The Soundtrack update
This update adds 16 minutes of new original soundtrack, with 3 new tracks made by Ben Rawles and 1 track from a guest composer Levi Bond.
Thanks to incomes generated since the Early Access release i was able to commission these new tracks to add more diversity in the musics and reduce their repetitivity: for a game meant to run for multiple hours its especially important to have a soundtrack as long as possible. I'll eventually keep commissioning additional tracks as long as i can!
Besides that this update brings various tweaks, exploit fixes and bug fixes.
Services producing culture can now be seen in their resource menu, and they now only produce culture when consumed by the population ( in order to fix things like the exploit of building many more forums than required by the local population ).
Treaties with inactives can now be broken without penalties, to make managing nations easier.
When pacifying invaded territories, resistance will now decay faster but culture will decay slower. Additionally, resistance will decay twice as fast if the invaded territory belonged to NPC ( barbarians, rebels ) or an inactive character, making reclaiming territories easier.
Some issues with infrastructures were fixed, such as walls and roads remaining invisibly present below buildings or recycled materials missing when overriding existing infrastructures.
The soundtrack update
v0.2.2.x
- added 16min of new original soundtrack
- only services 'consumed' by population will produce state culture (as opposed as total produced before), so that the exploit of building more forums than necessary will be thwarted.
- "Claim" action now requires "Leadership" tech
- capped max population bonus when spawning in an existing city + added a temp 25 loyalty bonus
- breaking clauses are now disabled in treaties with inactive characters (= they can be broken with no penalties)
- increased speed of resistance decay in territories
- resistance decay speed x2 for territories that belonged to inactives or NPC
- slowed down rate of foreign culture decay in territories
- fixed issue of +/- 1 unit of resource missing/remaining when spending or adding resources in a territory due to resource decimal fractions
- fixed problem of unloading resources from a formation showing 0 in the formation's inventory when unloading failed in the territory and was canceled
- fixed infrastructure/terrain not clearing when placing buildings on top
- fixed infrastructure materials not recovered when building a new infrastructure or building on top
- fixed misc UI issues in the Nation tab of the Government menu
- fixed bug of partisans uprisings registering as defeat despite being won
- fixed loyalty warning even not showing for colonies and outposts
- fixed problem of trade route "export" offers registering as "transfer"
- fix bug of replentishing sale offer not reducing actual resource stocks in the territory
- fixed a pathfinding issue
- improved dedicated servers to be able to initialize a game without a pre-existing save or manual setup through the server UI
Thanks to incomes generated since the Early Access release i was able to commission these new tracks to add more diversity in the musics and reduce their repetitivity: for a game meant to run for multiple hours its especially important to have a soundtrack as long as possible. I'll eventually keep commissioning additional tracks as long as i can!
Besides that this update brings various tweaks, exploit fixes and bug fixes.
Services producing culture can now be seen in their resource menu, and they now only produce culture when consumed by the population ( in order to fix things like the exploit of building many more forums than required by the local population ).
Treaties with inactives can now be broken without penalties, to make managing nations easier.
When pacifying invaded territories, resistance will now decay faster but culture will decay slower. Additionally, resistance will decay twice as fast if the invaded territory belonged to NPC ( barbarians, rebels ) or an inactive character, making reclaiming territories easier.
Some issues with infrastructures were fixed, such as walls and roads remaining invisibly present below buildings or recycled materials missing when overriding existing infrastructures.
The soundtrack update
v0.2.2.x
- added 16min of new original soundtrack
- only services 'consumed' by population will produce state culture (as opposed as total produced before), so that the exploit of building more forums than necessary will be thwarted.
- "Claim" action now requires "Leadership" tech
- capped max population bonus when spawning in an existing city + added a temp 25 loyalty bonus
- breaking clauses are now disabled in treaties with inactive characters (= they can be broken with no penalties)
- increased speed of resistance decay in territories
- resistance decay speed x2 for territories that belonged to inactives or NPC
- slowed down rate of foreign culture decay in territories
- fixed issue of +/- 1 unit of resource missing/remaining when spending or adding resources in a territory due to resource decimal fractions
- fixed problem of unloading resources from a formation showing 0 in the formation's inventory when unloading failed in the territory and was canceled
- fixed infrastructure/terrain not clearing when placing buildings on top
- fixed infrastructure materials not recovered when building a new infrastructure or building on top
- fixed misc UI issues in the Nation tab of the Government menu
- fixed bug of partisans uprisings registering as defeat despite being won
- fixed loyalty warning even not showing for colonies and outposts
- fixed problem of trade route "export" offers registering as "transfer"
- fix bug of replentishing sale offer not reducing actual resource stocks in the territory
- fixed a pathfinding issue
- improved dedicated servers to be able to initialize a game without a pre-existing save or manual setup through the server UI