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Chronicon News

Update 1.20.2 - fixes

Hey everyone!

Thank you so much for reporting the issues and helping us verify crashes & fixes during the last two days. Unfortunately this update was a bit bumpy and introduced some crashes that we had a hard time to recreate ourselves, so your help really sped things up!

We now believe the crashes should be fixed. Please let us know if you experience any problems and we'll get right on it, as always.

Thanks!

1.20.2 & 1.20.1:
Fixes:
  • Fixed dummies and other static foes sometimes going invisible when hitting them with flee/fear effects.
  • Fixed crash when entering Act 2.
  • Fixed rare crash when changing characters.
  • Fixed crash when loading up an older version character in co-op before loading it in singleplayer.
  • Fixed random crash when transmuting.
  • Fixed Plaguebarer companion missing its name.
  • Fixed some scaling issues when using very large inventory scale settings.
  • Fixed some mouse offset problems with odd scaling settings in the skill tree.
  • Fixed relic "Wings of Sziirk" going on cooldown even when it failed to activate.

Epic 2D RPG Chronicon gets a major upgrade, Linux build finally up to date

Chronicon, one of my favourite 2D action-RPGs developed by Subworld just released a major 1.2 upgrade and after quite some time being out of date - the Linux build is once again sorted.

Read the full article here: https://www.gamingonlinux.com/2021/03/epic-2d-rpg-chronicon-gets-a-major-upgrade-linux-build-finally-up-to-date

Update 1.20.0 is live!

Hey everyone!

1.20.0 is finally here with some big new features!

With this update we have added the Skin & Dye system, which currently offers 2 unlockable skins for each class, and 8 unique dyes for each class - 4 of which are unlocked from the start. We plan to expand on this system with more skins and dyes being added in the future, too!

Tinka's Domain also got a makeover and is now much larger and has some space reserved for Secret Future Things, as well as having a brand new soundtrack that makes it a very atmospheric place to hang out and theorycraft :-)

Speaking of theorycrafting - several sets have been buffed and many items and runes got tweaked, changed, and a few even got replaced with something more suitable (or usable). There's also a few new items and runes for you to discover!

There's also a new Death Recap system, which is a log of what happened to your character before it died, which you can read to figure out what defenses you may need to improve etc.

Along with that comes also a bunch of QoL improvements and fixes, such as being able to lower the amount of particles from spells & effects, always loading in to the last visited hub (Chronicon or Tinka's) when loading up your character, and more.

Last but not least, Endless Tier Boosting is now adaptive and will let you boost more tiers the further you get, up to a maximum of 10 tiers per run!


And now we begin work on the first DLC which will expand upon the endgame content quite a bit. We will have more info to share as things progress, but you can refer to the roadmap to see the overall plans for the rest of the year.

And as you may have noticed, this text is full of "we" and not "I" - that's because as of a few months ago, my fiancée has officially joined Subworld and the development of Chronicon! She's been with us the entire way since before the Early Access launch in 2015, giving me feedback and painstakingly helping me test things. And as of this year she's been taking on larger responsibilities like world & system design! We've worked on some pretty cool things lately, which you'll see in the first DLC, later this year! I'll remain the outward voice but you'll probably see her pop up on the forums or in support email from time to time under the nickname "Marruu". Yes, the same as Commander Marruu from Act 2 :-)

Anyway, please give her a warm welcome!


And, as always, thank you for the bug reports, suggestions, comments, and fun discussions!

That's all for now, I hope you enjoy the update!

https://youtu.be/688oCpiPnXo

Here are the full notes of this update:

