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Football, Tactics & Glory News

Fixing injuries in Football Stars



In the last update, we've made a bug that broke Aggressive Tackling. As a result, AI just couldn't use it correctly because the action was broken.

Now, we have fixed the problem. As a result:
  • AI won't use Aggressive Tackle in some situations (if there's a too low probability of tackling or when its team has the red cards).
  • Fixed the bug which made the Aggressive Tackle to use the Defence attribute wrongly.
  • There are some additional improvements to the injuries generation mechanics which should improve the overall balance both for those who simulate matches and those who play the matches. Also, we took care that the probabilities worked consistently for different lengths of the matches.
  • Fixed the crash which happened when you opened the footballer's profile from the Sponsors screen.
  • Fixed the crashed which happened when simulating and playing the matches.

Nominate us



Many of you know that we put a lot of love in Football, Tactics & Glory, developing it from the far 2015 year. ːkickupsː

And although our game has little chance of receiving the award (there are significantly more popular games), we will be very pleased to know that you considered Football, Tactics & Glory to be worthy of your vote. ːNationalcupː

Football Stars improvements



Thanks to everyone who continued to leave feedback, who wrote reviews, sent us bug reports, wrote on the forum about problems and also supported us. It helped us to continue improving the game. Today, we have released another update.

Quality of life improvements
  • Now, in the Watch mode, the AI ​​does not change the formation and does not perform substitutions, except for injuries during which the player did not make the substitutions himself.
  • Now, the calendar shows when the transfer window is open.
  • The colours of the skill potential have been improved so that it is easier to distinguish them for colour blind people. In addition to colour, dotted lines have been added to the left and right on yellow squares, above and below - on the red ones.


Balanse
  • The mechanics of calculating the probability of injury has been improved. Globally, injuries should now occur less frequently.
  • AI will now avoid using Aggressive Tackle if the chance of tackling the ball is 30% or less.
  • Now, if the AI ​​team has red cards, the footballers will less likely use Aggressive Tackle.
  • The probability of a violation in the penalty area is slightly reduced.


Fixed bugs
  • In some special cases, if you plan to substitute a footballer who later received a red card, the substitution would still take place.
  • In the League Editor, after renaming and dragging a team to the top of the list, the list was scrolling down by itself.
  • Statistics item The longest Injury did not include injuries of the current season.
  • In the Hot Seat mode, statistics of actions in different zones of the field were not shown.
  • Fixed rare crashes that could occur in the match and in the League Editor.


Additional
  • Slightly decreased the speed of the ball when scoring a penalty.

Little updates to Football Stars



While the expansion was tested a lot, when there are a lot of new players with different play styles and PC configurations, we find new bugs and problems. So we have spent the week after release fully in fixing the bugs and issues.

If you see a little update for a few megabytes, it's usually a bug fix. I don't write the list of changes every time to not spam your news feed with 1-2 strings of the information that some crashes are fixed.

Additionally to fixing bugs, we were doing some polishing. So, here's the list of changes we made for the last week:

Balance changes
  • Reduced slightly the foul probability in the penalty zone.
  • Slightly reduced the chances of the injury.
  • Slightly reduced the chances of Aggressive tackle to injury the opponent.
  • When a footballer Holds the ball, the chances of injury are decreased by 30% (used to be 20%).
  • Slightly rebalances the weights in giving red and yellow cards.
  • Now, after successful qualification match in the Prestige Cup, the number of new fans for getting in the team of the round is significantly reduced.
  • It appeared that the tournament payments were too big (I mistakenly left the old balance from the testing period). All the payments for the top places in the leagues and promotion in the cup tournaments are decreased. Other payments (like sponsors or Glory etc) are left without changes.


Interface
  • Increased the size of the squares with the skill potential.
  • Added the possibility to see the final attributes after the footballer levelled up in the New Level screen.
  • Now, in the team of the round, we highlight also the footballers of your team in the list where there is information about what actions the footballers did.
  • If there are payments planned to the next transfer window (for the footballers who you've got only the half of the payment), you will be able to see that info in the Economics screen.
  • Added the shadows to the names of the penalty performer and goalkeeper. It's important if the penalty is performed at snowy weather.
  • Now you can see what second skills you can learn for your universal class by clicking on the second skill button. Earlier, you should have waited until the first skill is learned.


