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Nomad 1.7b Hotfix

Hello Survivors!

1.7 has so far been a success however it did launch with a few issues. Hotfixes have been rolling out, trying to squish as many bugs as we go.

Some things had to change as it was causing too much server lag. Hydroponics Stations no longer need a nearby Water Barrel for a water supply. Instead now you directly put Water Bottles inside of the station.

Fuel Tables will no longer automatically fill up nearby Generators. The crafting materials have been reduced to reflect the change. This was simply causing too much lag on populated servers.

Nomad Celebration holiday has ended. Thanks to everyone who showed up and watched the fireworks.

Below is the complete merged changelog from 1.7.0b upwards.

Changelog

[h2]Engine[/h2]
  • Updated to Unity 2023.1.8f1 version, should see increased performance

[h2]Bug Fixes[/h2]
  • Fixed a bug with campfires not cooking food properly
  • Fixed a bug that caused Dirty Water to burn to Burnt Food
  • Fixed a bug that caused the server to crash when players get rubber banded/warped back to the servers position
  • Fixed a bug that made Blood Moons not work on sunset
  • Fixed a terrain glitch near Pinewood
  • Fixed a bug that caused fireworks not to produce any sound
  • Fixed a bug that caused placeables to delete when placed on a hatch
  • Fixed a bug that made lights from the Flamer appear on the world map
  • Fixed a bug that caused some items not to scrap into their proper items
  • Fixed a bug that caused powered lights to enable when the player is not in distance
  • Fixed a bug that caused mining nodes trying to search infinitely for an empty place to spawn in the world. It will now only search twice in the world for an empty place to spawn
  • Fixed a bug in player and vehicle network lerp functions that didn't properly take into account the frame timings
  • Fixed a bug that caused Hydroponics Station light to bypass the light culling system
  • Fixed a bug that caused the server to crash sometimes when filling up Dew Catchers when it rains
  • Fixed a bug that caused Blood Moon Chests not to delete when destroyed
  • Fixed a bug that caused Water Barrels not to delete when destroyed
  • Fixed a bug that caused Hydroponics Station not to delete when destroyed
  • Fixed a bug that caused Fuel Station not to delete when destroyed
  • Fixed a bug that caused Generators not to delete when destroyed
  • Fixed a bug that caused Auto Hammers not to delete when destroyed

[h2]Balance & Changes[/h2]
  • Pickup sound effects added when looting Doggos and Plants in the world
  • Wall torches intensity increased
  • Wall torches max light range increased
  • Campfires light intensity reduced
  • Furnace light intensity reduced
  • Increased the amount of chat messages showed before it gets removed from chat to 24, up from 12
  • Added more words to the profanity filter, naughty naughty!
  • Added more death item spawn points to the player
  • Increased the sound range of vehicles to 250 meters on all low, med and high RPM sounds
  • Adjusted vehicle handling
  • Pinewood Bus now culls out when at distance
  • Ceiling and Hatch support range has doubled. It no longer requires a wall on the foundation for support, but will now check the next foundation's wall across from it for support
  • Optimized the check for Hydroponics Stations when removing or adding water to Water Barrels
  • Optimized the check for powered generators within the area
  • Reduced the amount of particles the Auger Drill produces
  • Included the ability to peek inside Water Barrel, Generators, Fuel Tables and Hydroponics Stations to the admin camera
  • Arrows and Bolts no longer stick to the hit surface but instead spawns the ammo back at hit position
  • Optimized how machines and furnaces work on smelting ticks
  • Hydroponics Station no longer requires a Water Barrel for water supply, instead you put water bottles directly inside of the station
  • Water Barrels tooltip and Hydroponics Station tooltip changed to reflect this change
  • Increased the storage size of Hydroponics Station
  • Fuel Tables no longer automatically refill Generators
  • Fuel Table tooltip changed to reflect this change
  • Fuel Table now costs 2x Wood and 2x Metal to craft
  • Water Barrel now costs 2x Metal and 1x Copper
  • Furnace smoke reduced
  • Auto Hammers no longer work on Cardboard (tier 1) or Wooden (tier 2) base structures and the tooltip has been changed to reflect this change
  • Lowered the time it takes to receive an item from The Reaper and Saleh
  • You can no longer bypass the wait time of receiving an item through The Reaper or Saleh
  • You now have to wait 10 minutes when joining a server to start a quest
  • Nomad Celebration event ended
  • Auto Hammer now has a 10m cooldown on each base structure it repairs

Nomad 1.7b Released

Hello Survivors!

