[p]Hey Slayers![/p][p]Update
0.2 is here, and it’s a big one. This update focuses on expanding gameplay variety, improving systems, and making every run feel more dynamic and challenging. Let’s dive into what’s new![/p][h3]
World Map & Objectives[/h3][p]The
World Map introduces a new way to navigate between locations, making it easy to see what maps are available at a glance.[/p][p]Alongside it comes
Objectives, designed to keep every run fresh. The world map clearly shows which objectives are active on each map, encouraging variety and replayability.[/p][p][/p][p]
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[/p][p]Objectives include:[/p]
- [p]Survive the Waves[/p]
- [p]Power Up the Relic[/p]
- [p]Purge the Zone[/p][p][/p]
[h3]Map Entities[/h3][p]While exploring, you’ll now encounter
treasure chests after completing certain objectives, making exploration more rewarding.
Just be careful - some areas may hide
traps waiting for the unwary.[/p][p][/p][h3]Quests[/h3][p]Quests are a
brand-new system in Update 0.2. They challenge players with specific goals and reward them with coins and sometimes even
unique rewards like new abilities.[/p][p][/p][h3]Stats[/h3][p]For all you stat lovers out there:
You can now track
all kinds of statistics, sortable by individual seasons or across all seasons combined.[/p][h3]
Improved UI[/h3][p]The
Play Menu has received several requested redesigns to make navigation faster and clearer.
You can now quickly access:[/p]
- [p]Quests[/p]
- [p]News[/p]
- [p]Leaderboards[/p]
- [p]Stats[/p]
[p]All while keeping the familiar feel intact.[/p][p][/p][h3]Difficulty Tuning[/h3][p]Difficulty has been heavily tuned to make the game more challenging while preserving that satisfying gameplay flow.
The game now:[/p]
- [p]Scales better with player count[/p]
- [p]Takes additional factors into account when spawning enemies[/p]
- [p]Throws larger hordes your way[/p]
[p][/p][h3]Improved Pathfinding[/h3][p]A lot of time was invested into creating a
new, robust pathfinding system.
The old system struggled with complex maps and corridors but the new one supports advanced layouts while staying highly optimized, which was a top priority.[/p][p][/p][h3]Coming very soon; New Map - Sunken Sewers[/h3][p]Descend into the
Sunken Sewers, a dark and dangerous underground map filled with tight corridors, hidden paths, and lurking threats. Exploration is rewarded - but danger is always close.[/p][p][/p][h3]Coming very soon; New Enemies[/h3][p]Face off against new foes that will test your positioning and awareness:[/p]
- [p]Viper[/p]
- [p]Mutant Rat[/p]
- [p]Beholder[/p]
[p]Each brings new attack patterns and challenges to overcome.[/p][p]
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[/p][h3]New Season[/h3][p]
Season 2 has begun!A huge thank you to everyone who participated in Season 1 - your names are now
engraved in the Hall of Fame on the leaderboards.[/p][p][/p][p]Version 0.2.1 will arrive during the holidays and will include the new map, new enemies, and some minor fixes. I will also post an update outlining what’s planned for the future.[/p][p][/p][p]
See you in the horde,[/p][p]
/Aero[/p]