Bugs fixed
  • In the long lists, the scrolls didn't work properly.
  • If in the footballer's profile the number is deleted and the Esc is pressed, the game crashed.
  • Sometimes, after the goal scored, you could see a black & white texture blinking on the celebration animation.
  • In some situations, after the AI changed the formation, the goal kick was performed not by the goalkeeper, but by a footballer in the centre of the pitch.
  • In some rare situations, AI might have place a footballer on the wing in the tile with another footballer.
  • Dragging a team in the Leagues Editor made the list scroll even if the player didn't want.
  • There was a possibility to send the scout too late before the transfer window ends.
  • In the substitutions screen, on the Specialization tab, all the footballers had 4 arrows (which tell how much XP they earn). Now, the number of arrows will be correct.
  • Sometimes, the AI clubs from the lower leagues might have bought very expensive footballers from the top clubs.
  • After losing in a cup or after promoting to the next stage, there is an animation. However, the match result window stayed on top of this animation.
  • In the Iron Manager mode, the starting applause started playing before the match has been starting.
  • Fixed many crashes which we either too rare or are exclusive to some players who played in an unexpected manner.

Huge expansion Football Stars - Now Available!



Football, Tactics & Glory gets even more strategic, even deeper and more fun!

We have released the huge paid expansion Football Stars: https://store.steampowered.com/app/1293080

The expansion was named Football Stars to reflect one of the main new game mechanics: Giftedness. The higher a footballer's Giftedness, the higher the level he can attain, and the more effectively he will use his skills in a match. Aside from that, there is a lot of other improvements and new mechanics.

You can find more details here: https://steamcommunity.com/games/375530/announcements/detail/2912101321075460670

FAQ

[h3]Can I continue the campaign started in the original game?[/h3]
No, you will have to start a new campaign. But the quality of the new gaming experience is worth it.

[h3]Will my old campaigns be deleted?[/h3]
No, they will be kept. You can disable the expansion at any time and continue the old campaigns in the original game.

[h3]Will the expansion be released on consoles?[/h3]
It depends on our console publisher. At the moment, they have shown no interest in porting the expansion. But hopefully, this may change in the future. In any case, you can write to them directly and tell them that you would like to see the expansion on the console of your choice. Here is their website: https://www.toplitz-productions.com

Or you can write in their Discord: https://discord.gg/f52yESKbcK

[h3]What are you going to do next?[/h3]
Our current wish is to make another huge expansion (we love how the game evolves in something deeper). But that depends on how well players meet the current expansion.

[h3]I have a crash / bug. Where can I find help?[/h3]
Read this post and follow the instructions: https://steamcommunity.com/app/375530/discussions/0/523897023726681633/
I read the forum and answer the comments almost every day. So don't worry, you will get help. We care about our game and our players.

[h3]Where can I discuss the game with other players?[/h3]
Forum - the main hub for the discussions
Discord - even better place to discuss the game

Acknowledgments

We worked a lot to create a unique and deep experience. But at the same time, we couldn't get as far without your commentaries, support, feedback etc. Thanks to everyone who comments on the game, record videos, leaves feedback, help to novice players, reviews the game! ːjerseyː

Separately, we want to thank those players who helped us translate the expansion into other languages. Many of them not only translated the texts of the expansion but also read out all the old texts, corrected many errors and typos. Thanks to them, you can play in your native language. ːnationalcupː

Also, we are very grateful to the players who tested the beta. Besides the fact that it helped us a lot in finding bugs, we also received valuable feedback, which allowed us to make the game better. Thanks guys! ːcannonshotː

Your feedback is important for us

If you like the update, we will be happy to read about it at any of our social networks.

If you haven't written the Steam review yet, write it, please, when you play enough. It's very important for us because the more reviews we have, the better Steam shows it to other players.

If you do not like something in the update - write about it on the Steam forum or Discord. I check your messages every day and in case of problems I try to help.

Have fun! ːcannonshotːːcannonshotːːcannonshotː

And by the way, which of the new features pleased you the most?