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Can't Stop Rory News

Dev Update #7

Dev Update — Patch V1.33.05
[h3] Tightening the bolts: map rebuilt, interaction polish, and a batch of stability fixes. A lot of small frustrations have been squashed — thanks for the reports and patience.[/h3][p][/p][p][/p][h3] World & Map [/h3]
  • [p]Full map rebuild (two reworks since last update — final version landed),[/p]
  • [p]Added remaining foliage across the map,[/p]
  • [p]Broken stone walls implemented (zombies can break and climb rubble into the farm),[/p]
  • [p]Added scrap piles that must be cleared by the player,[/p]
[p][/p][h3] Gameplay & Systems [/h3]
  • [p]Tutorial consolidated through Wink Wonk (tutorial NPC),[/p]
  • [p]Walls can expand and be upgraded through multiple levels from the defense workbench,[/p]
  • [p]Refunding implemented for crop-plot upgrades,[/p]
  • [p]Sun brightness now saves correctly between sessions,[/p]
  • [p]All buildable items are available from workbenches if you have enough scrap (no unlock gate),[/p]
  • [p]Backend groundwork added for future Missions,[/p]
[p][/p][h3] Balance & Progression[/h3]
  • [p]Early-game balance adjusted for smoother onboarding,[/p]
  • [p]Economy rebalanced (costs and scrap returns tuned),[/p]
  • [p]Removed XP and Reputation requirements,[/p]
[p][/p][h3] Fixes & Quality of Life (Current Update) [/h3]
  • [p]Fixed being double-charged at workbenches,[/p]
  • [p]All crops are now unlocked at crop plots,[/p]
  • [p]Fixed sunset/sunrise lighting glitches,[/p]
  • [p]Fixed scrap piles twisting when collected,[/p]
  • [p]Removed collision from the water-drop popup icon,[/p]
  • [p]Fixed deleting crop plots not removing planted crops,[/p]
  • [p]Fixed workbenches not functioning after reloading,[/p]
  • [p]Corrected solar light price,[/p]
  • [p]Fixed multiple internal errors (x5),[/p]
  • [p]Improved cursor interaction reliability (clicking should feel consistent),[/p]
  • [p]Made fully built walls highlight correctly,[/p]
  • [p]Fixed wall occlusion, collision, and texture bugs,[/p]
  • [p]Lowered wall health for gameplay pacing,[/p]
  • [p]Dialog boxes auto-clear after 30 seconds if they become stuck,[/p]
  • [p]Adjusted game music volume,[/p]
  • [p]Fixed unstuck button not moving player to correct location,[/p]
  • [p]Fixed workbench icons for objects,[/p]
  • [p]Moved all buildable objects into workbenches (purchase via scrap),[/p]
[p][/p][h3] Removed / Retired [/h3]
  • [p]Removed Ivy and other retired NPCs (Wink Wonk handles tutorials),[/p]
  • [p]Removed Upgrade/Edit for exterior walls (system being redesigned),[/p]
  • [p]Removed Harvest Signs and Decoration Caches (no longer in loot pool),[/p]
  • [p]Removed select NPCs — kept Wink Wonk only,[/p]
[p][/p][p][/p][h2]Working on Next [/h2][p][/p][h3] Gameplay & Interaction [/h3]
  • [p]Players currently cannot click through walls to interact with nearby objects,[/p]
  • [p]bushes are unclickable early due to mission gating, need to make this clear to the player,[/p]
  • [p]Tutorial dialog occasionally disappears during Wink Wonk’s lines,[/p]
  • [p]Tutorial guidance after planting/harvesting is being improved,[/p]
  • [p]Decoration, and Defense Bench needs a locked/disabled indicator,[/p]
[p][/p][h3]Visuals [/h3]
  • [p]Update: Replace older bush assets with new foliage variants,[/p]
  • [p]Tweak: UI number spacing and layout for readability,[/p]
  • [p]Tweak: Lighting — daytime too orange/bright, nighttime too flat,[/p]
  • [p]Update: New wall models to fix stretched/squished look,[/p]
[p][/p][h3]Audio [/h3]
  • [p]Adjust: Music mood rotation (three-track shuffle) to better match time-of-day perception,[/p]
  • [p]Fix: Ambient crickets dont stop correctly after 8:00 AM,[/p]
[p][/p][h3]Bugs [/h3]
  • [p]Fix: Players escaping the farm using the mech (collision containment),[/p]
  • [p]Fix: Dropped money/items getting stuck in repaired walls,[/p]
  • [p]Fix: Dialog stacking/locking when interacting quickly (high priority),[/p]
  • [p]Fix: Newly placed crops sometimes missing water indicator,[/p]
  • [p]Fix: Wall alert icons stacking on screen edges,[/p]
[p][/p][p]Thanks for all the playtesting and feedback — this patch focused on polish, interaction clarity, and stability. We’ll continue smoothing out tutorials and gameplay flow in the next updates![/p]

