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Otherland - Interesting Places

While traveling through the Otherland network you encounter many zones and locations that are unique. Some are strange, some may seem weird, but they all are something to remember. We want to have a closer look at some of these areas of the game and shine a bit of light on them.

Soul Spirit Well


Seen Here

Let's start with a zone that most probably all of you remember: Soul Spirit Well.

This area is one of the three ports in 8Squared that the NeoGrail has been using to transport souls from the simulation to somewhere deeper within the network. It is also the first one you encounter while traveling through the 8Squared simulation.

Bursting with energy it has become a beacon that attracts all sorts of creatures from wights to shaders. This made the entire area deadly and too dangerous without a gun or sword by your side.

What makes the Soul Spirit Well unique from all other ports is that it's being guarded from misuse by a small group of programs that took it upon themselves to protect the simulation.

While building this area our designers tried to approach the concept of a network port in a way that would fit in the medieval setting of 8Squared. Many attempts and concepts led us to the idea of an endless well. Something that wouldn't be strange in a fantasy setting while keeping the idea of something deep, open, dangerous and endless.

The Dumps


Seen Here

Just like the Soul Spirit Well the area known as "The Dumps" had a port that led outside of the simulation. The only difference between those two is that The Dumps' port wasn't protected by anyone and quickly became a beacon for everything you would want to avoid.

Everything that the port attracted after being unlocked quickly turned into a feast for shaders. Eating all they want and evolving without any challenge they started changing the terrain around them to what you see right now.

When we first thought about The Dumps we wanted it to not be a desolate waste where no one would willingly enter, but something in a quick path to that future. Our initial concepts showed a small village caught in a bad place between shaders and their food. However, we wanted something more unique and thus we pushed time forward to what we feel is the outcome of that situation: destruction and death. If you head to The Dumps right now you will see what remains of that village and its inhabitants.

Oyster House Cave


Seen Here

Near the Oyster House zone in the 8Squared there is a small bridge that collapsed many years ago and due to the everlasting war was never rebuilt. This bridge led to a long-forgotten cavern that many dared to enter and never return. There are rumours that the cave was home to a group of bloodthirsty pirates and all their treasures just wait there now to be claimed.

When creating 8Squared we very early decided that we need to have a few zones that will require effort to enter, but are not part of the main "gameplay flow". We called them "hidden" and left them for you, the players, to discover and explore on your own.

Multiple of these zones have already been discovered and you now know that they are accessible only after discovering a hidden quest or interacting with a not-so-obvious object somewhere in the world. The cave near the Oyster House is one of those zones and to enter it you need to rebuild the bridge.

So, what do you think about the zones? Any of these sparked your interest or do you have other favorites?

CRAFTING

Hello everyone!

Not so long ago we posted a series of posts about how crafting works on our Facebook page. We recognize that not everyone follows us on that platform and thus we present you with the same crafting guide here.

SCHEMATICS

To craft any item in Otherland, you will first need to find a schematic. Schematics can be gained through various activities (challenges, area quests, dungeons, etc.) or they can be bought from vendors.
Once you have a schematic you can use it to add it to your schematics list. Once added it will be available forever and can be used as many times as you want.


SOMA FORGE

To really start crafting you need to visit a SOMA Forge. These can be found in Lambda Mall and many other locations across all simulations. Interacting with the SOMA Forge NPC or the station itself will open the crafting window.


CRAFTING

In this part we will focus only on the "Crafting" tab. Every crafting process is started by selecting a schematic from the list on the left side of the window. Once selected the main crafting window will change, showing you the icon and quality of the item being crafted. Keep in mind that the quality of an item is defined by the quality of the schematic you found.

Next you will need to select if you want to craft a normal item or just a disguise. A disguise is an item that has no stats and will override your current equipped item with its looks while the stats of your equipped item remain. To craft a disguise, simply tick the "Disguise" option and place a disguise token from the in-game shop.

