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50k copies sold! Future plans for Outhold

[p]It's now been exactly one week since we launched Outhold, and the response has been beyond what we could have ever expected. We're happy to announce that we've now sold 50,000 copies of the game! [/p][p][/p][p]As we're closing in on the holidays and the end of the year, we will be going on a break to spend time with our families. We'll still keep an eye on the balance of the game and any bugs that need to be fixed, but don't expect any bigger updates for the rest of the year. We do however have plans for future updates to the game in early 2026. [/p][p][/p][p]While it's too early to promise anything concrete so far, we can share what we have in mind at this point.[/p][p][/p][h3]More levels and content[/h3][p]While we intended Outhold to be a short and sweet experience, it hasn't gone unnoticed that a lot of you are craving for more. We've started brainstorming on ideas to extend the regular mode further with more levels, upgrades, and even new towers. We're also exploring what potential alternative game modes could end up looking like. Whatever we end up deciding on, it would come as a free update to the game.[/p][p][/p][p]Please let us hear your suggestions and ideas that you would love to see added to the game! [/p][p][/p][h3]Mobile Ports[/h3][p]One of the more common points of feedback we hear from people is that Outhold looks like a perfect fit for mobile. And we agree! [/p][p][/p][p]Our plan is to start looking at how a mobile version might work. Here's what you should be able to expect:[/p]
  • [p]The mobile version will feature the same content as the Steam game, but with adapted UI and UX to fit smaller screens and touch input. [/p]
  • [p]The monetization will be as straight-forward as possible. The options we are considering are:[/p]
    • [p]Charge a fixed price upfront and you get the full game.[/p]
    • [p]You get to play the first 3 levels for free, and are then prompted to pay to unlock the whole game.[/p]
    • [p]You can experience the full game for free with ads, or pay to get rid of them.
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[p]In all three cases the purchase price would be the same, so it's mostly a question of trying to match what players are expecting from a game like this on mobile. [/p][p][/p][h3]Happy new year 🎉[/h3][p]Thank you all for making us end 2025 on such a high note as our tiny indie game studio. We wish you all wonderful holidays and a happy new year![/p][p][/p][p]/ Joel & Robin[/p]