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  3. 0.996 is now out on the beta branch!

0.996 is now out on the beta branch!

Hello Survivors,

It's been a while. I've been busy making 0.996 over these past months. A lot has changed and a lot needs testing before I can push it to the live version of the game.

To join the beta branch, right click Nomad in Steam > Properties > Betas > Opt in for Beta

Here is the current changelog for 0.996 (0.996.03)

NEW:
- Dedicated Server (No more relay server) This will finally solve the lag and ping issue
- Loot system has changed, no more rarity rating. Everything is completely random. There are still loot tables for Point of Interests though
- The new loot system also spawns weapons with 2 ammo boxes beside them
- Zombies have returned. They are faster and stronger than ever. They spawn around Pinewood and military zones.
- Airfield Point of Interest added
- Players will no longer explode on death. Instead a box or bag will drop containing the players loot
- Premium members can spray their avatars around the map (t to spray)
- Spawn and death effects for Premium members
- Added view distance in options
- Decay system 2.0. now includes traps, barricades, campfires and furnaces
- Steam Authentication

CHANGED:
- Quality of life changes; You can now move whilst in the inventory. You can now move whilst drinking/eating/healing
- Replace old shitty city area with more detailed city (think Pinewood from old school map)
- New hit sound effects
- Updated default fall back server image on servers that didn't specify a server.png file
- Supply crate, bandage and ammo box have new models
- Enter (return key) now works for chat
- Admin login system will now use Steam ID's listed in Admin.txt rather than using a password
- You can now use /kits and /kit to redeem kits (if you are premium)
- Added /server command to the list of commands
- Fine tune safe zone building areas
- Updated muzzleflash for weapons
- Updated bullet effects
- Smoothed terrain in places
- Supply crates (air drop crates) now delete after 10 minutes
- Physics system is now running at 60fps, instead of 15fps
- Supply crates will now give better loot and guaranteed 2 recipes or more
- The game now disconnects and exits to main menu much faster
- Fog has been added
- Buffed wooden structures by 15%
- XP from upgrading and building reduced by 40%

FIXED:
- Objects can float in the air when bases are decayed/deleted
- Cursor showing through map, menus and inventory
- IndexOutOfRangeException on concrete/stone sounds
- Anti cheat not correctly executing some functions (banning people etc)
- Weird bug where players couldn't shoot after switching weapons too fast
- Achievements not working
- Muzzleflash gameobjects not deleting when being told to
- Opening inventory/escape menu/options menu or chat window when falling will negate all fall damage
- Inventory not updating when reloading weapons
- Workbenches can sometimes bypass the "inside of an object" check
- Using shotguns can rarely disable muzzleflashes for all weapons
- Rare bug where melee weapons can be "aimed"
- Blood particle leaves behind weird hovering texture particles
- RPG Rockets sometimes not doing damage
- Fixed Unity Warnings, phantom missing scripts and optimized multiscene
- Fixed inventory exploit

Again, a lot of work has been put into this version and a lot of stuff has been changed. Due to the changes, we need to test it before pushing to the live branch. Once I deem it stable enough, it will be released on the live branch.

Any ideas, suggestions and feedback you may have with this version of Nomad, please join our Discord and let me know. This version is still under development so things are not final and can be changed. Join our Discord here: https://discord.gg/CkxTqNU

To join the beta branch, right click Nomad in Steam > Properties > Betas > Opt in for Beta