1.7 has arrived bringing new changes and performance updates. It's pretty big, read it below.

Nomad Is Turning 8 Years Old

Nomad is 8 years old, thank you for your continued support over the years, it means a lot!

New fireworks have been added around the safe zones which will only be enabled at night. Be sure to be around for the show!

Auger Drill Changes

The Auger Drill is now powered by generators. If you power a Generator with Fuel near an Auger Drill, it will activate it. The smelting time of the Auger Drill has also been increased, it will now smelt every 3rd smelting tick on the server by default.

Blood Moon Graves Changes

Blood Moon Graves now have a high chance of zombies spawning when looting. More Blood Moon Graves will now spawn around the map during a Blood Moon too.

Campfire Changes

Campfires will now cook food one tick at a time instead of cooking the entire container in one tick. This is more inline with how furnaces work so it's more consistent.

In addition to the food per tick changes, campfires will also now have a high chance of burning meat when cooked. The smoke effect has been changed too.

Dew Catcher Changes

The Dew Catcher has been reworked to act more like how the other containers work. Simply fill the Dew Catcher with Empty Bottles and it will automatically fill up with Dirty Water if it's placed outside. It can hold up to 4 Empty Bottles (or Canteens) at a time, and will fill up every 6th smelting tick, regardless if it rains or not. However if it does rain, the Dew Catcher will fill up the bottles.

Oven

To combat the new addition of food burning in campfires, we have introduced an electric oven. The oven requires a generator nearby to power it and requires 4 metal and 2 copper to craft. It can hold up to 24 uncooked items and does not burn food at all.

Fuel Table

Fill the Fuel Table up with Fuel and it will automatically fill up nearby Generators with Fuel when they are running low. This will keep your bases running for longer periods of time. It requires 2x Wood, 2x Fuel and 4x Metal to craft. It has 40 slots but only Fuel can be placed inside.

Auto Hammer

Automatically repair all base foundations, walls, ceilings, doors, garage doors and doorways. The Auto Hammer works like a storage chest but only construction items can be placed within it. Wood, Metal, Improved Metal and Stone. Once construction items are placed inside, it will automatically repair all structures if the health falls below 70%. It does not need to be powered by a generator and costs 4 Metal, 4 Improved Metal and 4 Copper to craft.

The Auto Hammer requires 3 of the material to repair the base structure. Making it more expensive than manually doing it, but allows for some offline protection. The Auto Hammer will not repair a structure if the damage exceeds the health of the structure.

The range of the Auto Hammer is same as the generator when powering machines and lights. So if you have a large base, multiple Auto Hammers may need to be placed down, jotted around the base for full protection.

Hydroponics Station

The Hydroponics Station is a place where you can grow plants in-doors without the fear of others looting your crops. The Hydroponics Station requires a powered Generator and a Water Barrel nearby in order to work. Simply put up to 6 seeds inside of the station and they will grow automatically. The station will only consume water if or when the seed grows. Make sure your nearby Water Barrel is stocked up with water, as the station needs that to work.

The station will grow your seeds every 4th smelting tick, roughly around 20 minutes.

Water Barrel

As mentioned above, the Water Barrel is required to make the Hydroponics Station operate however, it can also be used as a place to store all your water within your base. It has 40 slots but only Water Bottles can be placed inside.

Water Pump

The Water Pump is a great way to passively fill up empty bottles or canteens without needing to purify them at a campfire. The Water Pump requires a nearby powered generator to work and only Empty Bottles or Half/Empty Canteens can be placed inside.

Oil Pump

The Oil Pump will automatically pump oil from out of the ground every 3rd smelting tick. It's a great way to passively get oil to convert into fuel to power your bases. The Oil Pump requires 4x Wood, 4x Improved Metal, 1x Generator Engine and 4x copper to craft and can hold only Oil Bottles inside.

It requires a powered generator nearby in order to operate.

