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Nomad 0.996 Is Now Live!

Hello survivors!

As you know, I've been working on the latest version of Nomad for quite some time. I needed this version to be tested, that's why it was on a beta branch. Why did it need to be tested? Because of the new dedicated server.

The new dedicated server will solve the current issue of latency and ping. Before, Nomad was running on a relay server, not good! This means whoever was the first one to connect or be the "master client", it meant that person was the server. If the person was located in another country, you are tied to that location.

Not anymore! With the new dedicated server, where ever the server is located IS the location of the server. The server also handles all game logic too, making huge performance increases for players who was currently hosting the game.

To server owners. There is no NomadServer.exe anymore. Simply run Nomad.exe using -batchmode (or simply run the RUN SERVER.bat file) to start the server. More details on how to use the server is located in the Server Documentation folder, found in your install directory.

ZOMBIES HAVE RETURNED! Zombies are stronger and faster than ever before. This means you can't simply run into high tier loot areas such as Pinewood City, Military Island or the Airfield anymore. Be sure to loot SMALLER areas of the map first. You need to be prepared, geared and having a few friends to around to protect you always helps.

A lot of other stuff got changed and added too. Below is the massive changelog of my work over the months.

Enjoy!

Changelog:

NEW:
- Dedicated Server (No more relay server) This will finally solve the lag and ping issue
- Loot system has changed, no more rarity rating. Everything is completely random. There are still loot tables for Point of Interests though
- The new loot system also spawns weapons with 0,1 or 2 ammo boxes beside them
- Zombies have returned. They are faster and stronger than ever. They spawn around Pinewood, Military Island and Airfield.
- Airfield Point of Interest added
- Players will no longer explode on death. Instead a box or bag will drop containing the players loot
- Premium members can spray their avatars around the map (t to spray)
- Spawn and death effects for Premium members
- Added view distance in options
- Decay system 2.0. now includes traps, barricades, campfires and furnaces
- Steam Authentication
- New terrain textures
- New trees
- New campfire model
- Replaced super old post processing shaders with new up to date shaders

CHANGED:
- Updated unity to latest version
- Updated scripting runtime version to .NET 4
- Quality of life changes; You can now move whilst in the inventory. You can now move whilst drinking/eating/healing
- Replace old shitty city area with more detailed city (think Pinewood from old school map)
- New hit sound effects
- Updated default fall back server image on servers that didn't specify a server.png file
- Supply crate, bandage and ammo box have new models
- Enter (return key) now works for chat
- Admin login system will now use Steam ID's listed in Admin.txt rather than using a password
- You can now use /kits and /kit to redeem kits (if you are premium)
- Added /server command to the list of commands
- Fine tune safe zone building areas
- Updated muzzleflash for weapons
- Updated bullet effects
- Smoothed terrain in places
- Supply crates (air drop crates) now delete after 10 minutes
- Physics system is now running at 60fps, instead of 15fps
- Supply crates will now give better loot and guaranteed 2 recipes or more
- The game now disconnects and exits to main menu much faster
- Fog has been added
- Buffed wooden structures by 15%
- XP from upgrading and building reduced by 40%
- Zombies step height increased
- Zombies are slightly weaker
- Zombies will now spawn every 10 minutes, instead of instantly after death
- Zombies no longer push players
- Adjustments to ambient color
- Tonemapping added
- C4 and rockets no longer spawn in the world
- Fixed bug with item spawner spawning in disabled items
- Day and night sound effects added
- Sky adjustments
- All points of interests are now marked on the map
- Increased the maximum view distance to 1600, up from 1000
- Updated server documentation
- Minigun, Bow and Crossbow damages increased

FIXED:
- Fixed bug with server disconnecting/bugging out on server kicks
- Objects can float in the air when bases are decayed/deleted
- Cursor showing through map, menus and inventory
- IndexOutOfRangeException on concrete/stone sounds
- Anti cheat not correctly executing some functions (banning people etc)
- Weird bug where players couldn't shoot after switching weapons too fast
- Achievements not working
- Muzzleflash gameobjects not deleting when being told to
- Opening inventory/escape menu/options menu or chat window when falling will negate all fall damage
- Inventory not updating when reloading weapons
- Workbenches can sometimes bypass the "inside of an object" check
- Using shotguns can rarely disable muzzleflashes for all weapons
- Rare bug where melee weapons can be "aimed"
- Blood particle leaves behind weird hovering texture particles
- RPG Rockets sometimes not doing damage
- Fixed Unity Warnings, phantom missing scripts and optimized multiscene
- Fixed inventory exploit
- Fixed trader selling 0 priced items
- Fixed bug with zombies only attacking once
- Fixed chat box not disappearing after no new messages
- Fixed skybox banding
- Fixed stars alignment and transition effects
- Hangar model now correctly emits bullet effects