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Update 0.94.1 - Some fixes for the weekend

Hey everyone!

Thought I'd get a quick fix out before the weekend.
Thanks for the reports!

0.94.1:
Fixes:
  • Fixed missing localization for empty sockets and item class requirements
  • Fixed set item texts being broken in localization and not 100% correctly aligned in English
  • Fixed Double Draw and Poison Arrow having very short range (Warden)

Update 0.94.0 - Item, set, and skill balance, new TL items and much more!

Hey everyone!

Long time no big update.. so here's one!

Some highlights are:
  • Sets have had their 4th piece be much more optional by moving special mechanics to earlier tiers
  • New True Legendary items
  • Several new Warden items
  • A lot of skill and item balance changes
  • New double cast mechanics on many CDR passives
  • Changed Companion pathing and AI
  • More aggressive enemy AI (longer LOS)
  • And a bunch more, check out the full notes below!



The next big update (0.95.0) will focus on adding more endgame content! And expect a few smaller fixes/tweaks between this one and the next, as always. I am also quietly and secretly making progress on Act 5, which will be out with either 0.99.0 or 1.0.0 :-)

Also, next week I will be moving to a new place which as of yet does not have an internet connection (yikes), so there be some radio silence for an undetermined time until I get that fixed. Just a heads up!

Anyway, I hope you like this update!

Here are the full notes:



