EVRIMA Patch 0.6.48.29
Hey Islanders,
This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below!
[h2]Changelog 0.6.48.29[/h2]
[b]Additions[/b]
[list]
[*] Updated project version to 4.26.
[*] Added regional spawn cooldowns. If you die within a spawn zone, you will be temporarily locked from respawning at the location for 300 seconds.
[*] Added new Utahraptor sniffing animations for scent.
[*] Added Pitch and Volume multiplier to CharacterEffects Notifies.
[*] Added volumetric clouds. These can be enabled in your graphics settings at the cost of performance.
[*] Added "DisableHints" to gameplay settings.
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[b]Enhancements[/b]
[list]
[*] Dropped damage requests when the target is desynced on the requesting client. This should help to prevent players being killed from attacks that didn't hit them on their client.
[*] Enabled knockdown and stagger against pouncing Utahraptors.
[*] Changed Carnotaurus idle attenuation so that it can't be heard from far away.
[*] Improved small metal footstep sounds.
[*] Some visual improvements to swallow, pickup and pounce
[*] Increased the time for a corpse to disappear after depleting its food value.
[*] Added a small turning radius while swimming to avoid turning in place.
[*] Made Tenontosaurus tail slam cancel pickup abilities.
[*] Adjusted Tenontosaurus claw/bite velocity threshold, claw attack can now be used in succession and while walking.
[*] Made Tenontosaurus claw attack update free look movement direction.
[*] Volume balance of creature vocals.
[*] Made flesh chunks scentable.
[*] Disabled underwater footprint ripples.
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[b]Bug fixes[/b]
[list]
[*] Fixed server desync causing visual movement stuttering.
[*] Reverted Utahraptor pounce to requiring 100% growth to avoid unforeseen issues. We will revisit juveniles pouncing again some time in the future.
[*] Fixed small issue in weight replication value.
[*] Fixed wood footsteps not playing correctly on wooden pallets.
[*] Fixed Utahraptor's not releasing a carried corpse when hit by a Tenontosaurus tail slam/kick.
[*] Fixed being able to stop without sliding or decelerating.
[*] Fixed Utahraptor's occasionally becoming stuck in the pounce animation.
[*] Fixed player's mouths closing when trying to swallow while swimming.
[*] Fixed player's characters disappearing instantly whenever they lost connection to the internet.
[*] Fixed Carnotaurus charge canceling its vocal animations.
[*] Fixed terrain alignment when partially submerged in water.
[*] Fixed unsafe logout removing pawn in certain cases.
[*] Fixed a load of issues pertaining to the upcoming playables Deinosuchus and Pteranodon.
[*] Fixed flesh chunks giving more food if eating them from the ground instead of swallowing them.
[*] Fixed meat of chunk floating if trying to swallow while near another meat chunk.
[*] Fixed charge cooldown indicator not appearing if the charge duration lasted longer than the cooldown timer.
[*] Fixed enemies sliding after being pounced.
[*] Fixed issue with the Hypsilophodon floating when dropping its corpse after carrying it.
[*] Fixed Stegosaurus bite occasionally causing targets to become impaled on its tail.
[*] Fixed Utahraptor becoming stuck during its pounce after it was tail slammed by a Tenontosaurus.
[*] Fixed some bugs related to stamina (sprint and oxygen) causing players to sometimes die from drown already on land.
[*] Fixed being able to swim backwards if the client had low FPS.
[*] Fixed admins not auto respawning if they died while in spectator mode.
[*] Fixed admins being able to enter spectator mode if they were dead but hadn't yet gone to the character select screen.
[*] Fixed AmbZone Loop sound parameter not being set by day cycle.
[*] Fixed footstep issue with Hypsilophodon idle animation sounds.
[*] Fixed rare crash from null ref at spring arm.
[*] Fixed uncontrolled Utahraptors spawning when players connected after quick logging.
[*] Fixed crash caused by null char reference when setting team id.
[*] Fixed Carnotaurus pain sound being excessively loud.
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