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Alpha Update 0.3.5

We're happy to release our first update for 2017! This update is primarily bug fixes and enhancements with a few small features sprinkled in.

New Features
Dynamic Squadron Dialog - Squadron leaders will now inform you if they spot hostile fighters on your tail.
Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon.
Screen Space Ambient Occlusion - Provides enhanced shadow details
New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage.
Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally.

Enhancements
  • Cluster Munitions have been overhauled, are now significantly more effective due to increased quantity and explosive radius
  • Third person camera has been rewritten to solve issues with manual rotation and strange follow behavior
  • Animated landing gear, will automatically deploy/retract when appropriate
  • AI aiming precision improvements
  • AI will better compensate for target leaders
  • Space elevator now has collision geometry
  • Many objects now have Level of Detail meshes to improve performance
  • Shadows now have dynamically calculated cascades, significantly improves shadow quality close to all cameras
  • Added a quick cutscene to Tutorial to introduce the mission
  • New Arkin turret models
  • Added damage areas to TDF ship thrusters, because at some point someone will complain this feature is missing
  • Improved HUD missile warning system to handle multiple missiles


Bug Fixes
  • Fix some billboard issues with volumetric lights
  • Fix possible checkpoint reload issue in Tutorial
  • Switched back to correct skybox in Border Raid Pt.2
  • Fixed some issues with AI and GOExtension targeting registering, should stop too many AI engaging a single target
  • Fixed instances of Reset function conflicting with MonoBehaviour
  • Fix darkness in customization hangar caused by broken SSAO
  • Fixed pause menu issues with Confirmation Dialog and pressing ESC
  • Tweak Border Raid Pt.3 layout to properly align with incoming warp vector
  • Fix directional light shadows in Level01_03
  • Add hangar ambient light control to stop scene ambient bleeding in
  • Fix hangar launch prompt appearing after docking
  • Disable in launch tunnel to stop superfluous warnings
  • Updated TDF Capital with launch tunnel alignment fixes
  • Fixed hard lock radius not updating correctly
  • Double pause for audio to stop coroutine audio leaks
  • Fix for not being able to switch cameras after cutscenes
  • Increased far camera ranges to avoid clipping distant geometry
  • Fixed issues with tutorial and main menu mission select
  • Tweak weapon input handling to better handle pausing