Weekly Update – Chapter Select, Bug Fixes, Polish & Increased Tension
[p]This week’s update focuses on quality-of-life improvements, controller fixes, and a step toward increasing tension and threat throughout the caves. [/p][p][/p][p]A big thank you to everyone continuing to share feedback, many of these changes are a direct response to what players have been experiencing.[/p][hr][/hr][h2]New Feature – Chapter Select[/h2]
— Luke,[/p]
- [p]Added a Chapter Select system to the Main Menu
Players who have completed levels can now return to specific chapters without starting a new playthrough.[/p]
- [p]Fixed multiple gamepad navigation issues across menus[/p]
- [p]Fixed an issue where interaction icons were missing in Level 1[/p]
- [p]Fixed the interaction prompt not clearing after interacting with an oil lantern[/p]
- [p]Fixed being unable to interact after placing an offering in Level 9[/p]
- [p]Fixed an issue that made interacting with the lockbox difficult after the first attempt[/p]
- [p]Fixed the VHS overlay not appearing in Level 1[/p]
- [p]Lowered VHS sound effects volume by default[/p]
- [p]Tweaked lighting in Levels 7 & 8 to reduce excessive brightness[/p]
- [p]Adjusted Level 4 water to make it harder to see into[/p]
- [p]Fixed collision issues on the steps in Level 2[/p]
- [p]Made the door rumble, screen shake, and sound more noticeable after completing puzzles in Levels 7, 8 & 9[/p]
- [p]Increased overall tension through subtle lighting adjustments and faint, occasional background audio[/p]
- [p]Updated Shadow People behaviour:[/p]
- [p]They now only appear or disappear when you aren’t looking directly at them[/p]
- [p]Getting too close will cause them to drain some of your light[/p]
- [p]When your light is low, they become faster and more threatening[/p]
- [p]Added more narrative context when interacting with cave paintings[/p]
- [p]Fixed the order of cave paintings so they now present correctly[/p]
— Luke,[/p]