Can't Stop Rory is part of October Steam Next Fest

[p]Hey Rory’s… Roriers… Ror… well, hello there! (Still working on a cool community name...)[/p][p][/p][p]As you probably know, Can’t Stop Rory is part of this October’s Steam Next Fest, and we did a ton of updates on our demo. You’re gonna love it! (be ready)[/p][p]
This update brings a full map rebuild, major system refinements, and some long-awaited gameplay balancing. A few old friends have retired (farewell Ivy), leaving a big promotion for your bestie: Wink Wonk![/p][p][/p][p]🌍 World & Map[/p]
  • [p]Full Map Rebuild: The entire map has been reworked from the ground up for better layout, pacing, and gameplay flow.[/p]
  • [p]Added Foliage: Completed placement of remaining foliage across all regions for a fuller, more natural environment.[/p]
  • [p]Broken Stone Walls: Introduced destructible stone walls that Unfed can now break through and climb over, creating more dynamic breaches.[/p]
  • [p]Scrap Piles Added: New scrap piles scattered throughout the map must be cleared by the player to expand and clean up the farm.[/p]
[p][/p][p]🧠 Gameplay & Systems[/p]
  • [p]Tutorial Overhaul: All tutorial content is now guided through Wink Wonk.[/p]
  • [p]Wall Expansion System: Walls can now be expanded and upgraded through multiple levels.[/p]
  • [p]Wall Mechanics Rework: Unfed now properly break and enter through damaged walls.[/p]
  • [p]Fully built walls no longer highlight unnecessarily.[/p]
  • [p]Wall occlusion and collision have been fixed.[/p]
  • [p]Wall texture bugs resolved.[/p]
  • [p]Refunding Crop Plot Upgrades: Players can now refund upgraded crop plots to regain resources.[/p]
  • [p]Saving System Updates: Sun brightness, wall data, and several object states now save correctly between sessions.[/p]
  • [p]Workbench Overhaul: All buildable items are now accessible directly from workbenches if the player has enough scrap.[/p]
  • [p]Removed the old unlock requirements — no more hidden items![/p]
[p][/p][p]⚙️ Balance & Progression[/p]
  • [p]Early Game Balance: Adjusted the starting economy and progression curve for smoother onboarding.[/p]
  • [p]Economy Rebalance: Resource costs and scrap returns have been tuned for better pacing and reward flow.[/p]
  • [p]Removed Requirements: XP and Reputation requirements for bunker rooms have been removed to streamline base progression.[/p]
[p][/p][p]🔧 Fixes & Quality of Life[/p]
  • [p]Unfed correctly break and enter through walls during attacks.[/p]
  • [p]Issues with saving certain objects between sessions.[/p]
  • [p]“Unstuck” button now moves the player to the proper safe location.[/p]
  • [p]Workbench object icons displaying incorrectly.[/p]
  • [p]Wall occlusion, collision, and texture inconsistencies.[/p]
  • [p]Game music volume levels.[/p]
  • [p]Wall health lowered for better pacing.[/p]
  • [p]Dialog boxes now automatically clear after 60 seconds if they get stuck.[/p]
[p][/p][p]🪦 Removed / Retired[/p]
  • [p]Ivy and other NPCs (Wink Wonk now handles tutorials).[/p]
  • [p]Upgrade & Edit functions for exterior walls (these systems are being redesigned).[/p]
  • [p]Harvest Signs, you can now just click the plot to harvest.[/p]
[p][/p][p]💬 Notes from the Dev[/p][p]This update sets the stage for a more refined and focused vision for Cant Stop Rory. Thanks for sticking with the project as the world keeps evolving (and occasionally collapsing under Unfed pressure).[/p][p]We hope you all have a blast playing this new demo! We did our best to bring something super cool to life to thank you for your support.[/p][p][/p][p]Let’s not stop Rory together! 🚀
[/p]

Can't Stop Rory X Steam Next Fest - October 2025 Edition!

[p]Hellooooooooooooooo,[/p][p][/p][p]Yep, that's an exciting one![/p][p]Can't Stop Rory's Demo will be at Steam Next Fest, and yep, that also means that we're quite close to the release...[/p][p][/p][p]We're so excited to finally show the exciting treats we've prepared for you, but stay tuned, it arrives only on October 13 - 10am PST 😊[/p][p][/p][p]See you there, and share the game to your friends![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]NAGA & CGG[/p][p][/p][p][/p]

Can't Stop Rory X Six One Indie Showcase!

[p]Yep, another one![/p][p][/p][p]We're super excited to be part of the extended selection of the Six One Indie Showcase! [/p][p][/p][p]As we're approaching the release of Can't Stop Rory (👀) we have more and more things to announce, so join our Discord to stay updated: https://discord.gg/yJv7TtpE[/p][p][/p][p]You can also try the Demo here: [dynamiclink][/dynamiclink][/p][p]Cheers for your support, on our side we'll keep cooking![/p][p][/p][p]CGG & NAGA[/p]

Update V1.22.12

New Features:
  • [p]Added Toggle Sprint[/p]
  • [p]Added Wink-Wonk To Intro Area[/p]
  • [p]Added Notification Icons To Tutorial Objects[/p]
Fixes:
  • [p]Follow Camera - Now Saves[/p]
  • [p]Toggle Sprint - Now Saves[/p]
  • [p]Turret Not Being Able To Place[/p]
Turret
  • [p]Improved Targeting[/p]
  • [p]Fixed Getting Stuck And Not Shooting[/p]
  • [p]Will Target The Closest Zombie Per Shot[/p]
  • [p]Added SFX To Charge Up[/p]
  • [p]Added VFX To Barrel On Shot[/p]
  • [p]Increased Base Range 10m -> 12.5m[/p]
  • [p]Increased Turret Damage 1 -> 2[/p]
  • [p]Increased Bullet Speed by %50[/p]