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The Isle News

Patch 0.1.52.2

This is a quick hotfix for the major patch that released a few hours earlier. This patch forces a database wipe due to an issue related to saving characters.

    Bug Fixes
  • Fixed the skin system
  • Fixed an issue related to character data not saving correctly
  • Fixed issues related to the rex IK setup
  • Fixed an issue that allowed the Pachy to move after sitting
  • Tweaked AI spawning algorithm

Patch 0.1.52.1

From this point forward we will be merging the development and public branches. Internal testing will remain closed to the development team and QA testers to catch what we can before it goes out to the general public. The idea of this is to prevent the segregation of the playerbase due to the massive influx of players and to make it easier for everyone to enjoy the latest content.

    Skin System
  • Added first iteration of new skin colour customization menu (Survival dinos only)
  • Available colour selection varies per dinosaur, male dinos have bolder options open for male detail markings.
  • Players can save up to 8 presets per species, and these are usable on any server.
  • Hatchlings will inherit some colors from their parents.
  • Look for more options and patterns being added in future updates!

    Inverse Kinematics
  • This is still highly experimental and work in progress, so expect some bugs and unintentional hilarity.
  • First implementation of general dinosaur terrain alignment, which adjusts the character's angle to match the terrain.
  • First implemention of dinosaur foot/body IK, which connects feet to the ground and adjusts the dinosaurs spinal column to the terrain and around various models in the world.

    Bug Fixes
  • Fixed a fatal server crash related to the AI manager.
  • Fixed a fatal client crash related to loading the main menu after being disconnected.
  • Fixed the tyrannosaurus bite damage accidentally being nerfed into the grave.
  • Updated AI spawning behaviour. It will spawn more frequently and favors spawning around hungry carnivores
  • Fixed missing scar damage effects on dinosaur skin when low on health.
  • Updated carcass gore visuals, bloodiness now accurately reflects amount of food left before turning into a gore mesh.
  • Reduced intensity of eye shine in night vision.
  • Reduced intensity of night vision footprint highlight.
  • Fixed being able to jump / use scent while building nests.
  • Nests can only be placed on dirt or grass.
  • Adjusted dinosaur camera attachment location.
  • Updated camera position for adult Allosaurus.
  • Added camera effect when damaged to better communicate to the player they have been hit.
  • Added the ability to eat small gore meshes for Allosaurus.
  • Overhauled Ceratosaurus entirely. He can't beat up Allosaurus anymore.
  • Added Suchomimus to survival.
  • Added Pachycephalosaurus to survival.
  • Fixed a number of network replication issues.
  • Improved reliability of the AI Manager system.
  • Tweaked network relevancy ranges for dinosaurs & plants to reduce congestion.

    Graphics
  • Shader optimzations to dinosaur skin and grasses.
  • Fixed incorrect skin being applied to Giganotosaurus after growing to adult stage.
  • Added new updated Psittaco idle animation.
  • Psittaco threaten animation no longer plays tail shake sounds when moving.
  • Fixed bite animation for Psittaco not blending properly.
  • Fixed a couple of blood drop particles appearing overly bright
  • Dead dinosaur eyes now appear more cloudy than solid white.
  • Testing a new, more efficient fireflies effect.
  • Fixed the dirt mask on V3 blinding everyone.

    Audio
  • Fixed out of focus positional scaling on a number of sound types.
  • Reduced volume levels on adult Giga vocals.
  • Increased volume of HyperGiga distant sounds.
  • Added longer distance crossfade between near & far hyper vocal sounds.
  • Reimported the Avaceratops sound set higher resolution and with normalized volume levels.
  • Fixed a couple of Ava sound assets being stereo, updated its distant sounds.
  • Made security camera shutter click a little more subtle.

    Isle V3
  • Adjusted "herbi rock" problem area.
  • Updated collisions on giant rocks and cliffs.
  • Adjusted plant amounts that were spawning in problematic areas .
  • Players should now correctly die when they jump into the giant sinkhole of death .
  • Fixed a few swimmable zones extending too far out from their water sources.
  • Fixed large river meshes having oversized collision (can no longer drink dirt)
  • Fixed awkward collisions on docks cargo barge.
  • Adjusted food spawning volumes to have far more plants in deep forests.
  • Added a jungle swamp biome throughout the central areas of v3 and the delta river.

    Thenyaw Island
  • More optimized lighting around volcanic lava areas.
  • Fixed lava volumes not doing damage properly, are now an instant kill.
  • Fixed a massive invisible rock mesh that was blocking the southern coast area.

    User Interface
  • Added skin customization menu.
  • Added some basic hints & tips that show when you first spawn in.
  • Added ability to skip and permanently ignore the current game tip.
  • Added button in Game Settings to reset ignored game tips.
  • Added Game Setting to disable all game tips.
  • Fixed leave group option not working correctly.
  • When a group member is kicked or leaves, the group will disband if only one player is left.
  • Fix for sometimes being able to interact with chat box when escape menu is open.
  • Changed "Name" to "Server Name" on the server browser search options menu.
  • Added support for double clicking servers in the Server List to automatically join.

    Known Issues
  • We have found a critical error in the Giganotosaurus blueprints. He has been temporarily removed from the selectable survival list for ~48-72 hours while he's fixed. This should also solve some of the obscene stat variety that has been seen throughout his lifecycle.
  • The new cerato animations are still very early, and are being improved upon more soon
  • Discovered post-patch: The skin system isn't opening for players, it's being fixed in 0.1.52.2 which is coming in about an hour