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Opponents hide formations in FTGW


Recently, I talked about the new scouting system in FTGW. In short, from now on you will only see the profiles of those footballers whose Giftedness is equal to or less than the average level of your scouts.

However, you will always be able to see all the footballers of your next opponent.

New Option

Players who consider themselves experts of the FTG series feel that the game is quite easy. One of the reasons for this "ease" is the ability to see the opponent's formation and footballers and adjust your tactics accordingly to exploit the opponent's weaknesses. Experienced players know that the fate of the match is decided 60-70% on the match preparation screen.

For such players, we have added a new option that can be enabled before starting a new campaign. This option does the following:
  • You will not see the opponent's formation before the match;
  • You will only see those footballers of the next opponent whose Giftedness is equal to or less than the average level of your scouts;
  • If the next match is important to you, you can pay Glory to see the formation (this is analogous to spending your time studying your opponent thoroughly, attending their matches, etc.).


With this option, it will be harder to play because you will now have to guess how the opponent's footballers are positioned. As a result, matches will be more unpredictable, and you will have to adapt to the situation during the match.

In fact, guessing how the opponent has positioned their footballers is not very difficult because you will see which classes will participate in the match. For example, if you see that the opponent has a Right Forward and a Central Forward in attack, it is obvious that the Right Forward is in his right flank position, and the Central Forward is in one of the three central attacking cells. But there will be situations where the positioning of footballers will be less obvious and a bit more unpredictable. This is especially true for defence.

In this video playthrough of the beta version, you can see how match preparation happens when you do not see the opponent's formation (starting from 7 minutes 9 seconds): https://www.youtube.com/live/CL02x19bCQQ?si=1wUO75lcjZjo0_3i&t=429


Additional Difficulty

Once you start the match, you will see the opponent's formation. If it turns out to be different from what you thought, you will want to change your formation to adapt.

For players for whom constant formation changes on the field are an important element of tactics, changing the position of some footballers is a common practice. As soon as the game stops (goal, corner, or free kick) your changes will be applied.

But if constant formation changes are not critical for you, and you want to make the game even more challenging, you can use an additional option that allows you to make formation changes during the match ONLY at halftime. On the substitution screen, other field cells will be blocked, as shown in the screenshot:



So, if you did not prepare correctly for the match against the opponent, you will have to wait until the end of the half to correct the mistake.

This option can make the Premier League more interesting if you have won all possible tournaments and want to maintain tension in at least some matches. Of course, you will have enough Glory to review the opponent's formation before the match. But the more prestigious the tournament, the more it will cost.

By the way, this option can be used separately from hiding the opponent's formation. Although, personally, I see the point only in the simultaneous use of these options.

Final Words

I have previously written about options that make the game more difficult, making it more interesting for experienced players. With the new two options that hide the opponent's formation and prohibit changing your formation during the match, you will have more opportunities to adjust the campaign difficulty to your liking.

During game testing, I personally enjoy playing with the new options. I hope that many of you will also like these options.



How to follow the development progress?

First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


The great place to get notified about news and discuss them is our Discord.
Also, to follow our news, you can subscribe to our mailing list: Email subscription.

Minor bug fixes (all game versions)

  • Fixed a bug with the goal sound, which triggered 1-2 seconds later after the goal itself.
  • Fixed some broken animations that played during certain combinations of crosses.
  • Fixed some issues with the date display in Japanese.

The game now supports Japanese.



Starting today, Football, Tactics & Glory and all its expansions also support Japanese!

One of the sources of inspiration for FTG was the Japanese game Persona 3. Therefore, I am very pleased that Japanese players will now be able to appreciate our turn-based football game.

By the way, here, I'm talking about how I was influenced with Persona 3.

We are grateful to Gabanymous for the huge amount of work he did translating the game. Additionally, he pointed out how to correct various stylistic and cultural nuances to make the game feel more natural for Japanese players. Without him, we wouldn't have been able to achieve such high-quality localisation!

