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EVRIMA Patch 0.6.48.29

Hey Islanders, This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below! [h2]Changelog 0.6.48.29[/h2] [b]Additions[/b] [list] [*] Updated project version to 4.26. [*] Added regional spawn cooldowns. If you die within a spawn zone, you will be temporarily locked from respawning at the location for 300 seconds. [*] Added new Utahraptor sniffing animations for scent. [*] Added Pitch and Volume multiplier to CharacterEffects Notifies. [*] Added volumetric clouds. These can be enabled in your graphics settings at the cost of performance. [*] Added "DisableHints" to gameplay settings. [/list] [b]Enhancements[/b] [list] [*] Dropped damage requests when the target is desynced on the requesting client. This should help to prevent players being killed from attacks that didn't hit them on their client. [*] Enabled knockdown and stagger against pouncing Utahraptors. [*] Changed Carnotaurus idle attenuation so that it can't be heard from far away. [*] Improved small metal footstep sounds. [*] Some visual improvements to swallow, pickup and pounce [*] Increased the time for a corpse to disappear after depleting its food value. [*] Added a small turning radius while swimming to avoid turning in place. [*] Made Tenontosaurus tail slam cancel pickup abilities. [*] Adjusted Tenontosaurus claw/bite velocity threshold, claw attack can now be used in succession and while walking. [*] Made Tenontosaurus claw attack update free look movement direction. [*] Volume balance of creature vocals. [*] Made flesh chunks scentable. [*] Disabled underwater footprint ripples. [/list] [b]Bug fixes[/b] [list] [*] Fixed server desync causing visual movement stuttering. [*] Reverted Utahraptor pounce to requiring 100% growth to avoid unforeseen issues. We will revisit juveniles pouncing again some time in the future. [*] Fixed small issue in weight replication value. [*] Fixed wood footsteps not playing correctly on wooden pallets. [*] Fixed Utahraptor's not releasing a carried corpse when hit by a Tenontosaurus tail slam/kick. [*] Fixed being able to stop without sliding or decelerating. [*] Fixed Utahraptor's occasionally becoming stuck in the pounce animation. [*] Fixed player's mouths closing when trying to swallow while swimming. [*] Fixed player's characters disappearing instantly whenever they lost connection to the internet. [*] Fixed Carnotaurus charge canceling its vocal animations. [*] Fixed terrain alignment when partially submerged in water. [*] Fixed unsafe logout removing pawn in certain cases. [*] Fixed a load of issues pertaining to the upcoming playables Deinosuchus and Pteranodon. [*] Fixed flesh chunks giving more food if eating them from the ground instead of swallowing them. [*] Fixed meat of chunk floating if trying to swallow while near another meat chunk. [*] Fixed charge cooldown indicator not appearing if the charge duration lasted longer than the cooldown timer. [*] Fixed enemies sliding after being pounced. [*] Fixed issue with the Hypsilophodon floating when dropping its corpse after carrying it. [*] Fixed Stegosaurus bite occasionally causing targets to become impaled on its tail. [*] Fixed Utahraptor becoming stuck during its pounce after it was tail slammed by a Tenontosaurus. [*] Fixed some bugs related to stamina (sprint and oxygen) causing players to sometimes die from drown already on land. [*] Fixed being able to swim backwards if the client had low FPS. [*] Fixed admins not auto respawning if they died while in spectator mode. [*] Fixed admins being able to enter spectator mode if they were dead but hadn't yet gone to the character select screen. [*] Fixed AmbZone Loop sound parameter not being set by day cycle. [*] Fixed footstep issue with Hypsilophodon idle animation sounds. [*] Fixed rare crash from null ref at spring arm. [*] Fixed uncontrolled Utahraptors spawning when players connected after quick logging. [*] Fixed crash caused by null char reference when setting team id. [*] Fixed Carnotaurus pain sound being excessively loud. [/list]