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This Fallout 4 mod is the ultimate Doctor Who RPG

There's a Fallout 4 mod that basically turns Bethesda's open-world game into the ultimate Doctor Who experience, and it's just been remastered and re-released - or, should we say, "regenerated".


The 'Fallout Who' mod adds a fully functioning TARDIS - along with a massive interior section that proves it's bigger on the inside - and a mystery to solve, as players have to travel to Sanctuary and find the broken pocket watch hidden in the cellar - which fans of the show will recognise from the David Tennant story 'Human Nature'.


We won't spoil the story, but following the questline will presumably lead to the players encountering the TARDIS and being able to explore it - and travel in it. Given the state of most Doctor Who games, just being based on Fallout 4 means that this mod instantly becomes the ultimate Doctor Who RPG game. There's even a sonic screwdriver that players can craft as a weapon, of sorts, and you can choose a variety of different styles.


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Fallout 4 mod replaces Pip-Boy with itty bitty diary




It's easy to spot a Vault Dweller in the wasteland—just look for the big, clunky computer strapped to their forearm. But if you've played through Fallout 4 a few times and want to look at something different when you check the map or organize your inventory, or if you want to roleplay a character who never lived in a Vault, here's a fun new option...
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What if: Fallout 4 got a roguelike mode?

In case you didn't see the news, Hitman 3 is getting a roguelike mode. It sounds like the perfect fit for the trilogy: a more challenging remix of targets and sandboxes from all three games, with meaningful progression and proper consequences if you fail a mission. You earn better gear as you murder your way through idyllic vineyards, grandiose country houses, and Berlin techno raves, which you can store at your safehouse for use in subsequent assignments. However, if you die during a mission or your target escapes, then any gear you took with you is gone for good.


It's a genius mash-up of ideas. But it's got me thinking about other games that could benefit from roguelike elements, and as a long-time Fallout fan it hasn't taken long for the pieces to click together. So, what if Fallout 4 got a roguelike mode?


One of the enduring frustrations with Fallout 4 is that, despite having such a robust building system, there's very little to actually do in each settlement once they're all set up how you like them. There are vendors you can trade with and you'll routinely have to travel around the Commonwealth bailing settlements out of trouble, but when everything's running smoothly there's really no reason to hang around the villages and homesteads you've helped establish. Similarly, once you've cleared out every vault, raider hideout, and historic landmark on the map, your best bet for replayability is to start modding or begin a fresh save.


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Fallout TV series moves forward with Westworld co-creator Jonathan Nolan directing

One of Fallout 4's best mods has got a "DLC-sized expansion"

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The Fallout series has taken players through the post-apocalyptic remains of Washington D.C., Vegas, California, Boston, and the hills of West Virginia, but there are still so many places it hasn't gone. You can’t lie on Miami Beach and get a (radioactive) tan, visit the top of Seattle’s Space Needle, or enjoy the pre-Bethesda Fallouts in full 3D glory. But modders are working to change that...
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Amazon's Fallout series begins production this year




The Fallout TV series is finally on its way as Amazon Prime Video announces several key roles for the project. Directors, showrunners, and production teams are coming together to finally bring Bethesda's wasteland to life on the small screen...
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