0.94.0:
Items:
  • All:
    • Added additional stat rolls to all TL items that didn't have one
    • Added lore to some legendary items (just a few, including two templar sets with continuous lore across the items)
    • Sets have been changed so that the 4) bonus is made entirely optional, giving you more flexibility in your builds
    • Skull Mask:
      • Now rolls flat damage as a guaranteed enchant and the power greater augments up to 20%, up from 14%
    • Weyrick's Crown:
      • Now greater augments to 6%, down from 8%, but also rolls a gem strength enchant
      • !Note on mechanic change!: The bonuses are now additive with Class Mastery bonuses, which are multiplicative with all other % bonuses to health, damage, and mana
    • Amulet of Despair:
      • Now greater augments up to 30%, up from 24%
    • Jotunhelm:
      • Now has a roll range and is augmentable up to 50% of HPR into damage (used to be no roll range and always 100%, which in hindsight was ridiculous)
    • Added new True Legendary items:
      • Heart of the Forest:
        • Base cooldown of all skills reduced, but base mana cost increased
      • Lucilla's Vision:
        • Overhealing from Health on Hit turns into damage, cap based on max health
  • Runes:
    • Berserker:
      • New rune - Warp Echo:
        • Dragon Warp spawns an Echo which has X% chance to doublecast shout skills
      • Rage Jaw:
        • Renamed Rage Smash, item affix changed from Jawbreaking to Smashing
    • Warden:
      • New rune - Greater Storms:
        • Tornado, Toxic Storm, Thunder Storm, Hail Storm all now increase their tick rate by x% of the Warden's attack speed. (Their damage per strike is kept so DPS increases)
      • Lesser Rune of Greater Hail:
        • Now affects both Hail and Pelted
  • Templar:
    • Thundercharge Set:
      • 3) Avenger now triggers on-hit effects on 3) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Thundering Army Set:
      • 2) Double base health and damage is now on 2) instead of on 4)
      • 4) Is now only the damage share mechanic
    • Wargod:
      • 2) Burning Conviction now slows on 2) instead of on 4)
      • 4) Is now only the damage share mechanic
  • Berserker:
    • Cataclysm Set:
      • Now deals with "Stone Skills" rather than just 3 select skills (see Skill changes below for more info)
      • 2) All Stone Skills deal 30% increased damage on 2) instead of a few select skills on 4)
      • 4) Rock Ward is now activated by all Stone Skills
    • Bloodsoaked Set:
      • 2) Now adds infinite stacking for Internal Hemorrhage on 2) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Spiritual Garb Set:
      • 3) Now also increases the damage taken on hosts by 100% for each missing link
      • Also places a stacking DoT effect on hosts
    • Skysoul Set:
      • 3) Now increases Dragon Soul proc rate to 100% on 3) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Dragonfire Set:
      • 2) Destructive Manoeuvres strike 3 times when triggered on 2) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Volcanic Set:
      • 2) Lava Blood now stacks infinitely on 2) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Northern Rage Set:
      • 3) Frostbound now stacks infinitely by default
      • 4) Now only adds Damage Reduction
    • Frostwyrm Set:
      • 2) Frostbote now stacks infinitely on 2) instead of on 4)
      • 4) Now only adds Damage Reduction
    • Face Breakers:
      • Now uses 50% of the damage of the skill used rather than 100%
Warden:
  • Added new True Legendary item:
    • Gaia:
      • For each active companion, damage is increased by X%
  • Added new Legendary items:
    • Loaded Bolts:
      • Double Draw now explodes on impact, dealing damage in a X meter radius
    • Call of the Wild:
      • All companion skills that summon 2 or more companions summon X additonal companions
    • Thistle Thorn:
      • Increases attack speed of Nature skills
  • High Ranger Set:
    • 2) Now also increases Double Draw proc rate to 100%
    • 3) Now also increases Double Draw damage
    • 4) Now only adds Damage Reduction
  • Windcaller Set:
    • 3) Now spawns Whirlwinds in pairs on 3) instead of on 4)
    • 4) Now only adds Damage Reduction
  • Shroomtender Set:
    • 2) Now causes shrooms to chain react on 2) instead of on 4)
    • 4) Now only adds Damage Reduction
  • Everspring Set:
    • 2) Now also doubles proc rate of Bloom on 2) instead of on 4)
    • 3) Now also makes all poison skills apply 3 stacks of Pods
    • 4) Now only adds Damage Reduction
  • Stormcaller Set:
    • 3) Now increases Lightning Rod and Static proc rates on 3) instead of on 4)
    • 4) Now only adds Damage Reduction
  • Wispmother Set:
    • 2) Changed effect: Lightning skills apply Wisp Spark to foes, increasing the damage they take from Wisps by 5% of the damage percentage of the used skill. Wisp Spark both lasts and stacks infinitely.
    • 3) Spawns an additional 3 Wisps, and the Wisp's Chain Lightning attack is replaced with Thunder Orb, dealing increased damage to a concentrated location.
    • 4) Now only adds Damage Reduction
  • Torrent Set:
    • 3) Now restores 1% mana on 3) instead of on 4)
    • 4) Now only adds Damage Reduction
  • Snowstorm Set:
    • 3) Default range of Snow Ball is now 7 meters (up from 5, with 7 meters being the 4) bonus)
    • 4) Now only adds Damage Reduction
  • Finned Arrow:
    • No longer instance caps to 1 arrow
Warlock:
  • Bloodbinder Set:
    • 3) Living Bloods and Clots now apply the poison debuff on all their attacks
  • Burning Hells Set:
    • 3) Now casts Demonic Fury on companions 3) instead of on 4). Demonic Fury now deals full damage from companions. If no companions, Flaming Hells applies 5 stacks per hit.
    • 4) Now provides Damage Reduction to both the Warlock and his minions (reduced to 40%, down from 50%)
    • Old 3-part bonus removed (Demonic Fury causing Flaming Hells stacks and triggering Combustion)
  • Demonlord Set:
    • 2) Hellpit teleports is now on 2) instead of on 4)
    • 4) Is now only the damage share effect with demons
  • Desecrator Set:
    • 2) Slowing bonus is now on 2) instead of on 4)
    • 4) Is now only the heal/shield
  • The Bone Spear:
    • Now shoots several Bone Spears in a cone. Augmenting increases the amount of spears
  • Desecrator set:
    • Screaming Skull conversion no longer requires a LOS to the player to deal damage