1.20.0
Big Features:
  • New Tinka's Domain! Complete with a brand new music track for it.
  • Added Skin & Dye system (Wardrobe) - access it by interacting with the new red Wardrobe in Tinka's Domain or The Chronicon (near your stash).
  • Added 2 additional skins for each class, unlockable via story and endgame progression on a per-class basis (account-wide unlock).
  • Added 32 dyes: 8 per class - 4 base dyes that are always available, and 4 dyes that drop from bosses randomly (account-wide unlock).
  • Note: Your character is no longer automatically dyed based on skill point distribution - the new dye system overwrites this! But the base 4 dyes are very similar to the old system.
  • Added a Death Recap system! Click the new Death Recap button after you've died to see the last 25 changes to your health, including detailed information such as damage element, direct/indirect, absorbs, healing, and more.
Linux:
  • Now (finally) up to date!
Endgame Improvements:
  • For every 50 Endless Tiers beaten, the Boost Tier boosts and additional Tier, ie at T50 you can boost 4 at a time, at 100 5 at a time, etc. Caps at 10 at a time.
QoL Stuff:
  • Stash and Dummies are now marked on map in both Tinka's Domain and the Chronicon.
  • Tinka's Domain and The Chronicon maps no longer gets fogged up (always fully explored).
  • Loading a character now puts you in your last visited hub (Tinka's Domain or The Chronicon) rather than always in The Chronicon.
  • Added a new scale setting for the item, spell, and tooltip cards. (so it can be scaled independently from your inventory scale setting)
  • Runes now have a prefix depending on if they are crafted or found in Anomalies. This prefix is also noted (and shortened) when hovering over an item with a Rune on it.
  • Added a "Particle Intensity" setting to the Video options, which can be lowered or even turned off to reduce particle clutter.
  • Items that have been dropped out of the inventory no longer get picked back up with radial loot, and must be individually picked up.
  • Made in-game update notes (from 1.20 and forwards) more readable.
Items & Enchants:
    Enchants:
    • Poison Satellites: Now deal instant damage as well as the DoT effect. Now works with Entity's Eccentricity.
    • Twisters: Lasts slightly shorter, performance improved.
    • Crit Explode: Slight performance bump.
    Any Class:
    • Jotunhelm: Now GA to 60% (was 50%).
    • Lucilla's Vision: Now GA to 16% (was 15%).
    • The Hardcore: Now has a cooldown of 90 seconds, down from 180.
    • Cosmic Cape: Now turns 1.5x of the Mana into Damage, down from 2x.
    • Stormchasers: Now Greater Augments up to 20% (was 15%) but has a cap of 15 stacks.
    Templar:
    • (New) Heatwall: Molten Shield and Shattering Shield have x% less cooldown and deals x% increased damage, and also casts Singe.
    • Vindicator: Now also applies a debuff to foes hit, increasing the damage they take from the effect. Stacks infinitely.
    • Tome of Healing: Now always rolls Increased Healing From All Sources instead of Health Regeneration.
    • Tome of Condemnation: The Ember cast on Condemnation now deals the same damage as Condemnation did.
    • Iactus: Now gives Shield Throw, Shield Spiral, and Shield Boomerang a chance on hit to cast Shield Spiral.
    Berserker:
    • Brutal Stompers now affect Hop (utility).
    • Cataclysm set: 3) Stalagmites instead form in a nova around the Berserker, releasing after 2 seconds to deal 300% of the total built up damage of all Stalagmites. Each hit of Quake increases the damage the Stalagmite nova deals by 15% to that target.
    Warlock:
    • Coldhearted Lich 2) now also doubles the base damage of Spirit of Torment.
Runes:
    Note:
    • All classes now have 20 runes each, with 20 general runes applicable to all classes, giving a total of 100 runes!
    Any Class:
    • Lesser Rune of Companion Mobility now grants all companions the Warping affix (Leaping affix is not granted to Melee companions anymore).
    Templar:
    • (New) Lesser Rune of Blocking: Can be placed on weapons and offhands, and makes the item count as a shield as well as grant block chance/damage.
    • (New) Lesser Rune of Rolling Thunder has been replaced with Rune of Magnetic Flurry: While Flurry is active in a slot, Magnetic Blades, Magnetic Orbs, and Magnetic Field tick rate is increased by x% of attack speed.
    • (New) Lesser Rune of Molten Fragmentations: Molten Fragmentations is now a Nova skill and deals x% increased damage in all directions.
    • (New) Lesser Rune of Blade Celerity: Each trigger of Celerity summons a single Dancing Blade which lasts 7 seconds. Max Y blades can be summoned form this effect.
