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Heroes of Anirea News

Devlog #2

[p]Hello everyone![/p][p]As you may have seen, we’ve just announced the new cover art (or capsule, for those who frequent the Steam forums more often). This illustration sets the path we’ll follow in the Art direction of Heroes of Anirea, both for marketing and for in-game illustrations.[/p][p] [/p][h3]Let’s talk about the playtest[/h3][p]A little over a month ago, we launched our first public playtest for Heroes of Anirea on Steam. We want to thank everyone who found the time to try it out and share your valuable feedback with us. The team was very happy with the reception and the critiques we received, since most of them pointed to things we already had in mind to fix, or aspects that won’t require too much work to change.[/p][p]With this, we consider the core gameplay loop (battle) sufficiently validated to keep investing time in improving it. At the same time, we’ll be developing the rest of the systems that will surround your adventure in Anirea. Unfortunately, these changes will be made behind closed doors. The playtest will be deactivated on December 16th.[/p][p][/p][h3]What’s next?[/h3][p]As we mentioned, it’s time to focus on developing the adventure and creating content that feels much more alive and polished. From now on, our sights are set on building quality content for a future demo.[/p][p]At the moment, we’re updating and adding maps, assets, and illustrations with this new style that keeps the essence we’ve wanted to show you so far, while raising the quality. We’re also working on including the roguelite mechanics that truly shined in this playtest: giving you objectives during the run while you obtain and upgrade your characters.[/p][p]As of today, we can’t give a concrete date for this, but we hope to have exciting news by spring 2026. For more announcements on the subject, you can follow us on social media. And don’t forget to follow the game through our Steam page as well![/p][p][/p][h3]More news soon[/h3][p]If you thought you wouldn’t hear from us again until the demo release, you’re very mistaken. We’re eager to share all the changes and new features we’ll be working on over the coming months and to make you part of them.[/p][p]In a few weeks, we’ll begin a campaign where we’ll introduce the Heroes of Anirea, with their new and improved designs and a detailed explanation of their abilities. You’ll be able to see this content on our social media (link at the end of the post). We’ll also launch an AMA to answer your questions about development. On top of that, we’ll be sharing exclusive development notes and interacting with you through our Discord server.[/p][p][/p][p]There’s still a long road ahead to Anirea! Will you join us?[/p][p]Follow us on social media:[/p]

Devlog #1

[p]Hello everyone![/p][p]In our latest devlog, we shared the date for our first playtest: October 20th. Today, with that date fast approaching, we’re here to give you more details. To do so, we’ll answer four key questions:[/p][p][/p][h3]What is a playtest?[/h3][p]It’s similar to what’s commonly known in the gaming world as a “Demo.” The main difference is that a playtest is released before the full game or a major update, with the goal of gathering player feedback. That’s why playtests are usually limited—both in the number of players and the time they’re available.[/p][p]In our case, this first playtest will be available from October 20th to November 10th, 2025.[/p][p][/p][h3]How can I play it?[/h3][p]This one’s easy: head over to the Heroes of Anirea Steam page and request access to the playtest by clicking the button.[/p][p][/p][p]Once access is granted, you’ll be notified and the Playtest will appear in your Steam library.[/p][p][/p][h3]What can I expect?[/h3][p]In this playtest, you’ll choose 4 out of 8 available heroes to play through a campaign. For this campaign, we’ve selected the Forest biome so you can get a feel for how the game unfolds.[/p][p][/p][p]Throughout the run, you’ll progress through various stages—combat, events, rest areas, shops, and more—generated randomly, so each campaign will be different. You can expect each campaign to last around 20–25 minutes.[/p][p]We’re planning to release an update during the playtest based on the feedback we receive in the first week. In particular, we’re aiming to give the interface a visual overhaul.[/p][p][/p][h3]How can I share my feedback?[/h3][p]We’d love to hear your thoughts and chat directly with you to improve the game. We’ve set up feedback channels on our Discord, and we’d be thrilled to welcome you and hear about your experience in the world of Anirea.[/p][p]We’ll also read all the reviews and ratings you leave on the Steam page, in case you prefer to share your feedback there.[/p][p][/p][p]We can’t wait for you to enjoy everything we’ve prepared. Welcome to Anirea.[/p]

Devlog #0

[p]Hello everyone!

This is Jose speaking, the one steering Heroes of Anirea as a project. I’m here to give you a quick update on how the game is coming along and to share a bit about the near future.[/p][p]At the very end of this post there’s some news I think you’ll really like—so I encourage you to read it all the way through![/p][p][/p][h2]From prototype...[/h2][p][/p][p]Heroes of Anirea was born with the idea of taking risks and innovating within the Tactical RPG genre. Personally, I grew up playing these games, and I’ve learned to appreciate all the shades of black, white, and gray within the genre—but we’re not here to point fingers.[/p][p]One thing I’ve often noticed in tactics games is that they’re usually built around a single board mechanic pushed to the limit. If you don’t like that mechanic, then the game simply isn’t for you. In Heroes of Anirea, each character is a mechanic in themselves. Regardless of effectiveness, difficulty, or originality, every hero (and every enemy) stands apart thanks to their abilities and the synergies they create with others. On top of that, having more than five elemental types gives us an extra layer of balance.[/p][p]We also knew from the start that we wanted to speed up the pace of combat. We don’t want you sitting for 40 minutes watching a battle you already know you’re going to win. That’s why we’re designing smaller scenarios, with fewer participants and clearer objectives.[/p][p]And tying it all together, a roguelite system that pushes you to unlock characters and get the most out of them through equipment and global upgrades. All of this while we tell you a story—the story of the heroes of Anirea.[/p][p]As many of you already know, a few months ago we released our first trailer to show you the shape our prototype was taking. In case you missed it, here it is again:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]... to Game.[/h2][p][/p][p]Since that first reveal, we’ve been working hard to polish, refine, and bring those ideas to life in Unity. Some numbers:[/p]
  • [p]Up to 16 heroes in design, with 8 fully functional already.[/p]
  • [p]58 enemies designed, 20 of them already in the game.[/p]
  • [p]1 fully functional biome (Grasslands) with more than 18 stages. Two more biomes are on the way.[/p]
[p][/p][p]And while we keep building content, our artist is currently locked in a basement. We won’t let him out neither feed him until he finishes the UI design and the new visual identity for the game (Just kidding, of course we feed him—we’re not monsters!). But that’s a story better saved for the next devlog, right?[/p][p][/p][h2]What's next?[/h2][p][/p][p]You’re probably thinking this all sounds great, but you want more. That’s why we’ve decided the best way to show you is to let you try it.[/p][p]On October 20th, we’ll be launching a Steam playtest so you can enjoy the game and share your first‑hand impressions with us. If you’re not familiar with playtests, it basically means you’ll get to play a preliminary version of Heroes of Anirea for a limited time—through Steam. More info soon![/p][p][/p][p]About physical events:[/p]
  • [p]November 5–6: We’ll be at Unwrap Fest in Kortrijk, Belgium, with our own booth at one of the biggest industry fairs in Europe. We hope to publicly present a brand‑new trailer there.[/p]
  • [p]December 12–13: We’ll be at BIG in Bilbao, Spain, sharing the stage at one of the largest and best‑organized indie events in the country.[/p]
[p][/p][p][/p][p][/p][h2]Anything else?[/h2][p][/p][p]If you have any questions, suggestions, or you just happen to like what we’re doing (https://discord.gg/FE623apadv[/p][p][/p][p][/p][p][/p]