He also created a thread on the forum where you can leave your feedback regarding the translation: https://steamcommunity.com/app/375530/discussions/0/4343240481093521060/

If you have any technical or gameplay troubles, write on the Steam forum, and we will try our best to help.

We wish you an enjoyable game!

New options in the base game and all DLC


In the latest update, we have added a new element in the gear menu: "Additional Options" to the base game and all DLCs.

Clicking on this button will open a screen with new options:
  1. Date Format - the ability to choose the order in which the day, month, and year are displayed. Previously, the default format was the one we are accustomed to in Europe. However, we know that in other regions (such as the USA or Japan), different formats are used. Now you have the option to choose a date display that is convenient for you.
  2. Number Format - the ability to choose the symbol used to separate thousands in numbers. The default used to be a space. Now, commas and apostrophes have been added.
  3. Team Photo - the game has the ability to save a photo of your team. This can be done either from the club attributes screen (all the club's players are photographed together) or when you win a tournament (photo with the cup). By default, when saving, a window would open where you could choose where to save the photo. However, if you were playing in fullscreen mode, on some computers switching between windows might not work correctly, which could lead to system freezes or other issues. Therefore, we added this option. It allows you to save a team photo using the Steam screenshot system. The photo is saved in the Steam folder, and this does not cause system issues.

Enjoy your game!
P.S. If you haven't left a review on Steam yet, please do so. It will help our game become more visible to other players.

New scouting system in Football, Tactics & Glory: World


In the base game, you could open the profile of almost any footballer in the world and see nearly all the information about them, except for some details. This allowed you to directly buy a footballer from the club, bypassing transfers.

On one hand, access to such information provides great opportunities. On the other hand, we wanted scouting in the game to be more interesting and a bit closer to reality. Therefore, we have significantly redesigned it.

By default, footballers' profiles are hidden

Now you will fully "see" the profiles of the following footballers who do not belong to your club:
  • Those you are playing a match against today;
  • Those who are on the transfer lists (they are visible until the next transfer window opens);
  • Those who are on your watchlist (you can only add a footballer's profile to this list if it is already visible to you);
  • All footballers from the country where you are the national team coach.

Footballers whose profiles are not available to you are displayed with question marks. Such a footballer cannot be bought because you do not have enough information about them.

In the screenshot, I am viewing a foreign club. Before this, I sent my scouts to gather transfer lists in England, so I could see the profiles of those footballers who are up for transfers:



Scouts allow you to see footballers' profiles

You will also have access to the profiles of those footballers in your country whose Giftedness is equal to or less than the average level of your scouts. For example, if one of your scouts has a level of 3 stars and another has a level of 1 star, then the average level is 2 stars. Thus, you will see the profiles of all footballers with Giftedness of 0, 1, and 2.

Therefore, scouts will now be even more important, just as they are in real life.

For example, in the screenshot below, I am viewing a club from my country. Since the average level of my scouts is 3 stars, I do not see footballers with a Talent level above three stars:



You can hire agents

What should you do if you don't want or can't improve scouts, but still need to gather information about footballers? For this, we have introduced a new mechanic: the ability to hire agents for a certain period.

Now on the Club Improvements screen next to the Scout Centre, there is a button that allows you to open the agent hiring screen:



There you can select the level of Giftedness of the footballers you want to see and the duration for which you want to hire agents. This will cost money, but it might be a more affordable option than spending Glory on improving scouts:



Thus, you can completely avoid improving scouts by spending Glory on, for example, the Youth Academy. And when you need to find a footballer, hire agents for 1-2 months.

You can hire agents abroad

If you upgrade both scouts to 5 stars, you will see all the footballers playing in your country. However, you still won't see footballers in other countries.

In previous versions of the game, you could go to any foreign club of your continent playing in the Premier League and buy a footballer there. Now, by default, this option will be unavailable.

