Patch 0.1.52.6
- Wiped database due to several growth changes
- Old / deprecated dinosaur classes are no longer available on the class select screen
- Adjusted upper body blend on Diablo so its attack is better seen when in motion
- Added preview locations to Cerato, Giga, Pachy & Sucho skin creators
- Adjustments to TinyVocal attenuation, disabled logarithmic filtering on Oro & Psittaco calls
- Removed several unused keybinds Balance
- We have updated the bleed mechanic so that bleeding will now only be mitigated by resting, allowing you to recover from a deadly wound if you are out of combat. When not resting, you will now die of blood loss if you continue moving around while bleeding.
- Improved herbivore bleed resistance across the board to improve chances of survival.
- Increased impact damage for Diabloceratops (bleed damage unchanged)
- Increased Galli's weight mass to properly reflect its size
- Increased Parasaurolophus speed so it can outpace a default run Allosaur
- Decreased the stamina drain on Maiasaura so it doesn't have asthma
- Adjusted T.Rex stamina to now drain faster
- Shortened ambush duration for T.Rex due to its recent speed increase
- Increased stats for Giganotosaurus across the board, offsetting his subadult's power spike compared to T.rex, and bringing it back in line at adult.
- Reduced bite damages for Allosaurus, Carnotaurus, Dilophosaurus
- Increased damage for Utahraptor and Suchomimus bites Bug Fixes
- Fixed dismiss game tip (default F9) not showing initially
- Fixed subadult Giganotosaurus skins not being applied correctly
- Fixed the resting animation not looping for Pachycephalosaurus
- Re-synced Suchomimus movement notifies to better fit its new animations
- Fixed hatchling & juvenile versions of Allo and Cerato playing adult effects on sit / stand
- Re-enabled engine option "FinishCurrentFrame" to see if it helps performance
General