Base Hatch

Now you can build your own hatches and climb your way to the next level of your base. The ladder is included, you can stack multiple hatches on top of each other to make one giant ladder leading to the top of your base!

Hatches follow the same tiers as the rest of the base structures. Cardboard > Wood > Stone > Metal > Improved Metal and has the same crafting costs as ceilings/floors.

Hatches also follow the same support system as the ceiling, meaning that a wall much be present under or around the hatch for support. Without a supporting wall, the hatch will destroy itself.

Mods

There's a new section in the crafting menu, under Tools called "Mods". These mods when placed in their respective places will enable special passives. For example, adding the Fuel Tank mod to a generator will decrease the consumption rate of Fuel by 10%, or the Oven Grill mod which increases storage capacity.

These mods are locked behind recipes, which can be found in barrels and loot pallets scattered around the world.

More mods will be coming in later patches when more machines come.

Weather & Sky Updates

The weather system has been improved to provide more variation of clouds, better quality stars at night and better lighting. Stars are also bigger and now rotate around the skybox during the night. Sun and moon now has smoother movement when progressing through the day.

There is a 20% chance of rain per weather tick, 20% of which will be a storm. This should calm the storms so you don't see so many in a play session.

Zombies Rebalanced

Zombies attack speed has been greatly reduced and their damaged adjusted.

World Music Changed

All world music in the game has been changed. Nice!

New Steam Achievements Added

New Steam achievements have been added for you to obtain. Time to farm your 100% completion progress again.

Nomad Premium

Level up your Nomad experience by buying Premium. Buy it here: https://store.steampowered.com/app/431430/Nomad__Premium/

Skin Variety Pack

Choose from 12 extra skins to play with. Buy it here: https://store.steampowered.com/app/508800/

There is so much more added to this version, read the complete changelog below for more information.

Changelog

[h2]Engine[/h2]
  • Updated to the latest Unity 2023 version, should see increased performance

[h2]Bug Fixes[/h2]
  • Fixed a bug with storage cupboards always spawning on 80%
  • Fixed a bug that caused the mouse not to set back to in-game when opening a door with the interact menu open
  • Fixed a bug where multiple generators placed together would turn off lights and machines if one generator is running and the others are not
  • Fixed an issue with the crafting menu not scrolling properly
  • Fixed an issue that caused base structures to leave a gap in-between two walls sometimes
  • Fixed a bug that made players receive chat messages too early when loading into a server
  • Fixed texture on Cardboard, Metal and Improved Metal Low Walls
  • Fixed a bug that incorrectly showed the next blood moon during a blood moon when doing the command /bloodmoon
  • Fixed a bug that caused a new day to start at sun rise, rather than midnight
  • Fixed a bug that caused sleepers not to drop their ammo

[h2]New[/h2]
  • Gem Stone Stack added
  • Diamond Stack added
  • Burnt Food item added
  • Oven added. costs 4 metal and 2 copper to create and can cook food without burning
  • Fuel Table added, will automatically refill nearby generators with fuel if the generator is running low. can only place fuel inside
  • Auto Hammer added. Automatically repair base structures below 70% health
  • Fuel Tank Mod added
  • Diamond Drill Bit Mod added
  • Oven Grill Mod added
  • Forging Hammer Mod added
  • Water Barrel added
  • Hydroponics Station added
  • Water Pump added
  • Hatch added
  • Oil Pump added

