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Football, Tactics & Glory News

New Transfer Design in FTGW

[p]I decided to try a new format for presenting FTGW features. Instead of articles, I’ll show gameplay mechanics and interface design in short videos.[/p][p]I hope this helps you better understand how these mechanics work.[/p][p][/p][previewyoutube][/previewyoutube][p]Direct link to the video: [dynamiclink][/dynamiclink][/p][p]Let me know in the comments if you like this format.[/p][p][/p][h3]How to follow the development progress?[/h3][p]1) First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game enters into Early Access or Full Release. [/p][p]2) Secondly, click "Follow" to be notified whenever we publish news on Steam. [/p][p]3) A great place to get notified about news and discuss it is our Discord. [/p][p]4) Additionally, to stay updated, you can subscribe to our mailing list: Email subscription.[/p]

"FTG – Treble Deluxe" will be launched on consoles on November 20

[p]“Football, Tactics & Glory – Treble Deluxe Edition” is the version of FTG that contains all content ever made for FTG including both DLCs and all free updates. Treble Deluxe Edition is going to be released on [/p]
  • [p]Nintendo Switch[/p]
  • [p]PlayStation 4[/p]
  • [p]PlayStation 5[/p]
  • [p]Xbox One[/p]
  • [p]Xbox Series X|S[/p]
[p][/p][p][/p][p]Here's the official press-release from our publisher Markt+Technik Verlag GmbH:[/p][p][/p]
Press-release
[p]The whistle is about to blow for Football, Tactics & Glory – Treble Deluxe Edition on Nintendo Switch, PlayStation, and Xbox. Starting November 20, 2025, tactical masterminds can guide their clubs from grassroots to global glory. This innovative genre hybrid of football management, turn-based strategy, and RPG elements puts players right in the middle of the action: scout talents, develop clubs with their facilities, and clash in gripping matches. [/p][p]The Treble Deluxe Edition not only delivers the proven game experience but also comes packed with two major expansions (Football Stars and Manager’s Journey), plus tons of updates and deeper mechanics.[/p][p]Unlike dry spreadsheets and endless stats, Football, Tactics & Glory thrives on brains, foresight, and perfect teamwork. Players build legends, forge tactics, juggle transfer deals, and lead their squad to glory. Whether it’s a clever through-ball or a daring transfer move: those who think one step ahead will ultimately lift titles, trophies, and triumphs. Here, football isn’t just played – it’s lived![/p][p]“Football, Tactics & Glory has long outgrown its status as an insider tip and built a passionate fan base,” says Christian Braun, Managing Director at Markt+Technik Verlag. “With the Treble Deluxe Edition, we’re not just putting the title back on the pitch – we’re kicking it straight into the Champions League of football simulations, with fresh energy and new challenges. This isn’t about mindless clicking – it’s about real passion, about writing your own stories, and about that magical moment when your tactical move comes together perfectly!”[/p][p][/p][h3]Highlights at a glance:[/h3]
  • [p]The full base game plus two major expansions – including all updates and optimizations for maximum fun.[/p]
  • [p]Turn-based matches: plan precisely, think tactically, and outsmart opponents.[/p]
  • [p]Strategy over button-mashing: every move counts, tactics are the key to victory.[/p]
  • [p]Coach upgrade system with a wide variety of skills to choose from, plus a brand-new talent system for players.[/p]
  • [p]Career mode with diverse coaching paths: reputations are built by managing different clubs, or by leading a small team and developing it into a world-class contender.[/p]
  • [p]Extensive statistics system offering deep insights for enthusiasts.[/p]
  • [p]Local multiplayer – whether in a head-to-head duel or a full tournament with friends, anyone can become a master manager![/p]
[p][/p][h3]Key Facts:[/h3]
  • [p]Title: Football, Tactics & Glory – Treble Deluxe Edition[/p]
  • [p]Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S[/p]
  • [p]Genre: Football Strategy / Sports Simulation / Management[/p]
  • [p]Release Date: November 20, 2025[/p]
  • [p]Age Rating: IARC 3+, USK 0[/p]
  • [p]Price (RRP): € 34.99[/p]
  • [p]Languages: German, English, Spanish, French, Italian, and many more[/p]
  • [p]Publisher: Markt+Technik Verlag GmbH[/p]
  • [p]Developer: Ported by Raylight Games Srls, original game by Creoteam Games Ltd[/p]
  • [p]Digital Availability: Nintendo eShop, PlayStation Store, Microsoft Store[/p]
  • [p]Retail Availability (countries tba): Nintendo Switch, PlayStation 4, PlayStation 5[/p]
[h3][/h3][p][/p][p][/p][p][/p][p][/p]

Fixed issue with mods in the base game.

[p]Recently, players complained that when creating a campaign, the game crashes.[/p][p]The issue turned out to be that the authors of some popular mods changed the privacy settings of their works, hiding them. We made it so that if a player is subscribed to a hidden mod, the game no longer crashes.[/p][p]Updated on 21.08.2025 - I mistakenly said that the fix was made for the base game. In fact, the fix was also made for all DLCs.[/p]

