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EVRIMA Patch 0.6.48.29

Hey Islanders,

This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below!

[h2]Changelog 0.6.48.29[/h2]

Additions
  • Updated project version to 4.26.
  • Added regional spawn cooldowns. If you die within a spawn zone, you will be temporarily locked from respawning at the location for 300 seconds.
  • Added new Utahraptor sniffing animations for scent.
  • Added Pitch and Volume multiplier to CharacterEffects Notifies.
  • Added volumetric clouds. These can be enabled in your graphics settings at the cost of performance.
  • Added "DisableHints" to gameplay settings.


Enhancements
  • Dropped damage requests when the target is desynced on the requesting client. This should help to prevent players being killed from attacks that didn't hit them on their client.
  • Enabled knockdown and stagger against pouncing Utahraptors.
  • Changed Carnotaurus idle attenuation so that it can't be heard from far away.
  • Improved small metal footstep sounds.
  • Some visual improvements to swallow, pickup and pounce
  • Increased the time for a corpse to disappear after depleting its food value.
  • Added a small turning radius while swimming to avoid turning in place.
  • Made Tenontosaurus tail slam cancel pickup abilities.
  • Adjusted Tenontosaurus claw/bite velocity threshold, claw attack can now be used in succession and while walking.
  • Made Tenontosaurus claw attack update free look movement direction.
  • Volume balance of creature vocals.
  • Made flesh chunks scentable.
  • Disabled underwater footprint ripples.


Bug fixes
  • Fixed server desync causing visual movement stuttering.
  • Reverted Utahraptor pounce to requiring 100% growth to avoid unforeseen issues. We will revisit juveniles pouncing again some time in the future.
  • Fixed small issue in weight replication value.
  • Fixed wood footsteps not playing correctly on wooden pallets.
  • Fixed Utahraptor's not releasing a carried corpse when hit by a Tenontosaurus tail slam/kick.
  • Fixed being able to stop without sliding or decelerating.
  • Fixed Utahraptor's occasionally becoming stuck in the pounce animation.
  • Fixed player's mouths closing when trying to swallow while swimming.
  • Fixed player's characters disappearing instantly whenever they lost connection to the internet.
  • Fixed Carnotaurus charge canceling its vocal animations.
  • Fixed terrain alignment when partially submerged in water.
  • Fixed unsafe logout removing pawn in certain cases.
  • Fixed a load of issues pertaining to the upcoming playables Deinosuchus and Pteranodon.
  • Fixed flesh chunks giving more food if eating them from the ground instead of swallowing them.
  • Fixed meat of chunk floating if trying to swallow while near another meat chunk.
  • Fixed charge cooldown indicator not appearing if the charge duration lasted longer than the cooldown timer.
  • Fixed enemies sliding after being pounced.
  • Fixed issue with the Hypsilophodon floating when dropping its corpse after carrying it.
  • Fixed Stegosaurus bite occasionally causing targets to become impaled on its tail.
  • Fixed Utahraptor becoming stuck during its pounce after it was tail slammed by a Tenontosaurus.
  • Fixed some bugs related to stamina (sprint and oxygen) causing players to sometimes die from drown already on land.
  • Fixed being able to swim backwards if the client had low FPS.
  • Fixed admins not auto respawning if they died while in spectator mode.
  • Fixed admins being able to enter spectator mode if they were dead but hadn't yet gone to the character select screen.
  • Fixed AmbZone Loop sound parameter not being set by day cycle.
  • Fixed footstep issue with Hypsilophodon idle animation sounds.
  • Fixed rare crash from null ref at spring arm.
  • Fixed uncontrolled Utahraptors spawning when players connected after quick logging.
  • Fixed crash caused by null char reference when setting team id.
  • Fixed Carnotaurus pain sound being excessively loud.