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  3. Patch 0.1.52.6

Patch 0.1.52.6

    General
  • Wiped database due to several growth changes
  • Old / deprecated dinosaur classes are no longer available on the class select screen
  • Adjusted upper body blend on Diablo so its attack is better seen when in motion
  • Added preview locations to Cerato, Giga, Pachy & Sucho skin creators
  • Adjustments to TinyVocal attenuation, disabled logarithmic filtering on Oro & Psittaco calls
  • Removed several unused keybinds

    Balance
  • We have updated the bleed mechanic so that bleeding will now only be mitigated by resting, allowing you to recover from a deadly wound if you are out of combat. When not resting, you will now die of blood loss if you continue moving around while bleeding.
  • Improved herbivore bleed resistance across the board to improve chances of survival.
  • Increased impact damage for Diabloceratops (bleed damage unchanged)
  • Increased Galli's weight mass to properly reflect its size
  • Increased Parasaurolophus speed so it can outpace a default run Allosaur
  • Decreased the stamina drain on Maiasaura so it doesn't have asthma
  • Adjusted T.Rex stamina to now drain faster
  • Shortened ambush duration for T.Rex due to its recent speed increase
  • Increased stats for Giganotosaurus across the board, offsetting his subadult's power spike compared to T.rex, and bringing it back in line at adult.
  • Reduced bite damages for Allosaurus, Carnotaurus, Dilophosaurus
  • Increased damage for Utahraptor and Suchomimus bites

    Bug Fixes
  • Fixed dismiss game tip (default F9) not showing initially
  • Fixed subadult Giganotosaurus skins not being applied correctly
  • Fixed the resting animation not looping for Pachycephalosaurus
  • Re-synced Suchomimus movement notifies to better fit its new animations
  • Fixed hatchling & juvenile versions of Allo and Cerato playing adult effects on sit / stand
  • Re-enabled engine option "FinishCurrentFrame" to see if it helps performance