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The Forgettable Dungeon Beta - r1194 Performance, combat & dungeon tweaks.

## Patch notes for r1194
Features:
-- greatly increased framerate by splitting the world into more optimal chunks
-- bosses and monsters now push you back as you attack them
-- dungeon paths are now more interesting and varied
-- improved network efficiency when sending strings

Changes:
-- staffs can now be stored in inventory
-- many textures are now sent in a more optimal way over network
-- blindness potion now blinds more
-- you no longer bounce off walls when doing a stab attack



Bug fixes:
-- added missing locked ice door
-- fixed some floor tiles not having proper pit walls
-- fixed case where getting killed by fall damage said you were killed by 0
-- fixed rare case of water rendering overflowing a value, and causing crashing
-- fixed crash where game would render faster than object was cleared, leaving a NULL object that is referenced
-- improved camera shake at higher framerates
-- fixed case where boss key/important items would be destroyed by boulder
-- fixed map not clearing on dungeon change
-- fixed objects fading into a pit, when in water
-- greatly reduced crashing on exit of game
-- fixed placement of cobwebs
-- fixed direction of spike traps blades in woods
-- transition now works correctly from overworld
-- restructured dungeon path generation to hopefully prevent stuck areas