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Invisigun Reloaded News

v1.4.11 Update - full Linux support, bot improvements, and online fixes

The 1.4.11 update is now live! While this is mostly a maintenance update, there are a few notable things going on.

100% Linux

Linux users now have full online feature parity, which mostly means connections work properly when joining and hosting (for NAT traversal and/or relay servers). Also, a nasty black-screen bug for some Linux distributions when running in fullscreen is fixed. Thanks to all the Linux users for your patience, bug reports, and log files which helped tremendously!

Online sync fixes

Many positional and synchronization issues have been fixed when playing online, and this is especially noticeable at higher lag values. The last patch introduced a regression which unfortunately affected a lot of this, so it's all good now.

Bot improvements

The AI has been improved in many areas for bot traversal, navigation maps and pathfinding, decision making, and specific ability rules. Their development is an organic process, however, so I hope to continue to improve them with each future patch.

Here's the full changelog:

New
  • NET: You can search and join active LAN matches from the join menu
Updates
  • BOTS: Phoebe is smarter about potentially teleporting a shot into herself
  • UI: Added flag icons in region selections and lobby host info
  • UI: Added locale icons in options
  • UI: Some join UI layout adjustments
Fixes
  • NET: Fixed online case where Phoebe could fail to drop a portal where she teleports from
  • NET: Full online functionality restored on Linux, including NAT punch for direct connections
  • NET: Fixed some online connectivity issues on all platforms
  • NET: Fixed shots going through ghost Epi for remote players
  • NET: Fixed player positioning sync issues online
  • NET: Fixed some ability activations during teleportations with latency
  • GFX: Fixed case that generated incorrect blast barrier colors
  • GFX: Fixed black screen issue that occurs on some Linux configurations in fullscreen
  • GFX: Fixed some y-sorting issues with training room tiles
  • BOTS: bots properly navigate Arenae's changing trigger walls
  • BOTS: bots properly navigate around mine carts
  • BOTS: Carmen won't try placing blocks while inside an igloo
  • BOTS: Proteus won't try deploying a drone while inside an igloo
  • BOTS: Phoebe won't try and place a teleporter inside an igloo
  • BOTS: Ronin won't try and slash Yeti breath
  • UI: Fixed scene transitions when spamming back/exit
  • AUDIO: Made metal surface footstep sounds more distinguishable from concrete
  • MISC: Fixed possibility for blizzards to remain active into the next round
  • MISC: Fixed scanner drone tags remaining in Proteus' profile demo

Now available in Japanese!

Full Japanese translation


Pleased to announce that Invisigun is now fully localized in Japanese as of the 1.4.5 update. Simply head into options and choose between "EN" and "JP" as your locale - no restart necessary. As more translation work gets underway, additional locales will be available in future patches. As always, full online play between regions is supported as your language preference has no bearing on your preferred network region.



35% off during the Summer Sale


Also don't forget to let your friends know that Invisigun's part of the Steam Summer Sale, and is 35% off for a limited time!



Here are the full release notes for version 1.4.5:

New
  • Localization: Japanese
Updates
  • Ping times displayed in the UI are clamped at maximum values
Fixes
  • Fixed default values for some UI text labels
  • Fixed handling of input during splash screen transitions
  • Fixed replay rewind audio cue stacking up on repeat
  • Epi does not flash when activating his ability
  • Fixed chat indicators briefly showing when quickly exiting the lobby
  • Fixed sorting issue with drone and blizzards
  • Fixed fade out of blizzard audio when replays are finished
  • Teleporters rewritten from scratch to address local & online issues
  • Fixed issues with teleporting while stunned or soft stunned
  • Fixed sorting issue with frozen players and powerups
  • Fixed players sometimes getting bumped when adjacent to a frozen player
  • Fixed positioning issues with frozen players and some collision edge cases
  • Fixed positioning of Full Version lock icon in main menu for Guest Edition
  • Fixed missing dust kickup FX while running & visible on clients
  • Fixed pause menu audio cues playing during replays
  • Reworked blizzard audio cue to fix some edge cases
  • Fixed Ronin's slash hitting his own frozen block
  • Improved keyboard input handling in join scene
  • Improved input validation when typing in an IP address
  • Fixed Epi teleporting if deactivating ghost while standing on a teleporter
  • Fixed pit beasts not receding from an adjacent Epi that has a ghost out