v1.5 - The Spectator Streamer Update
It's time for another BIG patch, once again bringing more fixes, map adjustments, balance tweaks, and two huge new features: Spectator support and Streamer instance support. I'm extremely excited about these in particular because they allow for exciting and unique match perspectives for viewers of live streams.
Simply join a lobby and don't choose a hero, and you'll be spectating that match! Spectators can choose to view the game as the players do - but also through a new visibility mode that shows invisible players as silhouettes.

Activate the "eye" button on the title screen to launch a second copy of Invisigun alongside the first - and it has a completely unique set of preferences. Coupled with spectator mode, this lets you participate in matches in the first game while streaming a separate spectator copy for your viewers in the second game. Public matches are time-delayed to prevent abuse, while private matches are real-time.
For an in-depth overview of a common streaming + spectating setup, check out LEmental's detailed overview here: http://steamcommunity.com/sharedfiles/filedetails/?id=1107056480
This hopefully opens up a whole new world of sharing the game's action with others, and I hope you enjoy the slew of other updates with the patch. Here's the full changelog:
Spectator Mode
Simply join a lobby and don't choose a hero, and you'll be spectating that match! Spectators can choose to view the game as the players do - but also through a new visibility mode that shows invisible players as silhouettes.

Streamer Instance
Activate the "eye" button on the title screen to launch a second copy of Invisigun alongside the first - and it has a completely unique set of preferences. Coupled with spectator mode, this lets you participate in matches in the first game while streaming a separate spectator copy for your viewers in the second game. Public matches are time-delayed to prevent abuse, while private matches are real-time.
For an in-depth overview of a common streaming + spectating setup, check out LEmental's detailed overview here: http://steamcommunity.com/sharedfiles/filedetails/?id=1107056480
This hopefully opens up a whole new world of sharing the game's action with others, and I hope you enjoy the slew of other updates with the patch. Here's the full changelog:
New
- NET: Spectator mode with visibility options! Simply join a lobby without a hero.
- NET: Streamer mode lets you launch a 2nd game copy from the title screen with its own persistent preferences
- UI: Rock paper scissors added to the lobby chat messages :)
- UI: More game preferences are available in the match pause menu
- UI: More game preferences are available in the training pause menu
- UI: You can bring up the options/pause menu in online matches, but the match keeps running
Updates
- UI: Fullscreen and window sizes change immediately rather than after exiting options
- UI: Inputs are processed only if the game is in focus
- UI: Notice when instant replays begin
- UI: Miscellaneous UI presentation updates (logo, Invisigun)
- UI: Most vertical menus now wrap around when selecting items
- UI: Outlined some small labels for readability
- GFX: Hero profile demos show silhouettes for invisible players
- EPI: Real Epi matches the animations and facing direction of Ghost Epi 1:1
- GAME: Proximity doors shots to jam reduced from 4 to 3
- GAME: Proximity doors jam time increased from 8s to 15s
- MISC: Guest Edition preferences are separate from full edition - some prefs may be reset
Map Updates
- Pacmanesque: layout adjustments around the center
- Split Decision: reduced the size of the sand pits
- The Woods: positioning adjustments of boundary light shafts
- The Thicket: Side paths created along left and right borders
- Jungle Tomb: Entrances added to left and right edges of center
- Edward's Snowed In: Removed snow patches under bushes and blocks
- Carte Blanche: Removed top and bottom center mine carts
- Chamber of Time: Removed center light shafts at left and right boundaries
- X-Claim: Reversed polarity of two trigger walls to open up quadrant dynamics
- Crypt Creeper: Opened up area surrounding powerups a bit
- The Crate Divide: Opened up left and right channels a bit
- The Great Hall: Trigger switches add to top and bottom centers
- Dual Tracks: Moved spawn points out of the way of mine carts
- Red Rob's Border: Created nooks in the top and bottom center regions
Fixes
- UI: Fixed character images sometimes over-tinting in lobby selectors
- NET: Fixed timing edge case that could stall a match if a client disconnects
- EPI: Revealer will continue to reveal both Real and Ghost Epi for its duration
- IRIS: Fixed her dash trail sprites sometimes facing the wrong way
- AETHER: Fixed not being able to ground pound sand piles
- RONIN: Fixed not being able to slash sand piles
- PHOEBE: Fixed sorting of portal counter label with other objects
- MAPS: Fixed up some collision issues with neon signs on Arx-515 border walls
- MAPS: Fixed some doubled-up tiles on Crypt Creeper that caused extraneous bumping
- MISC: Much more efficient memory allocation of video buffers, less resource churn
- MISC: Fixed interaction between Split Shots and Resistance
- MISC: Firing when walking halfway off a portal will not cause you to teleport again
- GAME: Fixed shots not colliding with their owners after being resisted