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Update 0.97.3 - Fixes & Tweaks

Hey everyone!

Thanks for the reports! Here's a tiny fix to solve the more pressing issues. A few other things have been brought to my attention and will also be fixed sometime soon. This update also features improved Linux support, so it should work without any tweaking for more Linux players now.

Have a good weekend!

0.97.3:
Misc:
  • Added a new help index entry about damage & defensive mechanics.
  • Made Screaming Skulls (monster affix) cast less rapidly on higher difficulties.
  • Added Act 5 locations to Codex.
  • Improved Linux support.
Fixes:
  • Fixed not being able to refund skill points after importing builds several times.
  • Fixed issue where indirect damage would perform the same stat checks as direct damage (whereas it should ignore all those), meaning it incorrectly scaled with resistances and didn't pierce barriers.
  • Fixed issue where you could load any build with any number of mastery points spent, regardless of your mastery level.
  • If the "champions" file cannot be found in the selected language, it'll load the default English one instead of crashing.

Update 0.97.2 - Fixes & Tweaks

Hi everyone!

Thanks again for the rapid reports! Here's another small update to take care of some recent issues. Let me know if anything else pops up!

Special thanks to Liam Dawe for helping with recent Linux troubles.

Thanks!

0.97.2:
Monsters:
  • Added some more names attached to Elites with certain affix rolls.
Sound & Voice:
  • Added a volume slider specifically for error speech, such as "not enough mana".
Linux:
  • Added new & improved launch script which should work across Ubuntu, Manjaro, and Arch.
Fixes:
  • Fixed being able to both gamble and acquire Wraps of the Lone Ranger outside of Legendary difficulty.
  • Fixed Sun & Moon set behaving incorrectly.
Localization:
  • Added locale:
    • menu/AUDIO OPTIONS/error_vol
    • new file: champions - contains all champion name and affixes

Update 0.97.1 - Fixes

Hey everyone!

Thanks for the quick reports - I have fixed the issues that popped up with all the new stuff.
Hopefully that's all for a while!

I'm glad to hear so many are enjoying the new update too!

Thank you!

0.97.1:
Voices:
  • Added a slight cooldown to the "not enough mana" and "not yet" error speech. Note that you can hold keys to attack rather than spam click, and this will make your characters speak much less frequently and also prevent that ARPG RSI. :-)
Fixes:
  • Fixed an odd crash when generating runes at the end of Anomalies.
  • Fixed character's endlessly saying "Not yet" when having skills on cooldown and using click-to-move.
  • Fixed the codex not scanning your equipment and stash on load.
  • Fixed Potions, Elixirs, and other misc items not displaying their descriptions.
  • Fixed issue where Anomaly would get stuck on ~97% progress.

Update 0.97.0 - Codex, Build Export/Import, Voice Acting, and much more!

Hey everyone!

This update took a lot longer than intended, simply because I decided to cram in most of the planned pre-release features into a single update! That's right, aside from fixes, QoL, and smaller updates, the next big one will be 1.0! Of course, it'll be a while before then - it's gonna be a pretty huge update, after all.

So what's in the update?
In short:
I've added a build export/import system, so you can now save your builds and quickly swap between them. This includes both skills and masteries, and the builds can be loaded up on any character of the same class. Even your friends' characters if you send them your build files. Or attach them to your build guide! Just talk to Korem or Tinka and they'll let you export & import.

There's an in-game Codex that tracks and lists progression in terms of areas visited, waypoints found, unique monsters killed, regular monsters killed, unique+ items obtained, runes obtained, and several other nice and helpful stats and tidbits of info, such as rough indicators of how to obtain items you don't have.

I've also added a few new items and added new and more interesting effects to some existing ones, such as the oddly useless Quadruplets. I think you'll find them more useful now!

Last but not least: I've worked with a number of skilled voice actors who have added countless of voice lines to bosses, npc's, and --- your characters! Yes, your characters will now grunt and shout at you when you don't have enough mana, and react to certain in-game events, such as killstreaks, and much more!

And as always there is a bunch of requested QoL features and fixes!

And, finally, a big thank you to everyone who has been reporting bugs, posting suggestions, and participating in the discussions both here on Steam and on Discord!

I hope you enjoy this update - have fun and stay safe!