Interface:
  • Mastery Perks (rhombus single point skills) are now properly listed as Perks (updated localization too)
Mechanics:
  • Auto-loot no longer flickers while on
  • Greatly increased the aggro range of all monsters
  • Changed how companion pathfinding works in an attempt to stop companions form getting stuck in hallways and attack the wrong targets. Companions are no longer considered obstacles and both companions and AI can path "through" them, though they are all still affected by collisions and will push each other aside
  • Companion Use effect and Companion Aura effect has been merged into a single "Companion Passive & Use Effect" stat
Skills:
  • Warden and Warlock has had their Masteries reset because of the changes listed below (and a fix for an exploitable bug on Warlock)
  • Templar:
    • Rolling Thunder:
      • Now also grants skills with 1 second cooldown or less a chance to doublecast instead of a chance to reset the cooldown
    • Weapon Straps:
      • Now also grants skills with 1 second cooldown or less a chance to doublecast
  • Berserker:
    • Added a new Mastery which increases the damage transferred by Soul Link
    • The Chain Lightning effects of Arc Punch, Overload, and Lightning Fist will now hit the initial target before zapping a nearby target (so it works vs single targets)
    • Now has a new "Stone Skill" tag the following skills:
      • Jawbreaker, Stonefist, Earthshatter, Boulder, Rock Pound, Shattering Roar
    • Jawbreaker:
      • Renamed to Rock Smash
    • Soul Link:
      • Now only transfers 30% of damage taken at max rank (without masteries or related set)
    • Thunder Punch:
      • No longer causes knockback
    • Overload:
      • Improved animation by adding a nova effect
      • Is now considered a Nova skill
    • Thundering Roar:
      • Improved animation by adding some extra thunder strikes
    • Dragon Stomp:
      • Cooldown removed
    • Fissures:
      • New graphic and sound effect
    • Flamewrath:
      • Cooldown reduced by 1 second
      • Is now considered a Nova skill
    • Glacial Roll:
      • Now rolls to the target/cursor location, but never less than 3 meters, to give you more control over the ability
    • Frigid Roar:
      • Is now considered a Nova skill
  • Warden:
    • Fierce Beasts (mastery):
      • Removed mastery node as it has become obsolete with the companion use and companion aura merge
    • Added new skill:
      • Vine Blast: No cooldown Nature skill that attacks in a cone, found with Vine Shot, Bramble Vine, and Bramble Storm
    • Preparation, Gardener, and Overcast:
      • Now also grants skills with 1 second cooldown or less a chance to doublecast
    • Archer:
      • Now has 5 ranks (up from 3) taking the skill to 15% Archery damage at max rank, up from 10%
    • Naturalist:
      • Now has 5 ranks (up from 3) taking the skill to 15% Nature damage at max rank, up from 10%
    • Overgrowth:
      • Now longer doubles Accelerated Growth
    • Toxic Storm:
      • Visuals made less cluttered, and performance slightly increased
    • Guide:
      • Now has 5 ranks (up from 3) taking the skill to 50% Companion Health, up from an uncomfortable 31%
    • Ferocity:
      • Now increases Companion Damage by 30%, down from 31%
    • Air Freeze:
      • Now forms and fires the ice chunks more rapidly, and the ice chunks move at a higher pace
    • Shock Orb:
      • Range increased by 2 meters and projectile speed doubled
    • Storm Orbs:
      • Range increased by 1 meter and cone width (spread) doubled
    • Stormer:
      • Increased base storm damage by 1%, making it 15% at max rank, up from 14%
    • Wisps:
      • Increased size of collision boxes (not hitboxes)
    • Thunder Shot:
      • The thunder strikes no longer strike at the same time
    • Static:
