Better late than never: Ymir is released
Last night Steam finally approved my build - the same build they denied yesterday - and i'm finally allowed to release it!
So here it is: Ymir is finally available on Steam, one day late, but better late than never, and at least the week-end is not over!
About servers: I predict the next days will be quite eventful with the influx of new players. Please be patient! It will take some time probably for the community to get more servers going, and depending on the success of the game i'll look to rent proper servers to host more Official servers and accomodate more people.
One of my top priorities is now to work on my own master server to list open ymir servers, replacing the steam lobbies system and to allow for proper steam independent dedicated servers (which is somehow not currently possible to do on the engine i'm using ), which will help having more servers.
So here it is: Ymir is finally available on Steam, one day late, but better late than never, and at least the week-end is not over!
About servers: I predict the next days will be quite eventful with the influx of new players. Please be patient! It will take some time probably for the community to get more servers going, and depending on the success of the game i'll look to rent proper servers to host more Official servers and accomodate more people.
One of my top priorities is now to work on my own master server to list open ymir servers, replacing the steam lobbies system and to allow for proper steam independent dedicated servers (which is somehow not currently possible to do on the engine i'm using ), which will help having more servers.