COUNTRYBALLS: POWER PROTOCOL — Update 2.0
[p]Country Balls – Update Changelog[/p][p]This update is one of the biggest so far. We’ve introduced a brand new Chapters Mode, made important fixes to core systems like influence, armies, and submarines, and improved overall stability and performance.[/p][p] [/p][p]New Feature: Chapters Mode[/p][p]We’re excited to introduce Chapters Mode – a new way to experience Country Balls.[/p]
- [p]Players can now pick from various themed chapters, each with its own starting date, bonuses, and country positions.[/p]
- [p]This allows for different playstyles and scenarios beyond the regular sandbox progression.[/p]
- [p]Chapters include their own initialization logic to make sure countries, armies, and influences start in the right state.[/p]
- [p]Chapters mode is now locked until the tutorial is finished, so new players can first learn the basics.[/p]
- [p]Fixed multiple issues with saving and reloading in Chapters Mode.[/p]
- [p]Fixed initialization problems where Chapters Mode sometimes started with incorrect game state.[/p]
- [p]Fixed issues in the chapters mode that prevented proper chapter flow and decisions.[/p]
- [p]Also, fixed various issues in Chapters Mode.[/p]
- [p]Revolts now unlock at 60% influence (previously 75%), giving earlier and correct opportunities for rebellion.[/p]
- [p]Clicking the influence slider now opens the influence screen of the country.[/p]
- [p]Fixed several bugs where influence could freeze, not update, or display incorrect values.[/p]
- [p]Red influence markers now update correctly when planning revolt actions.[/p]
- [p]After an unsuccessful revolt, 20–30% influence is removed to increase risk and prevent spam.[/p]
- [p]Fixed a major issue with colony resources.[/p]
- [p]Now your country and colonies share a single, unified resources types.[/p]
- [p]All modifiers apply consistently to this resource, whether it comes from the main country or its colonies.[/p]
- [p]Previously, modifiers only applied if the main country had the resource.[/p]
- [p]Armies: Fixed a bug where the main player’s armies appeared too large compared to enemy countries. They now scale correctly and initial player capacity was decreased.[/p]
- [p]Submarines:[/p]
- [p]Fixed a bug where submarines sometimes showed as “already purchased” even though the player did not own one.[/p]
- [p]Fixed critical issues where submarine interactions could break the game state or block further interactions.[/p]
- [p]You can now remove submarine targets with the right mouse button.[/p]
- [p]Rocket & Nuclear Attacks: Improved calculation logic for rocket strikes, submarine attacks, and nuclear bombs. Combat results are now more consistent and accurate.[/p]
- [p]Colonization: Fixed a bug where defeated countries could still keep their colonies after conquest.[/p]
- [p]Unit View Slider: Default position is now the middle instead of the maximum for a better player input control and automatization of buying army.[/p]
- [p]War Animation Freeze: Fixed a bug where war animations froze at the start of battles because they were waiting on unfinished background tasks. Animations now play smoothly.[/p]
- [p]Fixed blocking issues in the Army step and Influence step, which previously prevented players from completing the tutorial.[/p]
- [p]At the end of the tutorial, you can now choose to continue the current game or start a fresh playthrough.[/p]
- [p]Various tutorial improvements.[/p]
- [p]Fixed incorrect pop-up positions when events or actions triggered.[/p]
- [p]Fixed placement of the “Enjoying the Game?” pop-up.[/p]
- [p]Main menu additions:[/p]
- [p]Added a Review title button and button to encourage sharing feedback with us via Steam reviews.[/p]
- [p]Fixed inconsistencies in rocket and missile ui values for submarines, rocket systems, and air defense.[/p]
- [p]Exploring Missions: Fixed exceptions during initialization that caused crashes and issues.[/p]
- [p]Business & Steal Missions: Fixed scaling of resource icons to prevent them from enlarging with each new pop-up.[/p]
- [p]Load Last Save: Fixed a bug where it did not always load the most recent save file or load it with some broken/invalid data.[/p]
- [p]Country Colors: Fixed an issue where countries did not display the correct colors after loading a save. Colors are now properly reassigned.[/p]
- [p]Fixed rocket sound effects so they now trigger reliably.[/p]
- [p]Reduced the scrolling speed of the news ticker, making it easier to follow.[/p]
- [p]Improved army calculations for more stable performance.[/p]
- [p]Optimized influence system handling for more stable performance.[/p]
- [p]General improvements to game stability and performance across longer playthroughs.[/p]
- [p]Fixed broken translations in certain country events.[/p]
- [p]Improved overall localization quality throughout the game.[/p]
- [p]Improved multiple localization issues across screens and pop-ups.[/p]