[h2]Balance & Changes[/h2]
  • Large storage chests and storage cupboards health increased to 500, up from 400
  • Auger Drill now requires a generator to power it. tool tip has been also updated to reflect this change
  • Auger Drill now populates every 3rd smelting tick by default
  • Zombies attack speed greatly reduced
  • Zombies attack damage reduced
  • Fuel consume rate has been increased to 30%, up from 15%
  • Fuel crafting requirements reduced to 2 oil bottles, down from 3 oil bottles
  • Campfires now cooks food 1 tick at a time, instead of cooking the entire container in one tick
  • Campfires now have a 30% chance of burning food
  • You can now move foundations up and down when snapped to another foundation
  • You can now move objects in placement mode up and down
  • All world game music has been changed
  • Significantly reduced gc allocations, should see better performance
  • Updated some item icons
  • Fuel item texture has changed
  • Machines will now turn off automatically when their inventory's are full. peace and quiet at last
  • Auger Drill max sound distance reduced slightly
  • Powered lights are now slightly brighter and have better light range
  • Powered lights cull range has been slightly increased to match the distance from generators
  • Anti Cheat improvements
  • Reduced the chance of being tricked by The Reaper to 15%, down from 33%
  • Reduced the failed chance of Saleh to 15%, down from 25%
  • Saleh armor reward chances have been rebalanced
  • Reduced campfire radius sound
  • Server tick rate increased to 24hz, up from 12hz
  • Optimized player network packets when changing clothes or weapons
  • Light cull radius distance has been doubled
  • Day/Night cycle time is now saved when closing the server
  • Updated wrecked vehicle model
  • Wooden Doors now have a texture
  • Picking up containers, furnaces, machines and campfires now requires authorization in the area
  • Furnace smoke updated
  • Campfire smoke updated
  • Generators now produce smoke
  • Two extra levels have been added to bases, increasing the number of levels to 8, up from 6
  • Putting a berry inside of a Generator that is powering lights will now change the color of those lights depending on the color of the berry. Neato.
  • Set the default zombie spawn limit for servers to 60, up from 45
  • Set the default deer spawn limit for servers to 18, up from 15
  • Increased the zombie spawn cap to 100, up from 60
  • Increased the scroll sensitivity of menus in the admin panel
  • Charcoal now has a 60% chance to spawn when burning Wood in a furnace or campfire. This is to help reduce charcoal waste
  • 6 Blood Moon Graves now spawn when the Blood Moon starts
  • Looting Blood Moon Graves now has a chance to spawn zombies around you
  • Increased zombies health during a Blood Moon to 175%, up from 150% health
  • Increased the chance of zombies spawning on you during a Blood Moon by 15%
  • Increased the chance of Window Shutters Recipe to drop from barrels to 75%, up from 60%
  • New Steam Achievements added
  • A message displaying when the next Blood Moon appears will now show every morning, noon, and evening
  • Copper now has a model instead of a loot bag
  • Furnaces, campfires, wall torches and ceiling lights now cast shadows if shadows are enabled in the settings
  • Subtle dust particle effects added to all base ceilings
  • Particle effects now cull when off camera, should help boost performance
  • There is now a chance of 20% of rain, in which 20% of that will be storms. Clouds will also be more random in terms of broken, scattered and few clouds spawning over all states of weather.
  • Removed fog and dust weather states
  • Increased the growing time of plants that are planted in the wild by 600% bringing each stage of growth to 60 minutes (1 in-game day), up from 10 minutes
  • Decreased Stage 3 of crops decay rate to 7 in-game days, down from 12 in-game days
  • Low Graphics preset now sets Light Quality to Low, up from Very Low
  • Bonemeal now requires 2x Bone Fragments and 1x Water Bottle to craft
  • The minimum number of items from Rosie has been increased to 2, up from 1
  • Increased the maximum number of ammo boxes to spawn next to weapon by 1, there is now a 33.33% chance to spawn with 0, 1 or 2 ammo boxes next to the weapon
  • Dew Catcher changed to work like containers. It now has 4 slots that only Empty Bottles can be placed inside and fills up with Dirty Water every 6th smelting tick, or when it rains
  • Removed the Fuel requirement for crafting the Generator Engine
  • Crafting the Generator now requires Fuel
  • Some food and drink item values have been adjusted
  • A new skin added to the Skin Variety Pack DLC
  • Cleaned up Safe Zone grass, added dirt textures and fixed flames on campfires
  • Item spawner will now spawn items twice as fast in the world
  • You now lose all your cash upon death but drop Gold Bars every $250



All servers have been wiped due to this update

Nomad 1.6.4b Released

Hello Survivors!

Just a quick update to address some issues during Blood Moons and other bugs again

Nomad Premium

Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.

Level up your Nomad experience by buying Premium. Buy it here: https://store.steampowered.com/app/431430/Nomad__Premium/

Skin Variety Pack

The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.

