not granting the correct amount of companions from Soul Replication (Templar).
  • Fixed Hydraloop (ring) not working for non-Berserkers anymore.
  • Fixed Boulderfist (Berserker Rune) not properly triggering Strong Fists and Bruised (Stonefist passives).
  • Fixed Heart of the Forest (TL Accessory) not working properly with Boulderfist (Berserker Rune).
  • Fixed issues with the Ancient Beast nametag and shadow still following you around while its "away" selling items.
  • Fixed the Codex not listing Thornbough and Woodwall unique foes in their respective areas.
  • Fixed item duping issue related to the Device Slotting interface.
  • Fixed enemies who were rooted or otherwise immobilized and fleeing at the same time getting stuck in an animation, unable to act.
  • Fixed missing text for Vials in French, Spanish, and Chinese.
  • Fixed the class elements listed when creating a new character not being localized.
  • Fixed some missing special symbols.