Evrima Patch 0.4.14.07
[h2]Update 0.4.14.07
[/h2]
Hey Islanders! It's been a little while since our last update and we would like to thank you all for your patience and continued feedback.
A lot of this past month for QA has been testing the new AI in development by amarok. Unfortunately, however, the AI has to be delayed for this patch whilst we work to resolve some significant issues. The main reason for this is because the spawning system they currently use seems to have a huge performance hit on servers, resulting in players being unable to interact with each other (pounce stops working entirely, for example) and characters teleporting around. As well as this, we have run into a few issues which include, but aren't limited to, the AI occasionally being invisible in various circumstances, the AI losing aggro very quickly if it cannot reach a player, and the AI becoming stuck in water sources, making for easy and unrewarding kills.
Whilst we know that AI is a long awaited addition, we believe that performance should always come first in these scenarios, especially given the time it has taken for the update to be prepared for release. We'll do our best to keep you all updated on the status of those issues as we diligently work to resolve them. Thank you for your understanding.
[h3]Additions[/h3]
[h3]New server configurations[/h3]
[h3]Enhancements[/h3]
[h3]Bug fixes[/h3]
[h3]Known issues[/h3]
Here is a list of some of our known high priority issues, not including the other 100+ bugs on our internal tracker. If you have anything else to add, please use the following form: https://forms.gle/ufXDnxNfhRhZ7CCi8
[/h2]
Hey Islanders! It's been a little while since our last update and we would like to thank you all for your patience and continued feedback.
A lot of this past month for QA has been testing the new AI in development by amarok. Unfortunately, however, the AI has to be delayed for this patch whilst we work to resolve some significant issues. The main reason for this is because the spawning system they currently use seems to have a huge performance hit on servers, resulting in players being unable to interact with each other (pounce stops working entirely, for example) and characters teleporting around. As well as this, we have run into a few issues which include, but aren't limited to, the AI occasionally being invisible in various circumstances, the AI losing aggro very quickly if it cannot reach a player, and the AI becoming stuck in water sources, making for easy and unrewarding kills.
Whilst we know that AI is a long awaited addition, we believe that performance should always come first in these scenarios, especially given the time it has taken for the update to be prepared for release. We'll do our best to keep you all updated on the status of those issues as we diligently work to resolve them. Thank you for your understanding.
[h3]Additions[/h3]
- Added new Tenontosaurus claw attack when stationary.
- Added fast get up feature. Press any movement key while resting to stand up quickly at the cost of a portion of your stamina.
- Added sleeping safelog mechanic. Hold H while resting to begin sleeping, which will initiate a logout timer. When the timer reaches 0, the player will automatically be logged out. This is the only way to initiate your safelog now - using Escape menu to logout will only result in a quick log and leave your character in the server for 5 minutes.
- Added local and global chat options for servers. More will come with future additions, such as grouping. (press tab to toggle modes while chat is open)
- Added pack scent mechanic. When many dinosaurs gather in an area they start emitting scent, which gives away their position.
- Added locked health system. After taking damage, a portion of that damage becomes locked from your maximum health, causing scars that take significantly more time to heal. (Sleep, wallow and rest are going to affect this in the future)
- Added underwater post process to ocean. (Rivers coming soon)
- Added tooltips when hovering over stats whilst the chat is open.
- Added tooltips when hovering over the growth bar in the dino profile.
- Added distinct sounds for small dino movement on sand.
[h3]New server configurations[/h3]
- bEnableGlobalChat=true
- bGlobalIsSpeciesOnly=false
- bLocalIsSpeciesOnly=true
- LocalChatRange=20000.f
[h3]Enhancements[/h3]
- Adjusted ingame screenshot key to F6 from F9 so that the hide chat input didn't overlap.
- Adjusted mud parameter time to be the same length as masked footprints.
- Adjusted camera distance to scale with dinosaur growth.
- Adjusted scent range to go further.
- Adjusted ragdolls, making them more stable when dragging and better animation blending.
- Adjusted footprint scent effects to look and perform better.
- Adjusted ambience sounds.
- Adjusted Spiro landscape features.
- Various performance improvements
[h3]Bug fixes[/h3]
- Fixed players being unable to join servers on a port that wasn't set to 7777.
- Fixed being unable to eat corpses that were in water.
- Fixed pressing E on the ocean causing an input lockup.