If you however want to craft an item that will boost your power, you will first need to specify what level should the item require. This will define the SOMA you will need to spend as well as how high the stats of the item will go.

After selecting the item level we suggest you specify what stats you are interested in. Select the primary stat, the secondary one (different than the primary) and choose between a offensive or defensive item (defensive items focus on stats that boost your survivability while offensive ones focus on damage and healing power).

Once all of this is done you can now choose how much SOMA you wish to spend on the item. The more you spend the more powerful the item will become. Keep in mind that the SOMA you will need depends on the level you selected. The final SOMA requirement is shown right below the bar.
There is one thing you need to remember when spending SOMA: the bar you are manipulating right now has a highlighted area. We call this the "Critical zone". Spending so much SOMA will make it possible to have a critical success on crafting, which boosts the item power greatly, but it also makes it possible to fail crafting the item, which in turn results in losing all the SOMA invested while not gaining anything in return. The critical and fail chance values are shown at the bottom of the window.

One thing to consider before crafting is using boosters. These can be bought from the "Get Lucked Up" shop in Lambda Mall and they will make it easier to get more powerful items.
Finally, when all of this is done, you can click the "Create" button and within seconds your new item will appear in your inventory.


RECODING

Recoding allows you to redefine the stats of any crafted item. After opening the tab simply place the item inside, throw in any number of Recode tokens (that you buy from the in-game shop) and select the stats you would wish to have on the item.
Remember that each change (primary, secondary and tertiary) requires a separate token.


DECODING

Decoding allows you to place any crafted items you no longer need and dissolve them back into SOMA.
The SOMA you get back is based on the items level and rarity, but you will always get less SOMA than was required to create the item.


MODDING

When crafting an item, you might have noticed that some of the items have a blue, red and/or yellow bar under their names. These bars are mod sockets.
If you have an item with sockets you will first want to go to the "Lots of Slots" vendor in Lambda Mall and see what crystals you can place in these sockets.

When you have the crystal you like, open the Modding section of the SOMA Forge, place the item in there and place a crystal in the socket. Doing so will increase the stats of the item.

Keep in mind that once you place a crystal into an item, it can only be removed using a Crystal Removal (from the in-game shop). Placing a new crystal in a socket before removing the old one will override the crystal already there, meaning the old crystal will be destroyed.


SOMA

There is a total of eight types of SOMA each represented by a different color: Black, Green, Blue, Cyan, Violet, Orange, Yellow and Red. Each SOMA type is used for crafting items of a higher item level (with Black SOMA being the lowest).

SOMA can be gathered in two ways: as drop from enemies or from SOMA Seeds.
When it comes to killing enemies, the SOMA you gather from them is going to be the color required to craft items on their level (for example a level 30 enemy will drop mostly Blue SOMA, but also a bit of Green and Black SOMA). However, you need to keep in mind a few modifiers to that rule:
  • Enemies of "minion" difficulty will always drop SOMA of a lower level than they are.
  • Enemies harder than "elite" will drop SOMA of a higher level.
  • Enemies of "boss" difficulty will have a chance to drop twice as much SOMA.



SOMA SEEDS

SOMA Seeds, as the name implies, is an item that can be used to grow SOMA. To have it grow you will first need to gain access to a U|Space room called the "SOMA Lab". While adventuring through Otherland you already got your first lab so that shouldn't be an issue for anyone.
After entering the SOMA Lab you will notice a set of consoles that are waiting for you to place SOMA Seeds inside. These seeds can be found in our in-game shop.

Once planted SOMA Seeds will slowly grow. The time it takes for it to fully bloom and give you SOMA depends on the type (color) of SOMA you select.
We didn't intend to make the SOMA Lab a main way to gain SOMA, but a passive way of earning it while offline or adventuring in different places. If you want to earn some SOMA while on vacation or enjoying different activities the SOMA Lab is the thing for you.

That's it, crafting in Otherland in a nutshell. We hope this article will prove useful to those players who still have questions about crafting items in the game and how to obtain SOMA.