You can still send scouts to other countries and hope that the foreign transfer lists will include the footballers you need. But if you don't want to rely on luck, you can use the new mechanic: Establishing a foreign agent network. However, you will need to learn the corresponding coach skill. Without it, this option will be unavailable:



Next to the Scout Centre, there will be a button that opens the Foreign Agent Network screen. There you can hire agents abroad. However, the level of agents is limited by the average level of your scouts. So, if the average level of your scouts is 3 stars, then the maximum level of foreign agents can also only be 3 stars. This means that in the selected country, you will be able to see all footballers with a Giftedness level equal to or less than 3 stars.

Establishing a foreign agent network is not a cheap pleasure. But you will spend Money and Glory only once. You will not need to spend money constantly. And if, for example, you like a certain foreign football culture (e.g., you want to constantly buy technical footballers from Brazil), you can easily do this in any league of that country, not just in the top league as it was before:



Watchlist

Previously, it was just a list that improved game comfort. It did not affect the gameplay. However, now the Watchlist is a full-fledged element of the new scouting system.

Imagine a situation where you see an interesting footballer in one of the transfer lists. You will see their profile for another six months. In the next transfer window, if the club no longer lists them for transfer, their profile will be closed to you. You will not be able to buy them directly from the club.

However, footballers you have added to the Watchlist always have their profiles open. So, if you add an interesting footballer to the list when you first see them, you can buy them directly from the club even six months or a year later because the information about them will be available to you.

If you have a club without scouts, your list allows you to add only 3 footballers. With each scout improvement, the list increases by 1. So, you can increase it to 23 items. There is also a coach skill that increases the list by 3. This skill can be improved three times, so the total capacity of the list can be increased by another 9 items.

Importance of transfer lists

Despite the fact that the cost of footballers on the transfer lists was significantly lower than when you buy a footballer directly, many players did not use the extended transfer list. The first disadvantage is the cost of sending scouts to gather the list. The other disadvantage is that it is not often that you can find exactly the footballer you need there.

We have resolved the first disadvantage - the cost of sending scouts to gather information for the Extended List has been reduced by 5 times.

The second disadvantage still remains because this is the essence of transfer lists: you see who is available on the market and decide whether to use the available footballers or take the initiative and search for footballers elsewhere.

But if you have weak scouts, transfer lists are an important source of information about footballers. Even if you see someone interesting who you cannot buy, you can add them to the Watchlist so that the information about them remains available.

Footballer Search

And now we come to perhaps the most interesting part - the footballer search screen.

Previously, you could open the screen of any club, browse all the footballers, and buy the one that suited you. I liked this mechanic because you got to know the clubs and footballers better. But the problem was that if a player was focused on efficiency, they would sift through all available clubs to find the exact footballer they needed.

The search for a footballer was a routine process. However, we could not allow an automated search for footballers, as it would make transfers much less interesting.

One of the reasons we created the new scouting system is to prevent automated footballer searches from making the game less engaging.

So, now we give you the ability to search for a footballer according to various criteria: cost, level, age, Giftedness, presence of certain skills, attributes, class, etc. You can combine the necessary characteristics to find exactly the footballer you need:



But there is one catch. You can only search among those footballers whose profiles are available to you. This means that if you have undeveloped scouts and only have access to your personal transfer list, the Search screen will only look among all the footballers in your country with Giftedness 0 and those who are on the transfer list.

You will not see footballers from other countries. You will not see more gifted footballers. And in order for the Search to include as many footballers as possible, you need to develop scouts, establish a foreign agent network, gather transfer lists, etc.

Final Words

I like how all the new mechanics harmoniously interact with each other, creating a new, interesting scouting system. You can completely ignore scouting and develop your club through, for example, youth. But you can also create powerful foreign agent networks and find exactly the footballers you need. This adds a whole new layer of possibilities that allow you to find the footballers you need without breaking the game.

At first glance, it may seem very complicated, but the whole system was created comprehensively so that each element is logical and interacts well with other game mechanics.

How to follow the development progress?

First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


The great place to get notified about news and discuss them is our Discord.
Also, to follow our news, you can subscribe to our mailing list: Email subscription.