EVRIMA Patch 0.6.48.29
Hey Islanders,
This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below!
[h2]Changelog 0.6.48.29[/h2]
Additions
Enhancements
Bug fixes
This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below!
[h2]Changelog 0.6.48.29[/h2]
Additions
- Updated project version to 4.26.
- Added regional spawn cooldowns. If you die within a spawn zone, you will be temporarily locked from respawning at the location for 300 seconds.
- Added new Utahraptor sniffing animations for scent.
- Added Pitch and Volume multiplier to CharacterEffects Notifies.
- Added volumetric clouds. These can be enabled in your graphics settings at the cost of performance.
- Added "DisableHints" to gameplay settings.
Enhancements
- Dropped damage requests when the target is desynced on the requesting client. This should help to prevent players being killed from attacks that didn't hit them on their client.
- Enabled knockdown and stagger against pouncing Utahraptors.
- Changed Carnotaurus idle attenuation so that it can't be heard from far away.
- Improved small metal footstep sounds.
- Some visual improvements to swallow, pickup and pounce
- Increased the time for a corpse to disappear after depleting its food value.
- Added a small turning radius while swimming to avoid turning in place.
- Made Tenontosaurus tail slam cancel pickup abilities.
- Adjusted Tenontosaurus claw/bite velocity threshold, claw attack can now be used in succession and while walking.
- Made Tenontosaurus claw attack update free look movement direction.
- Volume balance of creature vocals.
- Made flesh chunks scentable.
- Disabled underwater footprint ripples.
Bug fixes
- Fixed server desync causing visual movement stuttering.
- Reverted Utahraptor pounce to requiring 100% growth to avoid unforeseen issues. We will revisit juveniles pouncing again some time in the future.
- Fixed small issue in weight replication value.
- Fixed wood footsteps not playing correctly on wooden pallets.
- Fixed Utahraptor's not releasing a carried corpse when hit by a Tenontosaurus tail slam/kick.
- Fixed being able to stop without sliding or decelerating.
- Fixed Utahraptor's occasionally becoming stuck in the pounce animation.
- Fixed player's mouths closing when trying to swallow while swimming.
- Fixed player's characters disappearing instantly whenever they lost connection to the internet.
- Fixed Carnotaurus charge canceling its vocal animations.
- Fixed terrain alignment when partially submerged in water.
- Fixed unsafe logout removing pawn in certain cases.
- Fixed a load of issues pertaining to the upcoming playables Deinosuchus and Pteranodon.
- Fixed flesh chunks giving more food if eating them from the ground instead of swallowing them.
- Fixed meat of chunk floating if trying to swallow while near another meat chunk.
- Fixed charge cooldown indicator not appearing if the charge duration lasted longer than the cooldown timer.
- Fixed enemies sliding after being pounced.
- Fixed issue with the Hypsilophodon floating when dropping its corpse after carrying it.
- Fixed Stegosaurus bite occasionally causing targets to become impaled on its tail.
- Fixed Utahraptor becoming stuck during its pounce after it was tail slammed by a Tenontosaurus.
- Fixed some bugs related to stamina (sprint and oxygen) causing players to sometimes die from drown already on land.
- Fixed being able to swim backwards if the client had low FPS.
- Fixed admins not auto respawning if they died while in spectator mode.
- Fixed admins being able to enter spectator mode if they were dead but hadn't yet gone to the character select screen.
- Fixed AmbZone Loop sound parameter not being set by day cycle.
- Fixed footstep issue with Hypsilophodon idle animation sounds.
- Fixed rare crash from null ref at spring arm.
- Fixed uncontrolled Utahraptors spawning when players connected after quick logging.
- Fixed crash caused by null char reference when setting team id.
- Fixed Carnotaurus pain sound being excessively loud.