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Fallout 4 review - building character

Fallout 4's world is full of survivors and scavengers desperately clinging on for dear life. Using the remains of technologies from the past, they bolt things together to create machines that are just about improvements on what came before, and that's considered progress. In many ways, that's also Fallout 4.


While there's a brand new engine rumbling beneath its newly painted bodywork, the pieces that fit together to make this behemoth of a game are distinctly familiar. There are a few new features that stand out like shiny chromed components, but from moment to moment Fallout 4 feels like its two modern predecessors: vast, packed, quirky, and held together with nails and duct tape. Fallout. Fallout never changes.


Fallout 4 transports us to Boston, 200 years after nuclear war devastates the United States. In a new move for Fallout, the prologue shows us pre-war America in its 1950s-style retro-future glory. It's here that you'll be introduced to your character: a husband or wife who has recently started a family, and has hopes and dreams still to live. The diverse character creator lets you craft your face in the bathroom mirror, before quickly whisking you to the underground Vault 111 because pesky nuclear war breaks out.


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Todd Howard says Fallout 4 nearly had a "BioShock style" underwater vault


One of my favourite things about the Fallout series is learning what weird and wonderful experiments took place in its vaults. There was the one where everyone lived in a VR simulation, another testing cryosleep, as well as one where a panther was let loose. The developers had more plans for these bomb-proof bunkers that never quite made it into the games though. Bethesda director Todd Howard revealed last night that Fallout 4 almost had an underwater vault with a giant octopus, which sounds slightly terrifying.


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You can visit New Vegas again in a Fallout 4 mod

What happens in New Vegas stays in New Vegas, they say, though New Vegas itself will not stay in Fallout: New Vegas. A new mod named Project Mojave is attempting to recreate a lot of the post-apocalyptic Sin City and surrounding areas as a Fallout 4 mod, and you can play the first slice now. But to manage your expectations: it is not an attempt to recreate Obsidian Entertainment's game Fallout: New Vegas inside Fallout 4.


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This mod brings Fallout New Vegas to Fallout 4

The new Project Mojave mod for Fallout 4 is out now, and what it does is bring the world of Obsidian's Fallout: New Vegas to the more updated engine - featuring a remake of roughly a quarter of the game's map, including the New Vegas strip and "three functional casinos".


Of course, we've seen mods that attempt to put previous series titles into more modern engines before - most notably the likes of Skyblivion and Skywind, which are both probably still years away, despite reports to the contrary. However, the only real attempt to put Fallout: New Vegas into Fallout 4 seems to have fallen by the wayside.


Fallout 4: Project Mojave, however, is out now and can be downloaded at Nexus Mods (thanks, DSOGaming). It's only "an early access look" that includes the lower half of the Mojave Wasteland map, but does feature the iconic Vegas Strip - as well as the ability to build three functional casino games to play on the strip.


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Fallout 4 mod Sim Settlements 2 gets a "DLC-sized expansion" this fall

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Fallout 4 mod Sim Settlements 2 gets a "DLC-sized expansion" this fall

One of the best Fallout 4 mods around is getting a hefty new update later this year, the team behind Sim Settlements 2 has revealed. The aptly named Sim Settlements Team has posted a new trailer unveiling a "DLC-sized expansion" to the mod, which will feature Fallout 4's ruthless mercenary Gunners as a "fleshed-out faction" - and it's due to arrive sometime this autumn.


Called 'Gunner Outbreak', the new mod expansion's trailer gives a good flavour of what's to come, introducing us to the kinds of people and places we can expect to see (embedded below for you to check out). We see the ominous arrival of Captain Wes and his crew of Gunners at a thriving settlement, with the fearsome leader declaring that it's now under his faction's control, with some threats dished out at its poor populace to keep them in line. Eek.


While we only get a feel of the mod expansion's storyline in broad strokes in the clip, it looks like it'll see a group of rebels band together in the wake of the Gunners' arrival. There's brand-new - and impressive - voice acting featured, along with a bunch of other new content to dive into. The mod adds "new disease mechanics, multiple large questlines, and a brand-new game mode where you establish your own faction headquarters", the clip's description explains.


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