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Fallout: Vault 33 just won an Emmy, but what is it?


While it might not be the awards you were expecting, the Fallout show has in fact won a couple of Emmys.


Not that many people had doubts, but the Fallout show is now Officially Good, at least if winning an award from a long-running awards body is the thing that determines such a thing. It was the 76th annual Emmys last night, where a whole bunch of awards were given out to, mostly, Shogun (it took home 14 all in all, a record breaking total). But the incredibly popular Shogun wasn't the only show to win awards, it couldn't win them all after all, and everyone's favourite video game adaptation this year (it was never going to be you, Borderlands movie), took home two of them!


The first is one you probably won't even be aware of as a category, which is Outstanding Music Supervision, an award that goes to the very specific role of music supervisor, who is someone that picks out any licensed music a show uses. Had no idea such a role existed but hey, there were some great picks in the Fallout show, so kudos! The other award was in the Outstanding Emerging Media Program category for Fallout: Vault 33 specifically, which is an award given to shows that further enhances the show with behind-the-scenes looks, story and character extensions, engaging its audience in interesting ways - essentially all the extra stuff that just winds up online these days (RIP DVD extras).

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Fallout co-creator Tim Cain believes that criticising capitalism was "never the point" of the series, it's actually just the whole war never changing thing

Is Fallout supposed to make you think about society? I'd argue that, at its best, it is, with capitalism being an obvious candidate to explore, given the mainline series' unflinchingly corporate American atomic age-inspired setting and the whole resource war that led up to the bombs being dropped. Though, according to co-creator Tim Cain, that isn't the central crux of Fallout theme-wise.

The veteran developer has said as much in a comment (thanks, PC Gamer) on the latest video posted to his YouTube channel - which I'd definitely reccomend checking to pretty much anyone who's interested in games and how they get made - as part of a response to a fan asking for his thoughts on reading Fallout "as a critique on capitalist/corporative greed (Vault-Tec and others) and on excessive militarization".

"Critique of capitalism was never the point of Fallout," Cain wrote, "In fact, the game went out of its way to mention that other countries like China were also behaving terribly. If anything, Fallout is a comment that war is inevitable given basic human nature." So yep, the whole war never changes line that, rather ironically, is more of a corporate slogan than anything else nowadays.

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Fancy spicing up Fallout: London with some Baldur's Gate 3-style randomness? Team FOLON's now put out a dice roll add-on that'll help you unleash chaos

Team FOLON, Fallout: London’s creators, have long been open about their desire for people to create mods that put fresh twists on or add stuff to their massive mod, and they’ve now done a bit of leading by example in that regard, with a mod that injects some chaos into your playthrough via Baldur's Gate 3-esque dice rolls.

After all, it’s not like British culture and the established dangers of the post-apocalypse are already enough to keep you on your toes as you explore the mod’s massive wasteland.

The mod in question is the brainchild of Jordan ‘SunnyDelight’ Albon, Team FOLON’s lead 3D artist. They’re clearly a bit of a TTRPG fan, since their creation - dubbed ‘NAT20’ adds a massive twenty-sided dice to your character’s inventory that they can take out and activate to roll for random outcomes.

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Fallout: London sets a new record by becoming the 'fastest redeemed game ever on GOG'




War isn't the only thing that never changes. Fallout fans never change either: they're always ravenous for more Fallout games. As proof you need look no further than Fallout: London, the wildly ambitious full conversion mod for Fallout 4 that exports the irradiated wasteland from the US and imports it into England. The mod was released on July 24, and players pounced on it with such ferocity that it immediately set a new record on GOG...
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"We had ridiculous scenes happening" Fallout: London's devs had to ditch rideable horses and bikes because they wouldn't stop flying up buildings

Fallout: London’s massive, but naturally there’s still some stuff that didn’t quite make it into the Fallout 4 mod. For example, in addition to the whole cut Wild Card questline that’ll be arriving in a future update, the team had a go at making rideable horses and bikes.

Yep, if you’ve not run into Fallout: London’s Sleipnir - eight-legged post-apocalyptic horses which look just as terrifying and goofy as they sound - there were once plans to let you clip clop about the capital on one of them. Sadly, the mutated broncos shared a bit too much DNA with their Elder Scrolls cousins to make them worth keeping in.

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