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Fallout 4 News

“It’s actually gone a lot better than we thought it would” Fallout: London dev talks the massive mod's release and what the team's doing to sort all those pesky bugs

Massive Fallout 4 mod Fallout: London has had a launch filled with plenty of technical teething issues that have impacted a lot of players’ attempts to delve right into Ol’Blighty right out of the gate.

While there have been some steps you can take to make the mod crash less often, Team FOLON is planning on making sure that process is a lot more convenient for those who might not be used to trawling Nexus Mods or messing around with files.

As part of a recent interview with VG247, which you’ll be able to read more of here over the next little bit, Fallout: London project manager Dean ‘Prilladog’ Carter outlined what things have been like for the team since release, and the plans it has to rectify the mod’s technical hiccups.

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Fallout: London devs are working on a 'HUGE' patch, offering 'dedicated 1-on-1 troubleshooting sessions' to help players with installs and crashes




mbitious full conversion mod Fallout: London finally arrived late last month, and it's a "truly impressive modding achievement" according to our own Joshua Wolens—and he'd know, he lives in the UK and has an accent and everything. The mod can also be a bit difficult to get running smoothly at the moment, unfortunately. As Joshua also said, "it crashes smoother than any Bethesda game I've played."..
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New Fallout 4 mod gives it the action FPS overhaul it sorely needs

On the whole Fallout 4 holds up incredibly well. The shooting is tight, the Commonwealth is still fresh almost a decade later, and the modding community always gives us something new to play with. Every time I revisit Fallout 4 though, I'm reminded how much better the movement of other games is. Titanfall 2, Severed Steel, and Halo Infinite all boast incredible movement systems held together by a slick sliding mechanic, leaving Bethesda's RPG lacking on a return visit. Not anymore though, as a legend of the Fallout 4 modding scene has just released an entirely modular movement overhaul, and yes, it includes sliding.


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Edward Storage is cool, but Fallout: London has one bit of satire that arguably feels a bit out of place, and a new mod does away with it

In the time I've spent with it so far one of my favourite things about massive Fallout 4 mod Fallout: London are its fun little parodies and jokes about iconic UK brands and staples. However, there's one parody company you'll find throughout post-apocalyptic England that I'd argue doesn't feel like it fits in as well as others, and I'm clearly not alone, as there's already a mod to swap it out.

If you've yet to play much of London, or are holding out until the fixes for the technical issues that've plagued a lot of people's time with it since release have been deployed, it's full of the exact kinds of parodies of real-world products and things that we've come to expect from Fallout. This time, it's just that we're getting Ion Brew in place of Irn Bru, rather than Nuka Cola in place of the Coca variety.

While I love that, and the likes of Edward Storage - that's Team FOLON's version of iconic British trucking company Eddie Stobart, whose uniquely named lorries I have fond memories of getting way too jazzed up about seeing during family roadtrips as a child (this isn't my real backstory, I was actually raised by a Yeti in the mountains of Tibet) - there's one parody brand in the mod which feels a bit out of place.

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Yup, The Fallout TV show fed Fallout on Game Pass a pretty huge dose of Buffout, Microsoft CEO confirms

Amazon's Fallout TV show has rightly earned about nine million plaudits since it came out, and the latest comes from Microsoft CEO Satya Nadella. During a call outlining the company's latest batch of financial numbers, we've learned the extent to which the show boosted the player counts of Fallout titles on Game Pass.

Touching on the show, which recently recieved a bunch of Emmy nominations and was renewed for a second season faster than you can bring up VATS, Nadella revealed (thanks, IGN) that "hours played on Game Pass for the Fallout franchise increased nearly 5x quarter-over-quarter" following the show's arrival.

While we already knew that Walton Goggins and Ella Purnell running around California had done wonders for the amounts of folks delving back into Fallout 4, Fallout 76, Fallout New Vegas, and their predecessors, Microsoft hadn't previously outlined the effect it'd had on Game Pass specifically.

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