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Outhold News

Update v0.2.1 - Localization

[p]The demo has just been updated to version v0.2.1, removing the 20 000 token limit and adding localization for the following languages:[/p]
  • [p] French[/p]
  • [p] Italian[/p]
  • [p] German[/p]
  • [p] Spanish[/p]
  • [p] Japanese[/p]
  • [p] Korean[/p]
  • [p] Polish[/p]
  • [p] Portuguese (Brazil)[/p]
  • [p] Russian[/p]
  • [p] Simplified Chinese[/p]
  • [p] Traditional Chinese[/p][p][/p]
[p]Additional smaller changes below: [/p]
  • [p]Fixed an issue with the "Refund All" button not appearing when it should.[/p]
  • [p]Fixed an issue where damage numbers would not always appear.[/p]
  • [p]The "Aftershock" (bonus damage on shocked enemies) upgrade now correctly branches from the "Lingering Shock" (increased stun duration) upgrade.[/p]
  • [p]Updated colors to make it clearer which upgrades nodes have been maxed out.[/p]
[p][/p][p][/p]

Update v0.2.0 - New Towers

[p]The demo has just been updated to version v0.2.0, introducing two new tower types (Fire and Lightning), tweaked colors and visuals, and rebalancing across the board. [/p][p][/p][p]This update comes in preparation for the October Next Fest, which we will be participating in. We've also updated our capsules and key art for the game on Steam! [/p][p][/p][p]Due to the balance changes in this patch, we've gone ahead and reset the leaderboards. [/p][p][/p][p]Full changes below: [/p][p][/p]
  • [p]The colors and visual style has been updated [/p]
  • [p]Added a Fire Tower and related upgrades[/p]
  • [p]Added a Lightning Tower and related upgrades[/p]
  • [p]Rebalanced a number of upgrades, and added new ones to existing builds[/p]
  • [p]Arrow Towers will now avoid targetting enemies that are already about to be defeated[/p]
  • [p]Allow toggling between spent / total and unspent / total token displays, by clicking on the token list[/p]
  • [p]Added automatic crash reporting[/p]
  • [p]General performance improvements [/p]
  • [p]Upgraded the engine to Godot 4.5[/p]
[p][/p]

Update v0.1.2 - Bug Fixes

[p]Another small bug-fix patch: [/p][p][/p]
  • [p]Fixed a bug where you were able to start level 3 before completing level 2[/p]
  • [p]Fixed a text formatting issue with the "Last Stand" upgrade[/p]

Update v0.1.1 - Bug Fixes

[p]Just a quick follow-up update on v0.1.0, fixing some bugs: [/p][p][/p]
  • [p]The build challenge on level 2 should now be able to be completed [/p]
  • [p]The window size should not reset when opening the in-game menu[/p]
  • [p]Bumped the maximum number of collectable basic tokens to 20,000[/p]

Update v0.1.0 - Rebalancing, new challenges and upgrades, leaderboards

[p]The demo has just been updated to version v0.1.0, which introduces a huge amount of new additions and changes. This includes a couple new challenges on the existing levels, a few new build archetypes (including a new tower), and redesigned mechanics.[/p][p] [/p][p]If you've already completed the demo once, we highly recommend giving it another playthrough to experience everything new. There are also leaderboards you can compete in for fastest initial level completion times. [/p][p][/p][p]Due to these big changes, we've unfortunately had to reset all save files, so any current progress will be wiped. We will do our best to not have to do this again in the future, and our plan is to let progress from the demo carry over to the full game (with some limitations on amount of tokens that you can bring with you). [/p][p][/p][p]Here's a list of changes in this patch:[/p][p][/p]
  • [p]The upgrade tree has been redesigned in various ways, and now includes "Milestone Upgrades" that stay enabled once a certain threshold of tokens has been reached. [/p]
  • [p]A new type of challenge can now be unlocked, which gives you a unique objective to complete in each level. [/p]
  • [p]Added a speedrun mode that can be enabled in settings. While this is active, the game will keep track of your total playtime for your current save, and you can compete against other players on the leaderboards to get the fastest initial completion time of each level.[/p]
  • [p]The Early Spawn mechanic has been changed to be more intuitive and also more rewarding when used tactically. [/p]
  • [p]A new Vulnerability status has been added.[/p]
  • [p]A new "Burn" build archetype has been added to the upgrade tree.[/p]
  • [p]A new "Bank Tower" can now be unlocked in the upgrade tree.[/p]
  • [p]The Slow Tower is now called Pulse Tower, and has a couple of new upgrade branches to specialize into. [/p]
  • [p]Added elite and boss versions of the Runner (triangle) enemy.[/p]
  • [p]Added collection of anonymous gameplay data to help us balance the game. You can opt-out of this in the main menu, and we plan to remove this once we feel happy with the balancing.[/p]
  • [p]Various visual, UX, and performance improvements.[/p]
  • [p]Added some graphic options, and the option to disable the custom cursor.[/p]
  • [p]Added macOS support.[/p]
[p][/p][p]We hope you enjoy this latest update, and don't be afraid to share any feedback you have in our Discord![/p]