      • Now builds up charges (4 max) before it releases as a stronger effect. Lasts until 4 stacks/charges are met. 10% increased base proc rate (now goes to 100% with mastery and set) Overall DPS should be roughly the same, but performance a lot better.
  • Warlock:
    • Bone Caster (Mastery):
      • Now increases Bone skill damage by 25% per satellite, up from 5%
    • Grand Sorcerer (Mastery):
      • Is now called Lord Sorcerer
    • Living Blood:
      • Slightly increased attack range
    • Demonic Fury:
      • Now deals direct damage, triggering on-hit effects
    • Infernal Demon:
      • Shrunk the bounding box so they can move around easier
Performance:
  • Improved performance of some spiraling effects such as Screaming Skulls
  • Improved performance and hit detection of most projectiles
Fixes:
  • Fixed a few co-op related crashes
  • Fixed the right stick not working on gamepads in the inventory menus
  • Fixed Double Draw going through walls
  • Fixed Death Lord mastery (Warlock) not being unlearnt when drinking Elixir of Mastery
  • Fixed Wolfpack's (Warden) "use" effect not dealing the correct amount of damage and not triggering related effects
  • Fixed Toxic Storm's (Warden) visual creating a rectangle area instead of an intended circle
  • Fixed crash related to Accelerated Growth (Warden) passive
  • Fixed issue which allowed proccing Double Draw, Overdraw, Static, and Lightning Rod without having any points in the skill by picking the mastery proc rate for it
  • Fixed Nimbus (Warden) not being limited in instances
  • Fixed the Poison Trees Rune (Warden) working even if Treants had no thorns stat, causing them to create Shrooms dealing 0 damage (Rune now requires the Thorny passive to function)
  • Fixed Spirit Link not properly linking with 6 targets when wearing the Spirit set
  • Fixed issue where some damage calculations wouldn't happen in the correct order, so conditional damage buffs (such as for example extra damage vs a bleeding or slowed foe) wouldn't be properly considered for passive procs in most cases
  • Fixed Frost Winds (Berserker) instance limitation also being limited by the Twisters enchant
  • Fixed Glacial Roll (Berserker) dropping icicles every 2 meters instead of the 1.5 as listed in the tooltip
  • Fixed some "infinitely stacking" effects having a somewhat reachable max stack (9999 stacks)
  • Fixed issue where you would get duplicate Runes across multiple sessions before you had seen all runes
  • Fixed Entity's Eccentricity not working
  • Fixed Illumine power/rune using the old name (hallowed blade)
  • Fixed Burning Hells Set adding .4 seconds to the duration of Flaming Hells
  • Fixed some general grammar errors and skill description inconsistencies
  • Fixed bad text formatting on socketed gems in the socketing vendor interface
  • Fixed some gems listing proc rates over 100% with high enough gem strength
  • Fixed font kerning issue where "..." came out as "__"
  • Fixed the "Swap" button on the rightmost column of mastery nodes being partially cut off
  • Fixed quest log text highlighting being incorrect
  • Fixed quest log track button "hitbox" being slightly offset
  • Fixed a linebreaking issue causing some things to extend beyond info cards, and making some info cards have a lot of vertical padding
  • Fixed buff tooltips sometimes cutting off words and sometimes added unnecessary padding
  • Fixed default attack skill descriptions not being fully parsed (keywords remained)
  • Fixed issue showing stats such as nature damage etc 1% lower than they are
  • Fixed rare crash on enchanting
  • Fixed color coding issue on skills with multiple range/radius numbers
  • Fixed seasonal set complaining about MISSING TEXT
  • Fixed some effect description inconsistencies (using "more" instead of "increased" for multiplicative effects)
  • Fixed (probably) issue where you could get locked in the Hidden Cellar in Act3