First look at the new FTGW interface

[p]One of the significant limitations of FTG was the 4:3 aspect ratio, which we built into the engine back in 2011. Over time, most players switched to widescreen monitors with a 16:9 aspect ratio, and in our game, zones appeared on the left and right where we couldn’t place anything.[/p][p]The more mechanics and new windows appeared, the harder it became to fit new features on the screens, and the more difficult it was to think about the day when we would have to redesign the interface.[/p][p]At the start of FTGW development, we decided to rewrite all those parts of the engine that limited the game’s growth:[/p]
  • [p]the interface system[/p]
  • [p]the match animation system[/p]
  • [p]the graphics system[/p]
[p]The main idea is that with the new systems, we will be able to add more interesting mechanics to the game and give players more exciting opportunities. On the other hand, reworking such large systems takes a lot of time and causes many problems. Because of this, we keep delaying the game’s release, even though in terms of the main gameplay mechanics, we’ve already done most of the work.[/p][p]But we are moving forward. The interface subsystem has already been rewritten, and now we are transferring the screens one by one to the new system. Today I will show you some of the screens that have already been reworked and tell you about interesting improvements we have made there.[/p][p][/p]
Main game screen
[p]Let’s start with the screen that is the center of all the player’s football activities:[/p][p][/p][p]In addition to the overall design overhaul, we implemented three other important changes:[/p][p][/p][h3]1) Faster work with mail messages[/h3][p]Often, we understand the essence of a letter just from its subject line. So why open the mail client if everything is already clear?[/p][p]That’s why we decided to display message subjects directly on the main screen. If you want to mark a message as read, simply right-click on it. If you want to read it - left-click.[/p][p]For those who have played Civilization, this approach will be familiar - that’s exactly how event messages are managed there.[/p][p][/p][h3]2) Gear menu[/h3][p]Previously, this menu was located in the bottom-left corner. But it often competed with the “Back” button. Because of this, on some screens the menu was hidden, since the “Back” button had higher priority. This also meant that in some cases, returning to the main game menu was not very convenient. So we moved the gear menu to the top-right corner - just like it’s done in many applications.[/p][p][/p][h3]3) Tournament logo[/h3][p]Notice how the name of the “Premier League” tournament is styled. We designed it to resemble a tournament logo. Now, on many screens, it will appear specifically as a logo. If this decision proves successful after the release of FTGW and we see that it doesn’t cause problems on various interface screens, then in the future we will allow mods to upload images with logos of real or fictional tournaments.[/p][p][/p]
Team screen
[p][/p][h3]Number of footballers on the screen[/h3][p]One of the things we’ve focused on is the number of footballers visible on a single screen.[/p][p]On the one hand, we try to make the interface so that the fonts and other elements are large enough. I’m 43 years old, and I don’t like straining my eyes to read small text on a screen. From talking to our players, I’ve gathered that most people playing our game are men aged 35+. So, for many, this is also a relevant issue.[/p][p]On the other hand, it’s nice to have more information visible on the screen without needing to scroll.[/p][p]So, we’ve optimised the space as much as possible to make it more comfortable to play without having to squint at small fonts. Previously, you could see 15 footballers on the screen at the same time; now you can see 20. That means you can view the entire starting line-up and all substitutes without scrolling through the list.[/p][p]Here’s a comparison of how it was and how it is now:[/p][p][/p][h3]Special list scrolling[/h3][p]Previously, the list of footballers would scroll as a whole - with both the starting line-up and the substitutes moving together. So, if you wanted to move a footballer from the second squad to the main one, you had to scroll down, grab the footballer, and drag them upwards until the list automatically scrolled to the desired position.[/p][p]Now, we’ve fixed the starting line-up in place. Only the second squad and the substitutes scroll. This means fewer unnecessary movements when selecting footballers for a match.[/p][p][/p]
Contracts
[p]The contracts screen functions the same way as before, although now it shows more footballers than it used to. However, we’ve added a small improvement that will make life a little easier for those who like to plan their finances based on the value of their footballers’ contracts. This is especially useful at the start of the transfer window:[/p][p][/p][p]On the right, you can now see information about:[/p]
  • [p]The total value of all your footballers if you were to sell them right now.[/p]
  • [p]The cost of extending all contracts by 1 year - even for those whose contracts don’t yet need renewing. This helps you plan your finances for the future.[/p]
  • [p]The cost of extending the contracts that are about to expire by 1 year. This allows you to plan your finances for the current transfer window without having to open each footballer’s contract renewal screen and manually calculate the total required amount.[/p]
[p][/p]
Final notes
[p]We are currently in the process of making two major changes: redesigning the engine’s graphics and animation systems, and updating the interface windows.[/p][p]As development progresses, I’ll gradually introduce you to the new screens where we’ve added interesting improvements.[/p][p]However, the new graphics and animation systems will take longer to arrive. Unfortunately, they require a great deal of effort and patience, and they are the main reason for the game’s delayed release.[/p][p][/p]
How to follow the development progress?
[p]1) First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game enters into Early Access or Full Release. [/p][p]2) Secondly, click "Follow" to be notified whenever we publish news on Steam. [/p][p]3) A great place to get notified about news and discuss it is our Discord. [/p][p]4) Additionally, to stay updated, you can subscribe to our mailing list: Email subscription.[/p]

Bug fixes in Manager's Journey

[h3]Bug fixes in Manager's Journey[/h3]
  • [p]Fixed a crash in the Hotseat tournament at the knockout stage.[/p]
  • [p]In a single Hotseat match, it was impossible to select a team from own mod.[/p]
  • [p]The game would crash after choosing mods in a Hotseat match and then exiting the mode.[/p]
  • [p]Fixed an outdated and incorrect tooltip about wing defenders.[/p]
  • [p]Fixed several achievements that might not have triggered correctly under certain conditions.[/p]
  • [p]Removed the Footballpedia entry about the war in Ukraine. It was added in 2022 when people lacked information on the topic. But now, everyone who wanted to has already formed their stance.[/p]