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Thunder Tier One News

Patch 1.2.0 Notes - Bug fixes, audio and UI improvements.

Today, at 1pm CET, we will be releasing patch 1.2.0. For this update, dedicated servers will be taken offline for approximately 1 hour.

While this patch mostly contains bug fixes, we want to let you know that we have been reading all the feedback regarding AI, and we’re looking to include some behavior improvements in a future update.

Progress is being made to resolve the issues preventing us from releasing the modding tool and we hope that we will be able to share a date for when this will be available soon.

As always, we’re thankful for your bug reports, feedback, and for playing Thunder Tier One!


[h3]Multiplayer[/h3]
  • Improved performance on dedicated servers to reduce stuttering.


[h3]Singleplayer[/h3]
  • Fixed an issue where AI could become stuck inside the tunnels on Cold Stone.
  • Improved the default loadout for Shrimp.
  • Fixed an issue where AI squadmates would not heal other AI squadmates unless extremely damaged.


[h3]Audio[/h3]
  • Fixed end of match lines for Domination and AAS matches.
  • Fixed missing voice over lines for Cold Stone.
  • Tweaked enemy AI audio level.
  • Fixed an issue with missing VO in Black Knuckle.
  • improved UI sounds for gaining XP and levelling up.
  • Fixed an issue where the voice over was referring to incorrect exfil points


[h3]UI[/h3]
  • Fixed an issue with multiplayer match UI.
  • Minor fixes to the logo as it appears on the diorama and in the campaign window.
  • Fixed an issue where windows could appear over the credits.
  • Fixed an issue where player avatars were not appearing correct after server disconnection.
  • Improved UI layout spacing at certain resolutions and scales.
  • Unassigned F11 and F12 keys to avoid possible conflicts with windows assignments.
  • Added scrolling to the experience rewards on mission end.


[h3]Graphics[/h3]
  • Removed highlighting from character viewed underwater with night vision.
  • Fixed headlights on enemy technical in Silver Dew.
  • Fixed clipping issues that occurred with the BHI Vest.


[h3]Missions/Maps[/h3]
  • Fixed an issue where the player could become stuck inside the WMD location on Black Knuckle.
  • Fixed an issue on Silver Dew domination and AAS where players could become stuck in a truck.
  • Fixed an issue with Golden Angel where if Nichols died on the boat when the host is KIA the boat would not evac.


[h3]Tutorials[/h3]
  • Enemies in the last room of Advanced Training updated so as to not have access to grenades.
  • Fixed an issue in Advanced Training where the player could become in the hostage room.

Hotfix 1.1.1 - Advance and Secure hotfix

We will be deploying a hotfix to solve some issues with the Advance and Secure game mode:

  • If both teams had 0 points and Team Wildfire died, the match wouldn't end.


Thank you for all your feedback and reports of issues so far.

Dev Stream - Patch 1.1.0 Discussion

At 5pm CET today we will be discussing the changes and fixes introduced in our first post-launch patch. Join us to see what’s new and improved in Thunder Tier One.

Patch 1.1.0 Notes - Feature Additions & Improvements, Balance Changes, Bug Fixes

Today, at 3pm CET, we will be releasing our first post-launch patch. It’s a big one. The patch contains new feature additions and improvements, balance and QoL improvements, and a lot of bug fixes. We tried to cover as much of the issues reported by you as possible and hope that you will be happy with the changes.

Before we get into the details, we want to take a moment and express our warmest gratitude to our players for your feedback and support through the development and after the launch of Thunder Tier One. We are overwhelmed by the positive sentiment from the community. It is far beyond what we hoped to achieve with such a niche game. A huge thank you to all of you from everyone who worked on TTO. We carry on fixing and improving the game based on your continued feedback.

Please find the patch notes below. Happy reading!


FEATURE CHANGES

Audio
  • Three new operator voices have been added.
  • AI squadmates have been updated to use the full variety of operator voices available.
  • New and more varied voices have been added for enemies.
Progression
  • The Atlyn, SSH68 and MK6 will no longer be unlocked by progressing through levels, but will instead be available to all players from the start.
Gear
  • The bandana is now available with more types of headgear: Cap, Cowboy Hat A, Cowboy Hat B, M1 Helmet, PASGT, and Skate Helmet
  • The Avon CBRN and Gas Mask are now available as accessories for the M1 helmet.
  • The Chinese flag has been added to available torso accessories.
Multiplayer
  • The Server Browser has been updated to filter out full servers by default.
  • Players who idle in a match for more than 120 seconds will now be kicked from dedicated servers.
  • By default respawn time is now set to 10 seconds.
Weapon Balance
  • The horizontal recoil of the Skorpion has been decreased.
  • The recoil recovery for all sniper rifles has been increased by 300%.
  • L96A1 will now accept a new magazine, the (L42A1). It will no longer accept the regular M61/M80 round magazines.
  • L96A1 muzzle velocity has been changed to 850 m/s.
  • The penetration values of the following rounds have been improved; 9x39, 9x19 and slugs.
  • The cost of laser sights has been increased by 1.
  • Based on feedback we have made changes to Assault Rifles to try and address some of the concerns we have been hearing:
    - The minimum recoil has been increased for the CAR15, L85A1, AS VAL and AKM.
    - The loadout cost of the AS VAL, AKM and MP5SD6 have all been increased.
    - The AS VAL's rate of fire has been reduced to 800 RPM.
    - Damage has been decreased for 9x39 rounds from 100 to 65.
    - The minimum damage has been increased for ACP and 9x39 rounds.
  • A number of changes have been made to scopes to improve balance and provide players with a more meaningful variety of possible play styles:
    - Peripheral vision is now reduced when looking down sight.
    - Extended visibility will now only be available when using the cursor to look beyond the normal visibility circle.
    - The degree to which vision is extended, peripheral vision is restricted and vision is magnified inside the cursor has been balanced per scope based on their real-world specifications.
    - Improvements have been made to how the scope cursor displays.
    - A significant increase has been made to the impact recoil has on the scope cursor view.
    - A decrease has been made to the accuracy bonus granted by scopes with a smaller magnification.
    - The behaviour of the fog of war when aiming through a scope has been adjusted.


