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Fallout 4 News

Fallout: London's first big patch stops you from cheekily hacking the John Bercow bot, and makes trying to pet the mangy foxes a bit less lethal

The first big patch for Fallout: London has now arrived and is full of fixes for the various technical teething issues which afflicted the launch version of the mod, just as Team FOLON had said it would be.

This should mean you’re finally able to drop into Blighty without having to worry about running into as many annoying gremlins as we did while reviewing the massive mod. Fallout: London’s definitely worth braving some crashes and bugs for, but hopefully this update’ll mean you’ve got way less of that to worry about.

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What's next for the devs behind Fallout: London? "Hopefully" opening their own indie studio - after they add a few more quests and fix some bugs, of course


Fallout: London has been a big hit with fans, and it sounds like the team that made it wants to stick together to make their own games.


It was a long time coming, but the highly anticipated mod Fallout: London finally came out last month, and it's been incredibly well received so far, including by our own Mark who reviewed the DLC-sized mod and gave it four out of five stars. Of course, despite still having to deal with various bugs, and promising more content further down the line, the Fallout: London team has plans beyond its massive mod. The mod's project lead Dean Carter recently spoke with the BBC about the aftermath of the project, discussing the team's feelings on having released it, and what's next for them (thanks, PCGamesN). Quite notably, Carter shared that they will "hopefully" go on to make their own indie studio so they can pay the bills.


Carter explained that "as much as I love the fact that this is a free project - that we can offer this thing for free for all the community - free doesn't pay our bills." He went on to say, "What has been great for us is that a lot of people who have really enjoyed [Fallout: London] have donated to us, and we're channelling that into Team Folon, which is what we're going to be moving into. We should hopefully launch our own indie games company which will allow us to come up with our own ideas, create our own games, and work… without having to speak to anyone above us, such as Bethesda, or anything like that.

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Fallout London's success pushes its devs to form a new indie studio

Following the hype of the Fallout TV show, the exceptionally ambitious Fallout London mod for Fallout 4 has been an incredible hit. In fact, Fallout London broke records with over 500,000 downloads in its first 24 hours alone. Due to its success, developer Team FOLON has revealed it's looking to become an indie studio.


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Full Fallout 1 remake mod for Fallout 4 has a demo out now, because there simply aren't enough cool Fallout things to play at the moment

Right, so, as you know, us Fallout fans have been really hard done by when it's come to modders and companies doing things with this series we like so far in 2024. It definitely isn't like we've had a Fallout TV Series, Fallout 76 things, and most recently Fallout: London's release, all giving us Fallout stuff to do.

Well, if you've still got room in your schedule for more Fallout stuff, I've got some good news. The modding team behind Fallout: Vault 13, a project dedicated to remaking the very first Fallout game as a Fallout 4 total conversion mod, has just delivered the demo it'd previously told us all to look out for once the summer hit.

To play the demo, you'll need to head on over to Nexus Mods, where you'll find it under exactly the name you'd expect 'Fallout Vault 13 - Demo'. The team says it's "being released as an early access preview to gather feedback from players".

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"Who lets you into the cool kids club?" Fallout: London's project lead on Bethesda's Creations and the ever-controversial issue of paying for mods

Paying for mods. If you’ve ever said those three words to anyone who plays games or makes mods for them, odds are you got a pretty strongly held opinion in response, or at least an acknowledgment that - as many Facebook relationship statuses say - it’s complicated.

With Bethesda’s latest attempt at creating a system designed to facilitate such a thing having proven pretty much as polarising as its predecessors, we recently asked Dean ‘Prilladog’ Carter, project manager of the massive and free Fallout 4 mod Fallout: London, how he views the current state of play when it comes to whether mods are paid, or remain free to play.

“I wish they would just choose something,” Carter said when I brought up Bethesda’s Creations in the interview, which also featured chat about the cut quest line that’ll be arriving in a future update and how both John Bercow and Neil Newbon ended up starring in it.

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