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Update 1.51.0 is live with fixes, tweaks, and some QoL improvements

Hey everyone!

Thanks for the reports & feedback!

This update should fix most of the recent issues, and also reflects on some of the recent suggestions & feedback.

For the next update, I'm taking another pass at some Mechanist stuff, as well as looking at making some UI improvements based on recent (and some long-time) suggestions. Keep the bug reports, feedback, and suggestions coming! I very much appreciate all your engagement :)

Thank you, and have a good weekend!

Here are the full notes:

[h2]1.51.0:[/h2]
QoL:
  • You can now right-click Bramley to go directly to the Expedition Tree.
  • Stackable items are now marked as favorite if either the source or target stack is marked as favorite when transferring to or from the Stash.
  • Runestone renamed "Blank Runestone" to further emphasize on the difference between the Dungeon and Elite Dungeon Anomaly rewards.
  • Improved text display on the Anomaly Waypoint interface (mostly noticable for non-Latin fonts), and several other UI panels.
Mechanist:
  • Improved targeting of Rip Blade and Seeker Swarm, reducing the chances of it not hitting anything. (Keep in mind that if it goes off screen too far it will still disappear, so try and point it towards closer groups)
  • Updated visuals of Bomb Bots explosion.
  • Updated visuals of Misfire.
Fixes:
  • Fixed issue where Machine March (Mechanist TL Axe) would snapshot and count companions twice.
  • Fixed issue where Magic Mags (Mechanist Mastery Perk) would trigger on the Drone Pilot 3p bonus, and then cause the Drone Pilot 3p bonus to immediately trigger again, consuming all ammo, effectively not making any difference.
  • Fixed Drone Controller (Mechanist TL item) not granting an extra Drone when using Bomb Bots, and updates its description to be more clear.
  • Fixed issue where Gunner's Toolbox and Lesser Rune of Pandora's Turret could both spawn the extra Turret(s) in the wrong location.
  • Fixed Light Lance (Mechanist Holy Passive) always triggering regardless of listed proc rate or points spent on the skill.
  • Fixed Restorative Tech (Mechanist Mastery Perk) not working.
  • Fixed Dragon Leap (Berserker Fire skill) not being able to hit targets the player landed on, if landing on the exact same spot as the target.
  • Fixed Ammo Find stat (Mechanist) not properly being affected by effects that increase all Minor stat, depsite being a Minor stat.
  • Fixed being able to roll Ammo enchants on non-Mechanist characters while Enchanting.
  • Fixed issue where when swapping from one Mechanist character to another, the Mastery tree would not reset properly and some points would transfer.
  • Fixed the Fire and Physical Specialization expedition nodes for Mechanist being swapped (Fire increased phys skill damage, and vice versa).
  • Fixed the Physical Specialization expedition nodes for Templar having the Sword Hurl and Shield Boomerang improvements switched.
  • Fixed some tooltip issues when opening the Wardrobe or the Codex when using a gamepad.
  • Fixed the Mythical Axe crafting recipe not having the correct icon and missing its name.
  • Fixed crash from opening the Device Slotter and some other UI windows after having browsed page 2 or higher in the Shared Stash using a controller.
  • Fixed issue where you couldn't send your beast to sell Unique items sometimes when clicking the sell button (overlapped with the stat page buttons).
  • Fixed similar issue with some buy row buttons of the Shared Stash. (this could also in some cases lead to a crash!)
  • Fixed issue where you had to enable hit numbers AND indirect damage numbers to be able to see indirect numbers (now you can disabled "Player Hit Numbers" if you only want the indirect numbers).
  • Fixed rare crash on entering Hidden Canyon.
  • Fixed issue where you could get softlocked when dying in the Eazima fight just as she changes phase - she will now politely make sure you are alive before vomiting you up.
  • Fixed several issues with the Eazima fight and mobility skills causing you to fly away during phase changes (and other weird issues).
  • Fixed DLC Beast Materials dropping from story areas.
  • Fixed some skill typos.
  • Fixed several "Missing Text" in the German translation.
  • Fixed several localization issues and incorrect translations.
  • Fixed problems syncing saves between PC/Linux/Steam Deck. Hopefully.