Singleplayer
  • Improved the firing frequency and reactions of AI squadmates.
  • In the mission Golden Angel, Armstrong's combat performance has been improved
  • In the mission Golden Angel, Enemy AI will not prioritise Armstrong and Nichols as highly when selecting targets.
  • After loading from a checkpoint the player and friendly AI will be very briefly damage-immune.
  • Improved AI navigation around the spotlights in Black Knuckle.


BUG FIXES

Singleplayer/Coop
  • Fixed an issue where the evac vehicle would not leave if a squadmate died during evacuation.
  • Fixed Nichols' spawn position on Golden Angel to reduce the chances of him clipping into a tree trunk.
  • Fixed an issue where the player could not take cover after loading a checkpoint.
  • Fixed an issue on Black Knuckle where an enemy would spawn inside a rock, making completion impossible.
  • Made fixes and improvements to the mission voice overs:
  • Fixed an issue where voice over lines were getting cut-off in Sea Dryad.
  • Fixed a number of instances where the subtitles did not exactly match the voice over in Silver Dew, Sitting Duck, and Sea Dryad.
  • Fixed the evac lines in Sea Dryad so they play correctly.
  • Corrected typos in the subtitles during basic training and Silver Dew.


Maps
  • Fixed issues with the placement and bounds of the UAV in Golden Angel.
  • Improved the positioning of caps lock camera while inside the caves on Cold Stone.
  • Fixed an issue where players could become stuck in Sea Dryad Deathmatch.


Multiplayer
  • Fixed an issue where players who joined a dedicated server on match end did not see their votes get counted.
  • Fixed the appearance of the scoreboard for players that join a dedicated server on match end.
  • Fixed an issue where players could sometimes respawn in AAS even though there were no tickets left.
  • Improved the wait message for dead players in Domination.


UI
  • Fixed typos and improved the clarity of the language used in some UI menus.
  • Fixed an issue with the spacing of the chat UI.
  • Realigned the AAS text in the Server Browser.
  • Fixed an issue where the encumbrance calculation in missions was slightly different from that seen on the customization screen.
  • Fixed an issue where the speaker's name did not always appear next to the subtitles in training missions.
  • Fixed an issue where the multiplayer lobby UI could appear incorrect when joining after quitting the campaign.


Gear
  • Fixed an issue where high levels of encumbrance were not correctly impacting a character's movements.
  • Fixed clipping issues with the Alice Vest.
  • Fixed the material on AS VAL's ejected ammo casings.
  • Fixed an issue where the female character's shoulders could become raised when wearing a T-shirt.
  • Fixed clipping issues with the PVS-7 Headmount and Keffiyeh.
  • Fixed clipping issues with the gas mask and Balaclava A.
  • Fixed an issue where the Assault Vest could become extended at the bottom when combined with some clothing items.


Audio
  • Fixed a mismatch between the audio and the shout subtitles.
  • Made audio improvements to Black Knuckle and Silver Dew.
  • Fixed environmental audio in Cold Stone Domination.
  • Fixed an issue where the menu audio could play incorrectly when using the mountain or office background


Graphics
  • Fixed an issue in the apartment on Silver Dew where the lighting could appear incorrect on low shadow settings.
  • Fixed an issue where the Office menu background was too negatively impacted by post-processing quality settings.


Technical
  • Addressed some exploits observed in both singleplayer and multiplayer.
  • Fixed a number of the crashes experienced by users since launch.


Weapons
  • Fixed an issue where claymores could be triggered through doors.


AI
  • To fix issues with AI responsiveness, AI groups will now be notified when a member is targeted by another group and engage enemies even if they are in the hold fire.
  • Improved AI movement and positioning.




Since the holiday season is upon us, the team will be taking a short break but some of us will still be active on our official Discord server to monitor feedback. We wish you all great holidays and see you in 2022!

Hotfix 1.0.7 - Ping, Server Browser and Exploit Issues

EDIT: Technical issue found with the hotfix. Hotfix is delayed while we work to fix the issue. Apologies for the inconvenience!

At 4pm CET today we will be deploying a hotfix to solve some QoL and fair play issues. You will need to restart/update the game client after this patch. Please find the detailed notes below:

  • Improved the accuracy of ping estimation in the server browser
  • Fixed an issue where full servers were not showing in the server browser.
  • Fixed an exploit granting unfair advantage ingame.


Thank you for all your feedback and reports of issues so far. We’re aware of some issues with balance and we will be looking at those for a future update.