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Void Miner – Asteroid Roguelite News

2025 Next Fest! Review the demo!

[p]Tomorrow is next fest!

Most likely the most important festival that this game will ever have. We currently sit at 4.2k wishlists and from recent reports it seems like around 5.5k is landing us on popular upcoming.

I am hoping that Next Fest can close that gap for us. And I need your help to make it so!

Reviews are so important when new people are looking at the demo to play. A good review on the game is a huge push to make players interested in Void Miner.

Please if youve enjoyed the game. Write a review. Just a simple sentence such explaining that you enjoyed the game is enough. It might be the push to make someone add it to their Wishlist and take a deeper look into the game. I appreciate you all for your support until this point. And im super hopeful for a good Next fest.

review here: [dynamiclink][/dynamiclink][/p]

Leaks In Space / Void Miner

[p]Hello,[/p][p]We’ve partnered up with Developers at Frostech Game Studio who are working on the game: Leaks In Space! Their Demo will be live during this October Next Fest 2025


Check out Leaks in Space:

[dynamiclink][/dynamiclink]A space-sim sandbox where you Construct your spaceship, Mine resources with your droids, Explore & Discover mysteries of Leaks In Space, Combat with the wild creatures & space pirates but remember that every hit on your hull could risks your ship suffering fatal leaks.

Dont forget to wishlist Void Miner as well!
[dynamiclink][/dynamiclink][/p]

Full Game Trailer! Almost Release Time! Play testers Needed!

[p]Hey Guys!

First things first. Play testers needed!

Release is coming soon and I need play testers to come try out the full game with all of its new content. Join the discord and send me a message and ill get you a full build that you can play and ill add you to the credits! Discord link: https://discord.gg/BwzZmKAy2J

New Trailer!

The game is nearly done and I just filmed a new first look at all the new content and put it all in a trailer. Check it out!
[/p][previewyoutube][/previewyoutube][p]

Stats

You guys have been so helpful providing feedback, leaving reviews, showing the game to your friends and overall just making the development process very rewarding. I have been pushing hard to get this game out there as much as I can and here are some results of that push!
[/p]
  • [p]Coverage by over 30 youtubers. Including imCade (958k) and SuDon (1.09M)[/p]
  • [p]Approaching 4K Wishlists[/p]
  • [p]24k demo plays on ArmorGames and 5k plays on steam. Both have a positive review[/p]
  • [p]Selected to participate in the GDOC festival with steam front page featuring. As well as Debut festival, Calm and Curve Festival, and Beat 'em up Game Week[/p]
  • [p]Registered to participate in the October Steam Next Fest where the game will be visible through the steam home page for 2 weeks


    Thanks for all your support![/p]

The Demo Is Out!!

Hello all! Just wanted to post a quick update about the release of Void Miner Prologue.

Its the third day since release and over 1000 of you just on steam have gotten the demo! On top of that there have been over 2000 plays on itch, 1000 additions to user wishlists, coverage by about a dozen YouTubers so far, and an approval to host my game on Armor Games. I am so happy and thankful for everyone that has been a part of this. I am a solo developer and seeing my work result to something has been amazing. Thank you all so much!

Ive received an overwhelming amount of feedback in my discord. Everything from how much you guys enjoyed the game to new feature suggestions and of course bugs.

Every day ive worked hard to address each one of these and here are some changes since then

  • Upgrade screen now snaps back to visible upgrades when scrolling away
  • Input does not bubble up through pause menu when in upgrade scene and upgrade view does not scroll when user slides the music volume
  • Increased scroll and drag responsiveness in upgrade scene
  • Asteroids now have a speed boost when spawning in
  • Upgrades have been moved around, mainly energy being the first upgrade players see
  • Small tutorial text
  • Space ship wraps around quicker after leaving screen
  • Add sound settings
  • Turn off collision with mothership
  • Rename energy to fuel because energy is confusing.
  • Sound clip on energy death was playing through sfx, fixed it
  • Connection lines between upgrades now does not scale with screen size and just mOVES
  • Pulsing effect to show upgrades are purchasable
  • Wave counter to show there is an objective to reach
  • Time to complete has been added
  • Added resolution switcher in main menu options.
  • The game still does not support ultrawide monitors but it now offers the users a way to snap back to 16:9 aspect ratios to make the game playable
  • Added toggle auto fire button in game pause menu.
  • Added toggle for movement style