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Weekly Update – Chapter Select, Bug Fixes, Polish & Increased Tension

[p]This week’s update focuses on quality-of-life improvements, controller fixes, and a step toward increasing tension and threat throughout the caves. [/p][p][/p][p]A big thank you to everyone continuing to share feedback, many of these changes are a direct response to what players have been experiencing.[/p][hr][/hr][h2]New Feature – Chapter Select[/h2]
  • [p]Added a Chapter Select system to the Main Menu
    Players who have completed levels can now return to specific chapters without starting a new playthrough.[/p]
[hr][/hr][h2]Controls & Interaction Fixes[/h2]
  • [p]Fixed multiple gamepad navigation issues across menus[/p]
  • [p]Fixed an issue where interaction icons were missing in Level 1[/p]
  • [p]Fixed the interaction prompt not clearing after interacting with an oil lantern[/p]
  • [p]Fixed being unable to interact after placing an offering in Level 9[/p]
  • [p]Fixed an issue that made interacting with the lockbox difficult after the first attempt[/p]
[hr][/hr][h2]Audio, Visual & Presentation Tweaks[/h2]
  • [p]Fixed the VHS overlay not appearing in Level 1[/p]
  • [p]Lowered VHS sound effects volume by default[/p]
  • [p]Tweaked lighting in Levels 7 & 8 to reduce excessive brightness[/p]
  • [p]Adjusted Level 4 water to make it harder to see into[/p]
  • [p]Fixed collision issues on the steps in Level 2[/p]
  • [p]Made the door rumble, screen shake, and sound more noticeable after completing puzzles in Levels 7, 8 & 9[/p]
[hr][/hr][h2]Horror & Tension Improvements[/h2]
  • [p]Increased overall tension through subtle lighting adjustments and faint, occasional background audio[/p]
  • [p]Updated Shadow People behaviour:[/p]
    • [p]They now only appear or disappear when you aren’t looking directly at them[/p]
    • [p]Getting too close will cause them to drain some of your light[/p]
    • [p]When your light is low, they become faster and more threatening[/p]
[hr][/hr][h2]Story & Cave Painting Updates[/h2]
  • [p]Added more narrative context when interacting with cave paintings[/p]
  • [p]Fixed the order of cave paintings so they now present correctly[/p]
[hr][/hr][h2]Thank You & Ongoing Support[/h2][p]Bug fixing and polish is still ongoing, and your feedback continues to guide each update. A huge thank you to everyone who’s played so far, reported issues, and shared their thoughts.[/p][p]Please keep letting me know what works, what doesn’t, and where things can be improved, and if you’re enjoying the game, consider leaving a Steam review as it helps more than you might think.[/p][p][/p][p]More updates soon.
— Luke,[/p]