Update 1.50.7 live with fixes!

Hey everyone!

How are you enjoying The Mechanist?

A few issues popped up and this update will take care of some of the more immediate ones, such as the Laser Drone crashing on boss death cutscenes. I am also working on another update to squash the rest of the bugs, and fix some weird skill behavior and such.

I also expect to be doing a balance/tweak pass over the next few weeks, so if you have any feedback regarding balance and builds, please let me know!
(I would also recommend joining our Discord and theorycraft and bounce ideas with the community! This is also the place where I am most active myself. Here is a link: https://discord.gg/nSKhPEA )

Anyway, I hope you're having a good time!

Thank you!

[h2]1.50.7[/h2]
  • Lowered volume of the M3D1C companion.
  • Fixed Flame Zag adding ammo instead of consuming it.
  • Fixed "+x Max Ammo" enchants not being translated.
  • Fixed Power Bots not granting any Holy Damage when activated.
  • Fixed bad offsets and some cutoff on tooltips in some languages (like French).
  • Fixed Laser Drones causing a crash.
  • Fixed The Mechanist having a Templar Holy Mastery node instead of her own Holy Mastery node.
  • Fixed some set bonus typos.
  • Fixed issue where any newly created character wouldn't show up on the Load Hero screen until the game was restarted.
  • Fixed Lancer (Legendary gun) dropping earlier than its other element counterparts (was 5, is now 15).

The Mechanist DLC is now available!

Hey everyone!

The Mechanist is now available!

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/

We hope you will enjoy playing it as much as we did making it.

Thank you for your support!

Update 1.50.5 live with fixes

Hey everyone!

Another small update as we are prepping to release The Mechanist.
Which we will be doing... tomorrow!

Thanks for your reports, and please let us know if you find any more issues.

Thank you!

Here are the full notes:

[h2]1.50.5[/h2]
  • Prepared for Mechanist release...
  • Added more stash tab icons (right click stash tab icons to cycle the image) - these additions may have shuffled your currently selected ones.
  • Skills "Poison Arrow" and "Vine Shot" (Warden) are now Archery skills rather than Nature.
  • Fixed several thrown skills not breaking breakable objects they pass through.
  • Fixed some skills that can change behaviour with an item/power (like Screaming Skulls) not breaking breakable objects properly when changed.
  • Fixed Gargoylantuan (boss) not being localized in the cutscene.
  • Fixed several misc localization issues (including bad developer grammar and typos).
  • Fixed issue with copying hardcore characters to the test builds.
  • Fixed issue where the skill in the leftmost slot would require "force attack" to be held when using click to move.
  • Fixed UI related crash that could occur when sending the Beast to sell items.
  • Fixed crash on verifying older hardcore character save files.

Update 1.50.3 is out to fix the launch problem (for real this time)

Hey everyone!


Thanks for being patient with us.
We have finally got a fix for the launching issue introduced with update 1.50.0!

This update runs on a BETA build of the game engine so there may be some unexpected behavior - please let us know if you encounter anything weird. We will be updating another time around the DLC release (still planned for later this month) on a stable engine release, so if there are any weird issues we are expecting to have them resolved by then.

Also included in this update is another Shared Stash tab :)

Thanks again - we look forward to releasing the Mechanist!

Here are the full notes:
[h2]1.50.3:[/h2]
  • Added an additional stash tab for everyone.
  • Fixed the game not launching issue.
  • Fixed some bad tooltips and misc typos.
  • Fixed several issues with localization where a game restart was needed to fully update the changed language.
  • Fixed several instances of overlapping or bad padding in tooltips and UI elements.