Here are the full notes:


0.97.0:
New feature - Build export & import!:
  • You can now export your current build (skills & masteries) to a .build file (saves to ...\AppData\Local\Chronicon\save\builds\) and name it whatever you want.
  • You can now import builds (will completely overwrite your current build, but not edit any exported builds) - any build matching your class that is in the builds directory will be available to pick from here.
  • This is all done by talking to Korem in The Chronicon or Tinka in Tinka's Domain - similarly to how Skill/Mastery resets work.
  • Note:
  • Your character must be level 100 to gain access to the import/export features.
  • This build format will easily work with third party tools, such as build planners (in both directions), and you can easily share your build files and include them in guides, etc.
New feature - The Codex!:
  • The Codex will record most aspects of your adventures!
  • It has a complete list of all enemies and bosses in the game, and will provide useful info and lore on them, as well as showing stats such as kills and deaths.
  • It also has a complete list of all areas in the game, showing wheter or not you've explored it, found the waypoint, found the zone-specific unique foe (if any), and other neat stats.
  • In addition to this, it has a complete index over all Runes and equipment of Unique or higher quality. It will list how many times you've found each item, as well as any powers and "implicit" stats on the items.
  • It'll also tell you the minimum level required to find the item, if it's from a unique foe, quest reward, or from crafting - etc!
  • All in all it's like a mini wiki and stat tracker at the same time - perfect for the completionist!
  • Note:
  • All tracking is done locally and is considered "account wide" - so all your characters will have shared tracking and progression in the Codex.
  • You'll need to enter the game with each of your characters to have their inventories and personal stashes scanned and added to the Codex!
  • (Unfortunately, monster kills and some area-related stats can not be added retroactively, so you'll have to re-visit areas to fully complete them in the Codex)
New feature - player voices! Player characters now have voices for error speech, pain grunts, attack grunts, misc dialog prompts, low health warning, killstreak "cheers", and more. More details below!

