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Fallout 4 News

Some of Fallout: London's modders have their sights set on full-on game development following release

Some of the modders behind the massive Fallout: London project will be looking at moving into the world of fully-fledged game development following the mod’s release in April.

If you’re not familiar with it, Fallout: London is a massive Fallout 4 modding project that’s set to let you leave The Commonwealth and explore the ruins of the English capital. It’s been in the works for a few years now, with the team behind it having offered plenty of sneak peeks at the interesting factions and locations it features.

In a recent interview with Dualshockers, which also touched on how the mod will differ from the base version of Fallout 4, Fallout: London project lead Dean ‘Prilladog’ Carter and lead 2D artist Emily ‘Saffron-rice’ Kemp offered a bit of insight as to what the future could hold for the group once the mod is released in April. Sadly, there reportedly aren’t any plans to create any expansions for Fallout: London after it goes live.

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Fallout: London learns from Fallout 4's biggest mistakes, aims to serve as "icing on the cake" for the game

Fallout: London fixes and revamps some aspects of the base version of Fallout 4 that players criticised, in order to try and ensure the mod serves as the “icing on the cake” for the game.

If you’re not familiar with it, Fallout: London is a massive modding project that’s set to let you leave The Commonwealth and explore the ruins of the English capital. It’s been in the works for a few years now, with the team behind it having offered plenty of sneak peeks at the interesting factions and locations it features.

Some of the big changes are the ditching of a voiced protagonist in favour of a silent one and the inclusion of more skill checks in conversations, both of which will no doubt go down a storm with fans of New Vegas and the older titles in the series. You can also look forward to a number of more subtle, but very useful tweaks, like the addition of animations from modder Neeher that allow your character to climb ladders and swim in a more realistic fashion.

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Fallout: London learns from Fallout 4's biggest mistakes, aims to serve as "icing on the cake" for the game

Fallout: London fixes and revamps some aspects of the base version of Fallout 4 that players criticised, in order to try and ensure the mod serves as the “icing on the cake” for the game.

If you’re not familiar with it, Fallout: London is a massive modding project that’s set to let you leave The Commonwealth and explore the ruins of the English capital. It’s been in the works for a few years now, with the team behind it having offered plenty of sneak peeks at the interesting factions and locations it features.

Some of the big changes are the ditching of a voiced protagonist in favour of a silent one and the inclusion of more skill checks in conversations, both of which will no doubt go down a storm with fans of New Vegas and the older titles in the series. You can also look forward to a number of more subtle, but very useful tweaks, like the addition of animations from modder Neeher that allow your character to climb ladders and swim in a more realistic fashion.

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DLC-sized mod Fallout: London gets a fitting new release date close to the Fallout TV series’ arrival

Fallout: London, the massive modding project that’s set to let Fallout 4 players explore the ruins of the English capital, has had its release date pushed back to April 2024.

If you’re not familiar with it, Fallout: London has been in the works for a few years now, with the team behind it having offered plenty of sneak peeks at the interesting factions and locations it features. However, having previously been pushed back to avoid clashing with Starfield, the mod has now been delayed until this upcoming spring.

In a statement posted to social media, the team behind Fallout: London confirmed that it’s now set to release on April 23, 2024, a date which is pretty fitting, given that it marks St George’s Day, a celebration of England’s patron saint. As outlined in the statement, it also happens to line up pretty well with the arrival of Amazon’s Fallout TV series on April 12, making the month a pretty packed one for Fallout fans.

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Fallout 4's intro is both the most ambitious and the most flawed of any Bethesda game—and it feels like Starfield learned all the wrong lessons from it




staggering eight years ago, Fallout 4 was released. Its developer, Bethesda, made the swap back to the rusty post-apocalypse after having launched what would become one of the most influential open-world RPGs of all time, Skyrim, just three years before. In many ways, Fallout 4 is a sequel to both Skyrim and Fallout 3. It refines the expansive structure of the fantasy setting by rooting it in the familiar, real-world locations of the ruined American setting. And it begins before the bombs are dropped, in an intro sequence that whiffs an attempt to ground your character in its fascinating world...
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