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  3. [Minor Update]

[Minor Update]

[p]Greetings, dungeon explorers![/p][p]The newest snapshot is now available for testing. We’ve listened closely to your recent sessions and focused this release on polishing core interactions, refining progression curves, and making day-to-day tasks less frustrating.[/p][p][/p][p]New features[/p]
  • [p]Blood Spot Cleaning: Simplified controls for cleaning up blood spots more efficiently.[/p]
  • [p]Victory Room: Adjusted design and layout of the final room.[/p]
  • [p]Visual Scaling: Added custom graphic scaling options to improve performance and visuals.[/p]
  • [p]Economy Tweaks: Lowered prices across various shops to help progression.[/p]
  • [p]Difficulty Progression: Implemented difficulty changes as you progress through levels.[/p]
[p]Fixes[/p]
  • [p]Fixed a bug where elevator doors would fail to open.[/p]
  • [p]Corrected an issue with running mechanics interacting with empty energy states.[/p]
  • [p]Fixed chat history scrolling problems.[/p]
  • [p]Resolved weird collision detection in certain empty corridors.[/p]
  • [p]Fixed a clipping issue where players could get stuck inside entrance fences.[/p]
  • [p]Fixed consuming of item in-game menu[/p]
[p]Known issues[/p]
  • [p]No audio input option in setting[/p]
  • [p]Monster hitting walls for a long time when chasing players[/p]
[p]A quick note on Known Issues: We are aware of these lingering bugs and are actively working on solutions for the next patch![/p][p][/p][p]Thanks for playing, and please keep the feedback coming![/p][p][/p][p]Join our discord to discuss with the dev team.[/p]