The Forgettable Dungeon Beta - r936 - Woods dungeon / re-structured gameplay
## Patch notes for r936
Features:
-- new woods themed dungeon
-- new snake boss for woods theme
-- 6 new monsters/creatures
-- re-structured gameplay, you now can choose the order in which you tackle the dungeons
-- new dynamic camera system for boss/secret intros
-- pixel debris now shrink out of existence instead of fade; faster performance, and better looking
-- friendly creatures are now unlocked for inn if you beat their respective dungeons once
-- mac is now supported through user friendly wine bottle
-- ambient world color is now overall brighter, and more varied per dungeon
Bug fixes:
-- fixed case where targeting item would make you stuck in jump mode, related to picking up chickens while having the targeting item equipped
-- fixed case where targeting reticle would get stuck on screen after death
-- fixed ice boss flavor text
-- fixed case where black/empty tile would render instead of a normal tile, having collision and reflection.
-- fixed case where having gold/rupee above head would cause you to only do 2 melee damage
-- fixed case where gold/rupees/health items disappearing off head would cause your attack charge to reset
-- fixed Player clipping into ground when first spawning, causing reflection glitch
-- fixed player's being able to jetpack & dashboot when frozen or stuck
Note: This is not a complete list of changes
Report any bugs here: http://steamcommunity.com/app/375810/discussions/0/412446292758374622/
Features:
-- new woods themed dungeon
-- new snake boss for woods theme
-- 6 new monsters/creatures
-- re-structured gameplay, you now can choose the order in which you tackle the dungeons
-- new dynamic camera system for boss/secret intros
-- pixel debris now shrink out of existence instead of fade; faster performance, and better looking
-- friendly creatures are now unlocked for inn if you beat their respective dungeons once
-- mac is now supported through user friendly wine bottle
-- ambient world color is now overall brighter, and more varied per dungeon
Bug fixes:
-- fixed case where targeting item would make you stuck in jump mode, related to picking up chickens while having the targeting item equipped
-- fixed case where targeting reticle would get stuck on screen after death
-- fixed ice boss flavor text
-- fixed case where black/empty tile would render instead of a normal tile, having collision and reflection.
-- fixed case where having gold/rupee above head would cause you to only do 2 melee damage
-- fixed case where gold/rupees/health items disappearing off head would cause your attack charge to reset
-- fixed Player clipping into ground when first spawning, causing reflection glitch
-- fixed player's being able to jetpack & dashboot when frozen or stuck
Note: This is not a complete list of changes
Report any bugs here: http://steamcommunity.com/app/375810/discussions/0/412446292758374622/