EVRIMA Patch 0.6.30.37
[h2]Changelog 0.6.30.37[/h2]
Additions
Enhancements
Balance
Bug fixes
Known Issues
Additions
- Added and setup simple terrain alignment for all species. This is currently WIP.
- Added regional spawning system. Pick a general area to spawn in for ease of finding other players.
- Added health indicator to the character profile screen.
- Added a "Plus" icon to blood when it is being recovered, so it is clearer when you are regaining blood instead of bleeding.
- Added manual banning option for server admins.
- Added player names and their SteamID64 when in admin spectator mode.
- Added toggle for admin spectator camera names. Use Shift + U when in admin spectator mode to toggle player names on/off.
- Added chat to admin spectator mode.
- Added commands for chat:
/gl - Sends a message in Global chat.
/gr - Sends a message in Group chat.
/ls - Sends message in Local Species chat. - Added a "Press to Buck" hint when latched onto by a Utahraptor pounce.
- Added simple solution for "replicated" interactive foliage. Scales by dinosaur size.
- Added interaction to material instances.
- Added new scent particles system to water and corpses.
- Added distance submix to medium attenuations and tweaked medium attenuation settings.
- Added distant reverb submix to small vocal attenuations.
- Added generic layer to mud knockdown sound.
- Added wood footstep sounds - walk/trot/sprint - for medium and small dinosaurs.
- AI have a reduced chance of seeing another character if they are crouching or not moving.
- Added the first pass of human structures.
- Added a lot of preparations for future content.
Enhancements
- Changed the admin spectator camera key from "/" to "Shift + /" by default, to prevent admins from accidentally entering spectator mode during regular gameplay.
- Changed pounce to be canceled when hitting an object, like a tree.
- Made AI bleed.
- Made all chat boxes clear old entries after 250 messages in total, improving client performance.
- Renamed the community-made teleport location names with placeholder names, pending their official equivalents.
- Moved vocals to a new system that's more efficient and latency free.
- Tightened small dinosaur call attenuations.
- Tightened medium dino call attenuations.
- Tweaked close foley attenuation settings.
- Changed attenuations on Carnotaurus pain, bite, and eat vocal sounds.
- Changed attenuations on Stegosaurus bite and pain vocal sounds.
- Changed Hypsilophodon attenuations and volumes.
- Change to small broadcast attenuation.
- Improved medium attenuations.
- Improved small dinosaur attenuations.
- Improved Carnotaurus drink animation.
- Improved foliage interaction system. More stable, less jittery.
- Improved Carnotaurus swallow sounds.
- Increased the broadcast range for both the Carnotaurus and Hypsilophodon.
- Adjusted broadcasts notifies to fix hold and not hold modulation of sound cue.
- Adjusted size and location of some AI spawners.
- Adjusted water volumes size.
- Adjusted time of ragdoll activation.
- Carnotaurus attract and generic attenuation distance slightly increased.
- Small dinosaur steps attenuation tightened.
- Medium roar attenuation reverb send curve changed.
- Edits to characters materials.
- Made Charge cancel pickup of targets and avoid auto pickup when killing something small.
- Assigned Stegosaurus tail attack sounds to soundclass.
- Made bucking affect all pouncers, not just the last person to pounce you.
- Made list of pouncers to be removed before ending pounce.
- Turned up volume of dinovocals soundclass.
- Disabled spatialisation on underwater ambience and turned down volume.
- Vocal call audio level adjustments.
- Made corpses start floating much earlier. Increased collision thickness of buoyancy plane to avoid clipping.
- Decreased Carnotaurus deceleration rate.
- Increase timer frequency for pickup.
- Removed spatialisation from underwater ambience in oceans.
- Adjustment to footstep trace initial location.
- Improvements to light and fog on Spiro.
Balance
- Adjusted buck stamina "damage" across the board, allowing players to buck off Utahraptor's pouncing them more effectively.
- Increased Stegosaurus headshot damage multiplier slightly, giving a better chance of killing one.
- Prevented Tenontosaurus secondary from applying crowd control on tail hits.
- Increased Tenontosaurus juvenile attack power slightly.
Bug fixes
- Fixed the Utahraptor not taking damage from attacks when dismounting from a pounce or recovering from a failed pounce. AKA "the iframes bug".
- Fixed eating a corpse until it disappears causing a short input lock.
- Fixed Pounce getting stuck on water or trees, input locking the pouncer.
- Fixed Utahraptors floating mid-air if they pounced a wallowing Stegosaurus.
- Fixed Bucking not dealing stamina "damage".
- Fixed Bucking abilities not being committed.
- Fixed being staggered not canceling certain abilities.
- Fixed Eat/Drink ability allowing players to move while performing eating or drinking.
- Fixed some movement, jittering and translation corrections on Pounce.
- Fixed collision and a lot of model issues.
- Fixed Stegosaurus missing animation montages.
- Fixed dinosaur speed in profile menu.
- Fixed particle parameters not updating after they are deactivated.
- Fixed Gamehud sometimes giving blood mask when not damaged.
- Fixed client side spam animation to clear blindness.
- Fixed amount of connected players not showing correctly in the player list.
- Fixed HUD not updating when leaving spectator camera.
- Fixed Pounce issue when prematurely losing contact with target.
- Fixed Pounce releasing the target if it starts to swim.
- Fixed Carnotaurus post-slide animation issue.
- Fixed eating affecting Pounce detection.
- Fixed the Carnotaurus Charge picking up small dinosaurs.
- Fixed Carnotaurus juvenile stomping sound when charging on forest terrain.
- Fixed knockdown not canceling pickup.
- Fixed water bool not being false ever.
- Fixed water height offset for Tenotosaurus and Stegosaurus, causing small creatures to swim above surface.
- Fixed Hypsilophodon being dragged by the wrong socket.
- Fixed HUD info for thirst and hunger not updating when rejoining after a crash.
- Fixed clear vision not working if near any source of food.
- Fixed admins entering spectator if they pressed the spectator key while in the admin panel.
- Fixed some sounds still being audible when audio is set to 0 in the settings, such as the Stegosaurus tail attack sounds.
- Fixed swallowed AI still appearing with scent and the eating prompt still being visible for them as if they were still alive.
- Fixed Carnotaurus wipe animation playing multiple times if the client pressed the wipe key before the animation had finished.
- Fixed damage overlay appearing in admin spectator camera.
- Fixed screenshot mode breaking HUD if they were already in spectator camera mode.
- Fixed small creatures swimming in shallow water if they were next to a Stegosaurus or Tenontosaurus.
- Fixed Carnotaurus being able to bypass their drift by releasing the sprint key just before turning.
- Fixed being able to use Utahraptor's Pounce and Dryosaurus' Dodge while knocked down or staggered.
Known Issues
- Carnivores become stuck in an eating loop by tapping the eat key on a ragdoll. Pressing the eat key again will cancel the loop.
- Texture settings cannot be changed ingame.
- Moving too far away from your character with the admin spectator camera can lock up the player. Relog or slay yourself to fix this.
- AI can still sometimes appear invisible.