1. The Isle
  2. News
  3. Patch 0.1.52.4

Patch 0.1.52.4



    General
  • Added new animation set for juvenile pachy
  • Added pachy jumping animations and ability
  • Added a new locomotion animation set for suchomimus
  • Added new camarasaurus stomp attack for... reasons.
  • Slightly increased the bleed resistance of subadult rex.
  • Turned off dust overlay and sounds from skin palette selector menu
  • Reduce volume on several ambient cues and adjusted concurrency rules for a couple of UI sounds (No more deafening crickets)
  • Adjusted ceratosaurus to be slightly faster
  • Added a check on water idle foot ripple effects to not play when water is marked as shallow.#
  • Fixed the albertosaurus model and animations.
  • Reduced volume of a few more ambient sounds (Rain is now quieter and doesn't muffle larger roars).
  • Updated rain particles to be more dense, rain speed now increases as weather conditions get more severe
  • Increased opacity of heavy rain mist effect
  • Adjusted Trike's turn in place rate so he can't murder everyone by himself.
  • Removed lots of server configuration options that no longer worked.

    Map
  • Re-added collision to rocks in the forest so players cannot hide in them
  • Fixed the legendary sodapoppin hole
  • Added distant glow lights to the antenna tower
  • Place a walkway above the giant pipes so players that jump down don't get stuck between them, but have more freedom to move around while they die.
  • Adjusted night brightness on thenyaw and V3.
  • Updated shooting stars effect to be a little brighter and more varied.
  • Added several ways down into the central river ravine.

    Bug Fixes
  • Adjusted Orodromeus and Psittacosaurus attenuation so they no longer sound right next to you when they are far away.
  • Fixed juvenile and hatchling triceratops using large interaction sounds.
  • Added a custom blueprint notify to fix Galli danger stomp impact playing while moving
  • Fixed limp animations not blending correctly for ceratosaurus
  • Fixed anamlous animation errors on the sub rex with weight paints.
  • Fixed brachiosaurus jaw placement being hung open.
  • Fixed anamolies with carno/allo bleed.
  • Fixed juvenile maia not using full-body friendly call animation
  • Fixed juvenile rex stuttering during drink animation loop.
  • Fixed spamming enter on the class select screen causing model duplication during menu transition
  • Fixed incorrect growth states being specified for pachy/sucho life cycles
  • Fixed nested players spawning as juveniles instead of actual hatchlings on pachy nests
  • Fixed a few dinosaurs being able to move/attack while standing up
  • Fixed allo physics which resulted in him taking damage if bit near his tail.
  • Fixed dryo/galli/pachy fall distances so they don't snap ankles so easily.
  • Adjusted bite spheres on sucho/trike so they can't hit things further than they're meant to.
  • Fixed a few menu background elements being slightly out of place when switching between submenus.
  • Changed the IsInMenu check to use a more generalized rule, now checks to see if owner is not a BP_PlayerController instead of trying to look specifically for BP_MenuPlayerController (which was failing before). This fixes the settings menu not updating its ambience properly when viewed outside of gameplay.
  • Fixed alignment of main menu buttons, re-compressed a couple of video sequences

    New Crash Reporter

    We added a tool to the game that will help us track down and fix crashes players experience. If you get a crash please report it using the new tool so we can take a look.

    Seizure of Power

    We have made available more commands for server admins to better moderate and tinker with their in-game population, to see the new commands type /help in chat.

    Finish the fight

    For a long time now, fights have been dictated with "Break their bone and kill them from behind" or "Hit them with enough bleed that no matter what they do, they die." This is our first step in trying to rectify that. If a bleed tick would place you under 10% health, its damage is ignored.

    Return of the Giga

    With the return of the Giga, this marks the final roster for the next two months. We know Giga is a big point of contention because he's as large as the tyrannosaur but we don't want them to just be the same creature. With his reintroduction, a wrench may be thrown into the niches of both his prey and other competing predators. We will be adjusting stats over the next week or so to get every survival dinosaur into a stable position of being able to stay alive both in solo-play and in groups. Please be sure to leave feedback inside the official Discord.