Anomalies & Endgame:
  • Added new rare Anomaly monster spawn combinations, such as "only King Slimes", and varying types of "only Minions". More things like this to come!
Ultrawide Support:
  • Added experimental support for 21:9 2560x1080 and 3440x1440.
Enemies & Combat:
  • Added new monster affixes:
    • Sorcerer and Embershot.
    • Sorcerer:
    • Grants them Firebomb and Frost Spear spells.
    • Embershot:
    • Grants them the "Embershot" ranged attack - can only be rolled on bow-users (Elves and Skeletons).
  • Added new monster type affixes:
    • Elemental and Humanoid.
    • Elemental:
    • +10% resistance to all but Physical, -10% Resistance to Physical.
    • Humanoid:
    • No (base) resistances or weaknesses (unlike every other type).
    • All enemies now belong to one type.
  • Enemies with updated types:
    • Slime, Slimeling, Gargoyle, Treant, and Golem: Now Elemental.
    • All kinds of Elves etc: Humanoid, no longer considered Fae.
    • Trog, all kinds of Orc, and all kinds of Goblin: Now Humanoid.
    • Beholder: Now Demon.
    • Stag: Now Beast.
    • All zombies now have the Grapple affix.
    • Fallen Refugee (Zombie) now has the Frozen affix.
    • Ghoul (Zombie) now has the Vampiric affix.
  • Elemental monster affixes (Frozen, Poisoned, Static, Plagued, and Infernal) will now also change certain base physical attacks to equivalent elemental attacks, increasing their damage and making it more visually distinct.
  • Added missing sounds to monsters showing up in endgame content such as Golems and Cerberi.
  • Replaced the default "strike" attack of most Beasts with a new "bite" attack (visual/particles only).
Items & Enchants:
  • Companion's health is no longer affected by gear power.
  • Added new items:
    • Wind Dancer's Elegance:
      • True Legendary Armor, all classes
      • When evading an attack, there is a 10% chance to spawn a Health or Mana pickup. Adds up to 40% to Evasion.
    • Wraps of the Lone Ranger:
      • True Legendary Accessory, Warden only
      • Archery, Storm, and Nature skills deal up to 10% increased damage per meter distance to the foe hit, however this requires that the Warden has no active companions.
  • Improved existing items:
    • Amulet of Despair:
      • Now augments to 25% (up from 20%) and greater augments to 40% (up from 30%).
    • Jeopardy (Ring):
      • Internal cooldown reduced to 0.15 seconds, down from 0.25.
    • Balgar's Binding:
      • Is no longer Berserker only.
    • Entity's Eccentricity:
      • Now also adds up to 100% Satellite Damage as part of the power.
    • Hurtblocker (Templar Shield):
      • Now also increases the effect of Shield Dance by up to 150%.
    • Death Choker:
      • New effect! Picking up Health or Mana pickups no longer instantly restore health or mana, but instead increases HPR, MPR, HoH and MoH by 10%. Stacks 5 times, and is affected by Pickup Strength.
    • Quadruplets:
      • New effect! Summons four skull companions, each skull representing one of the four elements available in the skill trees. The skulls have up to 300% damage of their chosen element and their attacks will trigger player on-hit effects.
  • Added new slaying enchants for the new types:
    • Humanoid, Elemental, Mechanical - works just like previous slaying enchants.
    • Slaying enchants and +element damage enchants have had their roll ranges normalized somewhat (but their caps remain unchanged).
    • Slaying enchants are now also worded differently to not be confused with other effects (now listed as "damage vs. type" instead of "damage to type").
Skills:
  • Improved particle effect of Dragon Stomp (Berserker).
  • (Yep that's all).
Performance:
  • Experimental change: Stat recalculations after buff triggers are now batched to happen less frequently and hopefully save some frames. Should be mostly noticeable on laptops and lower end machines. And definitely in co-op!
Voice Acting & Enemy Sounds:
  • All player characters now have voices. They'll now react to what you do in the world, ie telling you when the inventory is full, if they are missing a key, or if you can't do something, etc.
  • Characters also now have pain grunts for indirect, direct, and critical damage, as well as low health warnings, death cries, and attack grunts & shouts.
  • When you hit a killstreak trigger, such as "BLOODBATH", your character will shout something celebratory :-)
  • Captain Moore and Mundus has new voices and new lines.
  • Medella now finally has a voice.
  • Added voices to the following NPC's:
    • Theo (Transmuter)
    • Chantie (Enchantress)
    • Chantelle (Ancient Enchantress)
    • Tarot (Gambler)
    • Sarek (Potions Vendor)
    • Gemma (Gemcutter)
    • Korem (Guide)
    • Lost Girl (Act 4 quest NPC)
    • Guards & Soldiers (Chronicon, Act2 NPC's)
    • Male and Female Ghosts & Spirits (Act 1 and 3 NPC's)
  • Many NPC's have been granted unique lines related to quests, events, or other triggers; such as fully augmenting or socketing an item.
  • Improved pain grunt playback so that certain sounds are played on critical hits and other sounds on regular hits, etc. (mostly affects bosses and players)
World & Loot:
  • All Chronicon vendors have joined Tinka in Tinka's Domain, replacing the Goblin counterparts.
  • Keras the Shady Dealer can now spawn in Anomalies. (Very rarely!)
  • His stock is more interesting inside Anomalies, and he may be getting access to some... special items, later on.
  • Spike Traps now do a lot more damage to players and companions.
  • Prismatic sockets are now slightly more rare.
Interface & Text:
  • Added info on stats with diminishing returns to the help index.
  • Added new keyboard shortcut and keybind for Codex (default "O").
  • Changed "proc rate" to "increased chance to trigger" in powers where it was listed.
  • Clarified some gamepad tooltips.
  • If an item card is too big to fit the game window with a low resolution or high interface scale setting, it'll now re-adjust its own scale so it always fits.
  • Mana and Health Injectors MK2 are now properly marked as "crafted".
  • Player, pet, and enemy overhead healthbars are now different colors.