- Fixed an uncommon crash that would occur if the player stayed on the main menu for a long duration then pressing the quit button.
- Fixed the player input locking up when attempting to eat while in the corpse pickup animation.
- Fixed players being able to logout midair and log back in midair.
- Fixed Tenontosaurus input being locked up if attacking while wallowing.
- Fixed safelogging sometimes not removing the player's character from the server.
- Fixed eating animation continuing briefly when moving immediately after the player stopped eating.
- Fixed the Utahraptor pounce becoming stuck on a Tenontosaurus if the pounce key was tapped, rather than held.
- Fixed a rare occurrence where relogging would create a duplicate character.
- Fixed Tenontosaurus eating animation sometimes not looping correctly.
- Fixed the player being able to swim in various locations where water was not present.
- Fixed Utahraptor not producing walking sounds during a specific growth stage.
- Fixed scent compass not appearing if the player was not in range of scentable assets.
- Fixed an issue where pouncing a Utahraptor head on would cause the player to lockup and become stuck to the other player.
- Fixed the player's own footprints showing after masking their scent with wallowing when they shouldn't have been.
- Fixed Tenontosaurus being able to graze on corpses.
- Fixed Tenontosaurus being able to graze off living players.
- Fixed consuming a hatchling Utahraptor causing the player's stats to plummet until they died.
- Fixed crouching while walking making less noise than crouching while trotting, even though crouching was the same speed.
- Fixed Utahraptor not holding dead juveniles in their mouth properly if they pounced them to death.
- Fixed Utahraptor juvenile basic attack being delayed if the player pressed the pounce button first.
- Fixed Tenontosaurus vocals "stopping in place" from where they were played.
- Fixed Utahraptor grabbing affecting corpses that were behind the character.
- Fixed corpses dropping automatically when they collided with another asset.
- Fixed footprint plumes from scent appearing even after your scent animation had finished.
- Fixed the skid when landing a pounce as a Utahraptor only showing clientside.
- Fixed players being able to use scent and drink water at the same time. Cheaters.
- Fixed being able to drag a corpse at the same time as another player.
- Fixed an issue where logged out players would sometimes appear on the admin scoreboard without names.
- Fixed Tenontosaurus sometimes being able to drink from mud instead of wallowing.
- Fixed Tenontosaurus occasionally becoming stuck when eating from a plant.
- Fixed Utahraptor locking up other players by swallowing them before they respawned.
- Fixed the heal admin command not preventing starvation/dehydration if the player was resting.
- Fixed the hunger UI flickering from red to green when starving.
- Fixed Tenontosaurus sliding forward at sprint speed after landing a jump while sprinting.
- Fixed players not being able to hear others out of render distance when they should have been. All sounds will travel much further now.
- Fixed footprints not being highlighted by scent but the "plumes" still appearing.
- Fixed tapping the wallow key playing the quick get up animation instead of the regular stand animation.
- Fixed logged dead players' corpses disappearing if teleported to immediately after they died.
- Fixed an issue where pressing the grab button as a Utahraptor while sprinting would slow the player down.
- Fixed corpse physics breaking if the player pressed the grab button while jumping.
- Fixed being able to instantly clear mud from wallowing if the player wallowed twice.
- Fixed characters becoming invulnerable if the player quick logs whilst swimming.
- Fixed Utahraptor rarely becoming locked up when wallowing.
- Fixed Admin Panel not showing Server Name and Max Players.
- Fixed unsafe logout players not disappearing from the world.
- Fixed Mask boolean being overwritten by owning client.
[h3]Known issues[/h3]
Here is a list of some of our known high priority issues, not including the other 100+ bugs on our internal tracker. If you have anything else to add, please use the following form: https://forms.gle/ufXDnxNfhRhZ7CCi8
- Huge GPU performance impact caused by footprints decal material.
- Wallowing does not mask clientside footprint tracks when scenting, however, it does still mask your tracks for other players.
- Global chat will show as LocalSpecies if you are using the LocalSpecies channel. This is a visual issue but shouldn't have any effect on the functionality of the channels.
- Two or more players pouncing a single target can sometimes cause one of the Utahraptors to "break" - vocals and attacks do not seem to function after this occurs. Relogging fixes the issue.
- Occasionally using the admin command to slay yourself results in your character being completely invisible clientside. Relogging fixes the issue.
- Swimming is working a bit wonky at the moment. Players may bounce vertically occasionally.