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Football, Tactics & Glory News

Patch 3.1.3

On Monday night (December 07, 2020) we released a small patch:

  • Fixed the problem with corrupting the modifications. Now they don't get broken. If you still have problems with mods, delete the problematic mod in C:\Users\NAME\Documents\Creoteam\Football Tactics\workshop.
  • Fixed duplication of your footballers which left the club in the statistics.
  • Fixed rare situations in which an unsuccessful tackle by a goalkeeper did not lead to a foul.
  • If a footballer is very important for the club, but you have already paid Glory once to find out his value, you will not have to pay for viewing the value the second time.
  • Fixed rare crashes when viewing other countries.
  • Removed the information about transfer window in the calendar in the hot seat mode, where it did not make sense.


Have fun!

The saving process became almost instant



When we implemented a huge amount of statistics, we tried to organize the data in such a way as to minimize the duration of the saving.

But it seems that our efforts were insufficient. After a lot of seasons (especially in the Iron Manager mode), on some computers, the saving process was taking too long.

Over the past two weeks, we have been looking hard for how we can fix this problem. As a result, our programmer Anton made a miracle and ensured that the saving process takes so little time that it is almost imperceptible. We tested 30-seasons-campaigns and it took about 1-2 seconds to save.

List of the improvements
  • The save system has been remade. The saving process takes little time regardless of the number of seasons played.
  • Now, if the goalkeeper makes an unsuccessful tackle, it will always lead to a penalty (previously, there was a chance that there would be no penalty).
  • Slightly reduced the likelihood of a foul during an unsuccessful tackle in the penalty area by classes other than the goalkeeper.
  • Fixed a bug due to which the achievement '5 stars' did not always work.
  • Fixed a bug, when during free kicks or when kick-off, it was sometimes impossible to unselect a footballer he performed the action.
  • Fixed a bug when the opposing team saved a red card received in the match the player has left.

Fixing injuries in Football Stars



In the last update, we've made a bug that broke Aggressive Tackling. As a result, AI just couldn't use it correctly because the action was broken.

Now, we have fixed the problem. As a result:
  • AI won't use Aggressive Tackle in some situations (if there's a too low probability of tackling or when its team has the red cards).
  • Fixed the bug which made the Aggressive Tackle to use the Defence attribute wrongly.
  • There are some additional improvements to the injuries generation mechanics which should improve the overall balance both for those who simulate matches and those who play the matches. Also, we took care that the probabilities worked consistently for different lengths of the matches.
  • Fixed the crash which happened when you opened the footballer's profile from the Sponsors screen.
  • Fixed the crashed which happened when simulating and playing the matches.

Nominate us



Many of you know that we put a lot of love in Football, Tactics & Glory, developing it from the far 2015 year. ːkickupsː

And although our game has little chance of receiving the award (there are significantly more popular games), we will be very pleased to know that you considered Football, Tactics & Glory to be worthy of your vote. ːNationalcupː

Football Stars improvements



Thanks to everyone who continued to leave feedback, who wrote reviews, sent us bug reports, wrote on the forum about problems and also supported us. It helped us to continue improving the game. Today, we have released another update.

Quality of life improvements
  • Now, in the Watch mode, the AI ​​does not change the formation and does not perform substitutions, except for injuries during which the player did not make the substitutions himself.
  • Now, the calendar shows when the transfer window is open.
  • The colours of the skill potential have been improved so that it is easier to distinguish them for colour blind people. In addition to colour, dotted lines have been added to the left and right on yellow squares, above and below - on the red ones.


Balanse
  • The mechanics of calculating the probability of injury has been improved. Globally, injuries should now occur less frequently.
  • AI will now avoid using Aggressive Tackle if the chance of tackling the ball is 30% or less.
  • Now, if the AI ​​team has red cards, the footballers will less likely use Aggressive Tackle.
  • The probability of a violation in the penalty area is slightly reduced.


Fixed bugs
  • In some special cases, if you plan to substitute a footballer who later received a red card, the substitution would still take place.
  • In the League Editor, after renaming and dragging a team to the top of the list, the list was scrolling down by itself.
  • Statistics item The longest Injury did not include injuries of the current season.
  • In the Hot Seat mode, statistics of actions in different zones of the field were not shown.
  • Fixed rare crashes that could occur in the match and in the League Editor.


Additional
  • Slightly decreased the speed of the ball when scoring a penalty.