  • Player, pet, and enemy overhear healthbars can now be individually scaled via the Interface settings.
  • Runes now display the Greater Augment cap as well.
  • Seasonal items (like Red Holiday Hat) now have a "Seasonal" tag.
  • Improved popup boxes with new functionalities such as text input and wider confirmation possibilities for future QoL changes and new stuff.
  • Visual aids for colorblindness setting now changes player icons on the minimap to white so they are easier to make out.
  • Updated credits.
Linux:
  • Improved Linux launch script.
Fixes:
  • Fixed crash when disconnecting DS4 controller.
  • Fixed crash when hitting Esc when receiving certain popups.
  • Fixed some issues with skill edits where it wouldn't properly account for minimum points spent requirements of all tiers when subtracting in early tiers.
  • Fixed issue with aspect ratio detection being too sensitive, and reverting to 16:9 with some odd resolutions in certain aspect ratios.
  • Fixed issue where, since adding the new save system, stash data wasn't always verified to be up to date.
  • Fixed missing punctuation on some item sets.
  • Fixed issue where the healthbar gave a low health warning when you had a massive amount of shield.
  • Fixed issue where the Wind Ranger (Warden) base passive wasn't considered a base passive.
  • Fixed issue where the Shroomtender (Warden) 3 part set bonus didn't apply the additional stacks from Sporelings.
  • Fixed rare crash from some debuff and affix combinations on enemies.
  • Fixed rare crash from Razor Wind when used by enemies in combination with the Flailing affix.
  • Fixed companions not being able to trigger some of their own "on cast" effects, such as Sporelings (Warden).
  • Fixed Dragon Soul, Dragon Storm, and other skills using the Dragon spirit type attacks breaking breakable stuff in a huge range.
  • Fixed issue where Chain Lightning enchant procs didn't account for bonus damage vs. enemy types, like undead, crowned, etc.
  • Fixed issue where companions from passives and items didn't always count for "no companion" requirements.
  • Fixed issue where in some cases "no companion" requirements would erroneously pass even if you had companion skills.
  • Fixed Expulsion not benefiting from critical strike damage stat.
  • Fixed Item-granted companions not being affected by the damage boost of Master's set.
  • Fixed many boss fight rooms having the wrong Shrines present.
  • Fixed issue where Unstable Dimensions & Anomalies could be empty.
  • Fixed a big issue in co-op where waypoints would overwrite locked states when players weren't synced in progress, meaning players could lose waypoints.
  • Fixed rare issue where in co-op, during certain save triggers, player data could be mixed together and overwritten.
  • Fixed issue where in co-op, some areas would get scrambled between visits due to generation seed mixups.
  • Fixed "The Archdruid" (Act 2 last quest) not having a final objective in the log and tracker.
  • Fixed issue where in Act 1, you were able to access Upper Temple Halls before getting the quest to do so.
  • Fixed issue where the Desecrated Spirit wouldn't spawn and warn you of the cursed door in the Temple Gardens.
  • Fixed issue where the corpse of Captain Moore and Medella would disappear during the cutscene and make the camera yank around.
  • Fixed issue with boss corpses not being properly depth sorted and disappearing under ground effects etc.
  • Fixed issue where in Anomalies, Elite squads spawned around Champion monsters didn't count toward to total monster count of the area.
  • Fixed issue with Rocs causing healthbars to be very far above their heads.
  • Fixed Tinka saying his intro when talking to him each time entering Tinka's Domain.
  • Fixed several boss voice lines that weren't considered "speech" in the volume settings and would follow the general "sound" setting.
  • Fixed npc's not playing their intended greetings and just defaulting to the default speech/interact sound.
Locale:
  • Added locale:
    • All monster names, titles, and lore text is now in a new locale file labeled "monsters".
    • menu/CONTROLS OPTIONS/key_codex
    • menu/GENERAL/select
    • menu/GENERAL/erase
    • menu/INTERFACE OPTIONS/player_healthbar_scale
    • menu/INTERFACE OPTIONS/companion_healthbar_scale
    • menu/INTERFACE OPTIONS/enemy_healthbar_scale
    • interface/POPUPS/popup_build_input_title
    • interface/POPUPS/popup_build_export_txt
    • interface/POPUPS/popup_build_name_exists_txt
    • interface/POPUPS/popup_input_title
    • interface/POPUPS/popup_build_load
    • interface/POPUPS/popup_build_level_100_txt
    • interface/MISC/txt_processing
    • interface/CODEX/codex_main_title
    • interface/CODEX/codex_item_title
    • interface/CODEX/codex_rune_title
    • interface/CODEX/codex_foe_title
    • interface/CODEX/codex_area_title
    • interface/CODEX/codex_item_collected
    • interface/CODEX/codex_item_unobtained
    • interface/CODEX/codex_item_source
    • interface/CODEX/codex_foe_kills"
    • interface/CODEX/codex_foe_deaths
    • interface/CODEX/codex_foe_variations
    • interface/CODEX/codex_foe_types
    • interface/CODEX/codex_foe_general_stats
    • interface/CODEX/codex_foe_total_kills
    • interface/CODEX/codex_foe_total_deaths
    • interface/CODEX/codex_area_kills
    • interface/CODEX/codex_area_deaths
    • interface/CODEX/codex_area_waypoint
    • interface/CODEX/codex_area_no_waypoint
    • interface/CODEX/codex_area_uniques
    • interface/CODEX/codex_area_no_uniques
    • interface/CODEX/codex_area_main
    • interface/CODEX/codex_area_optional
    • interface/CODEX/codex_area_boss
    • interface/CODEX/codex_area_visit
    • interface/INVENTORY/text_page
    • items/GENERAL/tag_quest_reward
    • items/GENERAL/tag_unique_drop
    • items/GENERAL/tag_world
    • items/GENERAL/tag_chest_reward
    • items/GENERAL/tag_seasonal
    • items/ITEMS/ 773, 787
    • npc_text/NODES/node_export_build
    • npc_text/NODES/node_import_build
    • npc_text/NODES/node_refresh_builds
    • stats/STAT NAMES/stat_humanoid_slaying
    • stats/STAT NAMES/stat_elemental_slaying
    • stats/STAT NAMES/stat_mechanical_slaying
    • enchants/ENCHANT/ enchants 129-131,
    • enchants/POWER/ 1172, 1173