Buy it here: https://store.steampowered.com/app/508800/


Changelog

[h2]Engine[/h2]
  • Updated to the latest Unity 2022 version, should see some performance increases


[h2]Bug Fixes[/h2]
  • Fixed various minor bugs


[h2]Balance & Changes[/h2]
  • Less zombies will now spawn during a Blood Moon per tick
  • Chance of zombies spawning at night reduced by 5%
  • Vehicle health reduced



All servers have not been wiped due to this update

Nomad 1.6.2b Released

Hello Survivors!

Just a quick update to address some issues during Blood Moons again

Nomad Premium

Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.

Level up your Nomad experience by buying Premium. Buy it here: https://store.steampowered.com/app/431430/Nomad__Premium/

Skin Variety Pack

The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.

Buy it here: https://store.steampowered.com/app/508800/


Changelog


[h2]Bug Fixes[/h2]
  • Fixed a bug that caused zombies during a Blood Moon to spawn double the amount of zombies it should spawn
  • Fixed a bug that caused Rosie to sometimes give Energy Cells
  • Fixed a bug that caused lag spikes when getting close to Powered Lights


[h2]Balance & Changes[/h2]
  • Zombies will now run slower during a Blood Moon
  • Admins now set blood moons by typing /setbloodmoon in chat
  • You can now check how many days left until a bloodmoon by typing /bloodmoon into chat
  • Removed Survivor Clothes as this was the old prototype item, it got replaced with Survivor Top
  • Non-aggro'd zombies at night will despawn a lot faster at night
  • Picking up explosive chests will now result in the chest exploding. Don't pick them up.



All servers have not been wiped due to this update

Nomad 1.6.1b Released

Hello Survivors!

Looks like people overall are enjoying the Blood Moon update, but I got some feedback regarding the balance of zombies when the Blood Moon is active.

Blood Moons were originally designed to be end game content for people who are Level 10, full talents and full Legendary weapons and armour as well damage increase accessories. You are supposed to die and slowly progress getting Lost Souls so it makes your next Blood Moon more manageable.

But it seems many people are missing that point and are wanting to participate in Blood Moons with little or no gear. This is overall fine, there's no point adding fun events into the game if people can't play them without spending a bunch of time first.

This patch will aim to nerf the Blood Moon so it's more manageable but still needing gear to properly survive. The spawns of the zombies have been drastically reduced but keeping the same buffed health and movement speed.

I have also noticed quite a bit of lag when zombies are spawning within Blood Moons. This is because many people are using cars and the zombies are just spawning behind and not aggro'ing anything. Leaving the server with over 200 inactive zombies spread throughout the world. This patch aims to fix this by deleting all none aggro'd zombies every time new zombies spawn. Keeping the zombie count low but not interfering with them if they are aggro'd onto a player. This should also help a lot when surviving a Blood Moon.

Read below for the full changelog. It's nothing major, just a simple balance update for Blood Moons.

Nomad Premium

Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.

Level up your Nomad experience by buying Premium. Buy it here: https://store.steampowered.com/app/431430/Nomad__Premium/

Skin Variety Pack

The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.

Buy it here: https://store.steampowered.com/app/508800/


Changelog


[h2]Bug Fixes[/h2]
  • Fixed a bug that caused Generators to delete when dropping the item on the floor
  • Fixed a bug with dead Zombie Brutes


[h2]Balance & Changes[/h2]
  • Blood Moons will now happen every 7 days in game (or 7 hours) to help rotate the Blood Moon event better for each real life day.
  • Reduced the numbers of zombies that spawn at night outside of a Blood Moon to 1-2 zombies per hour per player (45% chance)
  • Reduced the number of zombies that spawn at night when a Blood Moon is active to 2-3 zombies per hour per player, down from 4-6 per player per player
  • Reduced the number of zombies that spawn at night when a Blood Moon is active to 1-2 zombies per every 30 minutes past the hour per player, down from 2-4 per player
  • Non aggro'd zombies spawned in a Blood Moon will now delete every time the next zombies spawn in the cycle
  • Expedited the delete rate time of zombies on sun rise
  • Expedited the spawn time of zombies during night or blood moon
  • Increased the sample position to 2m, up from 1m when looking for a location to spawn zombies
  • Changed the default GPUQueued frames to 1 frame. 2 Frames causes lower FPS on most gpu's in the Settings
  • Increased the damage of Tomahawk to 60, up from 50



All servers have not been wiped due to this update