    • The old effect of Lesser Rune of Rolling Thunder has been moved to the Sword called Rolling Thunder.
    Berserker:
    • Lesser Rune of Mega Charge: now increases damage by an additional 30/50% (A/GA), up from 18/25%.
    • Lesser Rune of Dragon Thorn: now deals 500/800% (A/GA) Thorn damage, up from 220/300%.
    • Lesser Rune of Pulverize: Stonefist now always strike 3 additional times on Crowned foes, and now augments increased damage over extra strikes. Augments up to 200% increase in damage.
    Warden:
    • Lesser Rune of Poison Trees: now augments 200/300% down from 300/500%.
    • Lesser Rune of Norla's Gale: Now makes Gusts and Tornadoes aim for the Warden's target, and any Tornadoes cast beyond the cap will empower existing Tornadoes and refresh their duration.
    • (New) Lesser rune of The Storm Killer: When Razor Wind is cast on a Tornado, the Tornado explodes for xxx% of its total remaining damage in a 5 meter radius.
    Warlock:
    • (New) Lesser Rune of Ritual of Desecration: While Ritual of Souls is active in a slot, Desecration deals xxx% increased damage. (Replaces Rune of Curse of Thorns which previously did absolutely nothing... my bad)
    • (New) Lesser Rune of Demonkin: While there is a living Infernal Demon, Demon Spawn (Ultimate) is active.
    • (New) Lesser Rune of Perforation: Ritual of Perforation also increases the damage of all Projectile skills by xxx%.
    • (New) Lesser Rune of Mega Horde: Horde is xxx% more effective.
    • Lesser Rune of Infinite Ruin: Now also causes foes affected by Ruin to suffer xxx% increased damage from Cold Death.
Skills:
    Berserker:
    • Leap, Arctic Leap, Dragon Leap: Lowered screenshake.
    • Freezing Breath: Lowered visual clutter, increased chance to freeze to ground to 28/46/64/82/100% (was 18/21/24/27/30%)
    • Distant Threat (mastery): No longer targets far away foes, and instead prioritizes targeting Crowned foes. Now called "Immediate Threat".
    Warden:
    • Sprint is now also a Mobility skill. (was only Utility)
    • Chain Lightning: No longer has a cooldown, and is now an Assault skill.
    • Sporelings: No longer deals damage when passing through foes - only boosts shrooms. No longer spawns when too many spores are on-screen, and will instead immediately boost a nearby shroom.
    • Windwalker: No longer has a visual effect when using Norla's Gale.
    • Gale: Is now 30% smaller (visual only).
    • Tornado: Is now limited to 5 instances. Is now 10% smaller (visual only).
Performance:
  • Improved overall performance somewhat.
  • Slightly improved some Anomaly load times.
  • Post-processing shaders (bloom, heat effect, water/lava movement etc) performance boosted by approx 10%.
Sound & Speech:
  • Added new sound & speech to Stamm the Unbreakable act 2 boss.
  • Added closing sounds for both Stashes and the Wardrobe.
Misc:
  • The stash now has an open and close visual indication.
Fixes:
  • Lantern Trees in Act 2 and Anomalies are back to being colorful.
  • The Star markings on base item stats should now correctly consider weapon attack speed when marking the damage stat.
  • Fixed issue in co-op where creating a new character as the last joined player would reset quest progress for the other characters.
  • Fixed the gamepad button prompts overlapping the Buyback notice on shops when using a controller.
  • Fixed issue where effects that made Ultimate skills last until death could be exploited to cast said ultimate and swap it to something else and still maintain it and another Ultimate (or other skill).
  • Fixed issue which would cause lava to not light up properly when using custom or mis-matched resolution settings.
  • Fixed multiple issues with text and button scaling in menus when using certain 4:3 resolutions.
  • Fixed issue where on some resolutions the skill tree and inventory were not the same size and had some weird visual errors.
  • Fixed Potions not displaying the minimum level to drink.
  • Fixed Chantie's and Chantelle's voice lines sometimes getting mixed up.
  • Fixed crash from using Warden's Life Roots Perk.
  • Fixed hover names on Stash etc being displayed after clicking it.
  • Fixed issue where last bosses of acts 4 and 5 didn't give enough loot.
  • Fixed some missing localization such as companion names & tags.
  • Fixed several issues with help index in localized files.
  • Fixed crash from generating Champions with bad or missing name data (custom translations are typically the cause of this!)
  • Fixed crash from Frost Blitz enemy affix that could occur if an icicle spawned on the same frame the enemy was cleared from memory.

