Otherland - Interesting Places
While traveling through the Otherland network you encounter many zones and locations that are unique. Some are strange, some may seem weird, but they all are something to remember. We want to have a closer look at some of these areas of the game and shine a bit of light on them.
Seen Here
Let's start with a zone that most probably all of you remember: Soul Spirit Well.
This area is one of the three ports in 8Squared that the NeoGrail has been using to transport souls from the simulation to somewhere deeper within the network. It is also the first one you encounter while traveling through the 8Squared simulation.
Bursting with energy it has become a beacon that attracts all sorts of creatures from wights to shaders. This made the entire area deadly and too dangerous without a gun or sword by your side.
What makes the Soul Spirit Well unique from all other ports is that it's being guarded from misuse by a small group of programs that took it upon themselves to protect the simulation.
While building this area our designers tried to approach the concept of a network port in a way that would fit in the medieval setting of 8Squared. Many attempts and concepts led us to the idea of an endless well. Something that wouldn't be strange in a fantasy setting while keeping the idea of something deep, open, dangerous and endless.
Seen Here
Just like the Soul Spirit Well the area known as "The Dumps" had a port that led outside of the simulation. The only difference between those two is that The Dumps' port wasn't protected by anyone and quickly became a beacon for everything you would want to avoid.
Everything that the port attracted after being unlocked quickly turned into a feast for shaders. Eating all they want and evolving without any challenge they started changing the terrain around them to what you see right now.
When we first thought about The Dumps we wanted it to not be a desolate waste where no one would willingly enter, but something in a quick path to that future. Our initial concepts showed a small village caught in a bad place between shaders and their food. However, we wanted something more unique and thus we pushed time forward to what we feel is the outcome of that situation: destruction and death. If you head to The Dumps right now you will see what remains of that village and its inhabitants.
Seen Here
Near the Oyster House zone in the 8Squared there is a small bridge that collapsed many years ago and due to the everlasting war was never rebuilt. This bridge led to a long-forgotten cavern that many dared to enter and never return. There are rumours that the cave was home to a group of bloodthirsty pirates and all their treasures just wait there now to be claimed.
When creating 8Squared we very early decided that we need to have a few zones that will require effort to enter, but are not part of the main "gameplay flow". We called them "hidden" and left them for you, the players, to discover and explore on your own.
Multiple of these zones have already been discovered and you now know that they are accessible only after discovering a hidden quest or interacting with a not-so-obvious object somewhere in the world. The cave near the Oyster House is one of those zones and to enter it you need to rebuild the bridge.
So, what do you think about the zones? Any of these sparked your interest or do you have other favorites?
Soul Spirit Well
Seen Here
Let's start with a zone that most probably all of you remember: Soul Spirit Well.
This area is one of the three ports in 8Squared that the NeoGrail has been using to transport souls from the simulation to somewhere deeper within the network. It is also the first one you encounter while traveling through the 8Squared simulation.
Bursting with energy it has become a beacon that attracts all sorts of creatures from wights to shaders. This made the entire area deadly and too dangerous without a gun or sword by your side.
What makes the Soul Spirit Well unique from all other ports is that it's being guarded from misuse by a small group of programs that took it upon themselves to protect the simulation.
While building this area our designers tried to approach the concept of a network port in a way that would fit in the medieval setting of 8Squared. Many attempts and concepts led us to the idea of an endless well. Something that wouldn't be strange in a fantasy setting while keeping the idea of something deep, open, dangerous and endless.
The Dumps
Seen Here
Just like the Soul Spirit Well the area known as "The Dumps" had a port that led outside of the simulation. The only difference between those two is that The Dumps' port wasn't protected by anyone and quickly became a beacon for everything you would want to avoid.
Everything that the port attracted after being unlocked quickly turned into a feast for shaders. Eating all they want and evolving without any challenge they started changing the terrain around them to what you see right now.
When we first thought about The Dumps we wanted it to not be a desolate waste where no one would willingly enter, but something in a quick path to that future. Our initial concepts showed a small village caught in a bad place between shaders and their food. However, we wanted something more unique and thus we pushed time forward to what we feel is the outcome of that situation: destruction and death. If you head to The Dumps right now you will see what remains of that village and its inhabitants.
Oyster House Cave
Seen Here
Near the Oyster House zone in the 8Squared there is a small bridge that collapsed many years ago and due to the everlasting war was never rebuilt. This bridge led to a long-forgotten cavern that many dared to enter and never return. There are rumours that the cave was home to a group of bloodthirsty pirates and all their treasures just wait there now to be claimed.
When creating 8Squared we very early decided that we need to have a few zones that will require effort to enter, but are not part of the main "gameplay flow". We called them "hidden" and left them for you, the players, to discover and explore on your own.
Multiple of these zones have already been discovered and you now know that they are accessible only after discovering a hidden quest or interacting with a not-so-obvious object somewhere in the world. The cave near the Oyster House is one of those zones and to enter it you need to rebuild the bridge.
So, what do you think about the zones? Any of these sparked your interest or do you have other favorites?