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Nomad 1.0b Released

Hello Survivors!

Nomad 1.0 is out, meaning we have now hit beta. There are lots of changes, so let's go through them.


Nomad Premium

Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.

Level up your Nomad experience by buying Premium. Buy it here: https://store.steampowered.com/app/431430/Nomad__Premium/

Skin Variety Pack

The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.

Buy it here: https://store.steampowered.com/app/508800/

Loot Overhaul & Core Gameplay Changes

Nomad had a bit of a loot balance problem, there was too much loot spawning within the world making raiding kind of pointless. Why raid a base for their military grade weapons and armour when it was so easy to loot them around the world?

The total number of loot has been reduced within the world and the spawn timer of loot has increased. This should stagger the amount of military grade weapons, armour and other items in the world where it's actually an incentive to raid other peoples bases for their items.

With this change, it is also more exciting to find higher grade weapons and loot within the world, making the whole experience a whole lot better.

To counter act this change, there has been 2 new weapons added to the game. Makeshift shotgun and Makeshift Rifle. These weapons cost very few materials to craft (and the ammo) so after you built a base, gathered some mining nodes, you are on your way to create your makeshift weapons.

This should give a better and more natural state of progression in the game in terms of weapon gearing. Spawn > craft bow & arrows > build base > gather mining nodes > decide if you want to upgrade base with new materials of mining nodes or craft makeshift weapons > find & loot higher grade weapons and gear around the world > supply drops.

Makeshift Rifle

Makeshift rifle is a low cost assault rifle that costs 2 metal and 1 cloth to make. This gun is a starting weapon after building your base.

It uses the new ammo, Scrap Ammo.

Makeshift Shotgun

Makeshift shotgun is a low cost shotgun that costs 1 metal and 1 cloth to make. This gun is a starting weapon after building your base.

It uses the new ammo, Scrap Ammo.

Vehicle Weight

Gravity in the game has been increased resulting in better handling and proper weights for the vehicles. They handle and perform much better than previous versions.

New Quests

With the recent addition of Low Grade Gunpowder and Makeshift weapons comes 3 new quests to complete. Help the safe zone collect gunpowder and deliver your makeshift weapons for an upgraded weapon and rewards.

Changelog

There are a lot of changes, fixes and new stuff that can't possibly fit all here. Below is the entire changelog for this update.

[h2]Bug Fixes[/h2]
UDP fix for when joining a server
Garage doors can now be damaged
Door opening and closing sound effect now respects audio settings levels
Bushes are back
Fixed cliff rock LODs
Fixed cliff rock navigational issues
Fixed a bug with foundations and sleeping bags
Fixed a bug that caused some window elements on the main menu not to turn off or on some times locking the player on window screen

[h2]Features[/h2]
3 More Quests added
New skin added to the Skin Variety Pack

[h2]Items[/h2]
Makeshift Rifle added
Makeshift Shotgun added
Scrap Ammo added
Low grade gunpowder added

[h2]Engine[/h2]
Updated to Unity 2020.2.1f1

[h2]Server[/h2]
Number of items when decay happens reduced to 5 per tick, down from 20
Servers can now use passwords again. Set the password inside of your config.json server file
Added new command netdata to server console and game client command.
Reduced the number of network calls players make per second

[h2]Visuals[/h2]
Removed 50% of the natural rocks around the world
New menu screen
Removed some cliff rocks
Pinewood changes
New death screen
Fixed and cleaned some navigational issues around the pinewood mart model

[h2]Balance[/h2]
All weapons have been rebalanced with better accuracy, bullet speed and bullet damage
Overall total loot reduced by half with in the world
Reduced total mining nodes to 180
Increased total loot barrels to 80
Increased total loot pallets to 40
Reduced total deer spawns to 15
Reduced the number of zombies
Reduced total number of vehicles to 20, down from 25
Zombies now have staggering respawn timers
Graphic presets in settings have been changed for better FPS
Gravity has been increased globally
Removed spawning of zombies at night, was causing too much lag and problems
Stone pallet now contains loot as well as stone resources
"Rat Chowder... Again" quest rewards adjusted