Update 1.11.1 - stash fix

This update fixes the stash issues reported - thanks for the reports!

Let me know if any issues persist.


1.11.1:
Hotfix:
  • Fixed not being able to buy stash tabs/rows, and some minor visual glitches in the shared stash.

Update 1.11.0 is live with fixes, tweaks, and Spanish language!

Hey everyone!

This update mainly focuses on fixing issues and improving QoL, but it also adds the second official translation: Spanish!

If you play with click-to-move I think you will find that it's much more responsive, and I'd love to get your feedback on the changes. I've also changed the item cards when you hover items on the ground to be the same as the one you see in the inventory, and I've moved it to the bottom right corner so it doesn't obscure your vision in fights.

Aside from that, a bunch of recent and old issues alike have been fixed. Some were hard to reproduce and confirm so please let me know if any issue persists and I will get back on that!

Next big update will be 1.20 - check out the roadmap here for more info on the coming updates!

Thanks!

1.11.0:
Language:
  • Added Official Spanish translation!
Controls:
  • Click-to-move controls have been greatly improved to be more responsive.
  • Players 2-4 in co-op can now use the Autoloot feature.
Interface:
  • Slight performance bump for some interface elements.
  • Hovering an item on the ground with the cursor (or holding the inspect button on a controller) now shows the item info as it does in the inventory.
Items:
  • Jeopardy no longer rolls Crit Explode, and instead rolls Enrage as the extra enchant.
Misc:
  • Improved text file data printouts for 3rd party tools. (ctrl+S+J now prints ALL currently available data, and it makes the game unresponsive meanwhile because reasons)
Fixes:
  • Fixed some parts of Act 2 being able to spawn Shrines that blocked the path.
  • Fixed pathfinding not being updated when doors were locked or unlocked (opened/closed), giving problems to AI, companions, and click-to-move.
  • Fixed several inconsistencies and issues with click-to-move controls which could lead to the player getting stuck.
  • Fixed Ancestral Rage rune (Berserker) causing Frostskin to give absurd amounts of resistance.
  • Fixed Warden Perk "Flutterwarm" giving inconsistent and sometimes increasing amounts of Evasion when changing equipment.
  • Fixed Greater Rune count not going down (nor the effect being removed from the player) when using Runelord's Remorse on an equipped item.
  • Fixed the "Music Frequency" setting resetting itself after a game restart.
  • Fixed Radial Loot circle remaining after disabling the Auto-loot option from the settings.
  • Fixed Expulsion + Soul Purge not giving correct damage numbers (visual only).
  • Fixed issue where player clothing colors would revert to the base color after editing skills.
  • Fixed Stone of Tephra not being marked as being from a Unique foe in the Codex.
  • Fixed incorrect highlighting in the Shared Stash when having unlockable rows in the Personal Stash.
  • Fixed some text remaining in English (or whatever language was active on game start) when changing the language.
  • Fixed Mastery skill descriptions sometimes missing skill references (blank names).
  • Fixed some hotkey prompts showing keyboard keys when using a controller.
  • Fixed issue where you wouldn't get the "press (X) to inspect" tooltip while in your inventory using a controller.
  • Fixed some font overlap issues when having longer hotkey tooltips.
  • Fixed the single-use portal from The Roost to The Lushlands (Act 4) remaining after usage and causing a crash if used a second time.
  • Fixed graveyard crash when having some bad data.
  • Potential fix for weird crash that may happen on kill-X-amount-of-Y side quests - hard to reproduce, please let me know if it persists!
  • Potential fix for several co-op issues such as random freezing when rapidly selling stuff at a vendor and waypoint issues.