Update 0.96.2 - New runes, QoL, Fixes

Hey everyone!

Here's another small update with some new stuff, some tweaks, some mechanic changes, and fixes. A few issues remain, so you can expect a few more small updates like these going forwards.

0.97.0 will likely be ready sometime (late) next month, and it'll feature the much requested build saving! That means creating, saving, loading, and sharing character builds easily! So stay tuned for that :-)

Thanks for your reports, comments, and suggestions!


Here's the full notes:

0.96.2:
Items & Runes:
    Added new runes:
    • Lesser Rune of Potency (All) - Active skills deal x% increased damage based on their percentage cost in mana.
    • Lesser Rune of Frozen Graves (Warlock) - Foes affected by Frozen Fate have a 0.xx% chance per missing health percentage to instantly die and cause Corpse Shatter when struck.
    • Lesser Rune of The Devouring Star (Warlock) - Deathly Barrage now spawns a single powerful star. It will periodically absorb any Frigid Star that comes within 4 meters, refreshing its own duration and gain xxx% of the absorbed spell's damage.
    Improved item:
    • Tome of Vengeance (Templar) - now allows the Dancing Blades to trigger Sharp Steel at up to 200% efficiency.
    • Now also rolls Companion Damage instead of Physical damage.
Interface & Visuals:
  • Added a "reverse nova" type of particle effect, which is used on the following skills (so far):
  • Revert, Healing Touch, Taunt, and The Devouring Star effect.
  • Crafted items now have a "Crafted" tag on them - making it much easier to distinguish dropped vs transmuted Runes, for example. (Not retroactive currently)
Mechanics:
  • Augmenting an enchant that has had its minimum roll increased (or added) in an update now automatically brings it up to the new minimum value, rather than having to augment all the way up from 0. (Normally the changed enchant or power is automatically updated on all your items, however this is not always possible)
  • Enemies who are not damageable/targetable now skip most checks, such as collisions, buffs, etc. improving performance, pathfinding, and hit checking somewhat.
  • You can now target and damage enemies which have had their spawn animation triggered, and no longer need to wait for them to "finish" spawning.
Fixes:
  • Fixed the gamepad disconnection popup being able to pop during loadscreens / dungeon generation and kinda wrecking it all. It will now nicely wait until you have loaded in.
  • Fixed the stat cap visual indication not actually updating.
  • Fixed skill reset Achievement not popping with the new skill reset method.
  • Fixed Expulsion visually appearing on the Templar instead of on the target it triggers on.
  • Fixed many skills targeting enemies which couldn't be targeted or damaged at the time.
  • Fixed buffs and effects going off on enemies which aren't able to be damaged.
  • Fixed minor typo in Act 3 summary dialogue.
  • Fixed some recently changed enchants & powers that didn't update to their new roll ranges.
Locale:
  • Added locale:
  • items/GENERAL/tag_crafted