1. Mysteries of Old Tokyo
  2. News
  3. Demo v1.2.3

Demo v1.2.3

[p]Hey! Thanks to everyone who has played the demo so far. I'm so pleased with the feedback and it's really helped hone my ideas about how this game should look and play.[/p][p]Because of that, I have a bit of a new focus for the gameplay: I'm hoping to test some new ideas to make the game a bit friendlier and more streamlined, without losing any of the depth that people have enjoyed so far.[/p][p]As we exit this busy promotional period, I think this will probably be the last "feature" update for a while, though of course I will fix any bugs that come up. With my focus off marketing, I'll be working hard on the game content and new mechanics to get it ready for the planned release by Q2 2026.[/p][p][/p][h2]Features:[/h2]
  • [p]Locations now have one or more categories attached. When choosing the “inconsistent action” inconsistency, you have to select a correct category. For example, “You can’t have sang karaoke at the Dai-ichi Sogokan, because it’s a commercial office building.”[/p]
[h2]Bug fixes:[/h2]
  • [p]Fix bug where game would continue past Week 2 but with no content, causing soft lock.[/p]
  • [p]Add a “Then”, so clunky text like “I walked for 5 minutes. I walked for 5 minutes.” is now slightly less-clunky “I walked for 5 minutes. Then, I walked for 5 minutes”.[/p]
  • [p]Fix bug where “Explore” phase would start on map screen if player had previously accessed Free Roam mode.[/p]
  • [p]Fixed rare bug where a twisted journey > 3 hours might cause a crash.[/p]