Update 0.93.3 - Fixes and QoL improvements

Hey everyone!

This will be the last update for a while as I am making progress on 0.94.0 with some larger improvements, and I will also try to take some time off in the next couple of weeks to enjoy the summer while it lasts.

Thanks for the reports, suggestions, comments, and of course all the support!

Here's the full notes:

0.93.3:
Interface:
  • Radial Loot Opacity can now be adjusted via Interface Settings
  • Radial Loot can now be made into an automatic feature via your loot filter (it'll shift to toggle automatic use of Radial Loot on/off, rather than looting once per button press)
Misc:
  • Game now un-mutes when you tab back to it (if you're using the mute & pause when tabbing out setting)
NPC's:
  • You can now right-click NPC's to get directly to their vendor/crafting interfaces (and skip the dialogue)
Fixes:
  • Added missing localization for runes (items file)
  • Fixed runes not being named correctly when generated
  • Fixed rune, spell scroll, and codex descriptions not being localized properly
  • Fixed the quest log sometimes having extremely wide line separation in the quest descriptions
  • Fixed exploit where unbinding a key would make the game think you pressed it each frame
  • Fixed menu grouping descriptions have a darkened unresponsive checkbox on the far right
  • Fixed issue where some element keywords wouldn't be colored properly and in some cases not translated when localized
  • Fixed issue where some mastery skills showed a max rank even though they don't have a max rank
  • Fixed issue where quest items may remain in inventory after completing the quest
  • Fixed issue where random anomalies could spawn "undefined" areas
  • Possible fix for map corruption in local co-op games

Update 0.93.2 - Quick fixes for the weekend

Hey everyone!

I didn't plan on releasing another fix so soon but there was a crash left in the game that I wanted done before the weekend, so here's another small update to take care of that and a few other things.

Thanks again for the reports!

Have a great weekend :)

0.93.2
Fixes:
  • Fixed spell scrolls not being named correctly
  • Fixed Boots of the Snow Elf (and Flash Freeze) causing a crash
  • Fixed issue where in co-op if player 1 used keyboard and mouse, but loaded a character that had a keybindings profile set up for gamepad use, the cursor would disappear in menus and the game would incorrectly assume player 1 uses a gamepad
  • Fixed issue where item cards could go off the left side of the screen in co-op if player 1 used keyboard & mouse and had a higher inventory scale to resolution setting

Update 0.93.1 - Fixes

Hey everyone!

Thanks for all the reports! As usual following a big update there will be a few smaller fixes like these to work out the issues that pop up. This update should take care of most recent issues and few old ones, but expect one or two more of these small fix updates before the next content update. Thanks again and keep those reports coming!

Here's the full notes:

0.93.1:
Linux:
  • Gamepads should finally work!
Fixes:
  • Adjusted some localized font positioning such as item labels
  • Added proper localization (into items file) for handling spell scrolls and codices
  • Item names should now update to localized names after restarting the game
  • Possible fix for chain lightning effects sometimes glitching out
  • Soulflame (Warlock Perk) should now actually consume 3 instead of 5 souls
  • Fixed One For All set complaining about "MISSING TEXT"
  • Fixed base passives listing "MISSING TEXT" on next rank (they should not list next rank at all)
  • Fixed item inspect (when item is on ground) not being properly localized
  • Fixed crash related to resources and crafting materials being localized
  • Fixed crash when trying to bring up debug info such as framerate
  • Fixed rare crash related to gamepads in co-op
  • Fixed crash that could happen on some systems if having more than 4 connected gamepads
  • Fixed the Freeze Snap perk (Warden) always being active
  • Fixed many DoT passives overwriting high damage values with low damage values instead of just refreshing the duration as intended
  • Fixed Sharp Steel (Templar) ignoring proc rates (always proccing)
  • Fixed Double Draw (Warden) going through walls
  • Fixed Ice Shard (Warden) having same radius as cast range (now reflects tooltip range correctly)
  • Fixed issue where the game music would resume after a while even if muted while tabbed out
  • Fixed all satellites using the shadow orb graphic
  • Fixed an issue causing bad room spawns in Upper Temple Halls