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Potions: A Curious Tale News

Update - 1.0.4.0 - Major Optimization Improvements (and Merch!)

Greetings Potions Masters,

You will note this is a larger patch than usual! This patch contains massive optimization overhauls and required restructuring of the project. These optimizations should greatly reduce load times, especially on lower end machines, and will provide memory performance improvements as well.

We are also working on some free endgame content for you to enjoy, including a new temple to explore, the Temple of Spirit! Unfortunately, it is not ready to share just yet, but we’re sure you’ll enjoy the puzzles and strategic boss fight when it is released!



Finally, before we get into the patch note details, I wanted to let you know that the Helios plushie is now available along with various extra items from our Kickstarter backer rewards, including a gorgeous book, The Art of Potions: A Curious Tale, full of both lore and developer commentary. If you’d like to adopt your own Helios, explore the art and creative decisions behind Potions, or enjoy posters and postcards of Luna and Helios, then please check out: https://www.stumblingcat.com/merch




Now onto the changes/fixes:

  • Load time optimization improvements
  • Memory usage optimization improvements
  • Fixed multicraft bug that would occasionally eat ingredients upon increasing craft count
  • Fixed bug causing Mac builds to crash on game exit
  • Prince Charming returns to the Inn at the end of the game with a better attitude (so he can be used to get his related achievement)
  • Fixed bugs preventing Horse and Mold Key interactions with mouse click (in the Swamp and Temple of Destruction)
  • Added broom instruction tips to player’s first encounter with gaps after receiving broom
  • Fixed various environment audio sounds that would erroneously persist through level transitions
  • Fixed bug that caused the Groostlang to move the stalactites in his room
  • Fixed bug that allowed stalactite times to desync during menu and dialog pauses
  • Fixed saved dwarf run orientations so they won’t run backwards upon rescue
  • Updated Grootslang health bar to properly reflect fight mechanics
  • Added mold puzzleroom hint poem in the Temple of Destruction
  • Buffed all of the Furious potions to do more damage
  • Recategorized Minor Protective Draught as an Earth potion
  • Recategorized Greater Sandstorm Potion as an Air Potion
  • Fixed Card Gate interaction glow
  • Corrected achievement grant for crafting first potion (because Granny was giving it to you a smidge too early)
  • Moved the credits to the main load scene and removed from the main menu
  • Added cooldowns for closing popup windows to prevent accidental closures
  • Sphinx now animates properly for all of her dialog options
  • Fixed bug where Chimera would spawn on top of Luna when she exits from its lair
  • Fixed bug where card names wouldn't load properly when page turned from a blank card in their section in the Magical Card Book
  • Fixed bug where a limited chase range wouldn’t break aggro and cause monsters to run away while still facing Luna
  • Luna’s footsteps stop when the game is paused
  • Fixed bug that could cause Luna to lose her mounted status between levels
  • Fixed missing Darkness sounds in the Temple of Destruction
  • Fixed Snail animation bug
  • Fixed various issues with Emily’s golem illusion scene in the Temple of Truth
  • Jinn is now less likely to instantly fly back into his bottle on spawn
  • Added gate close noises to buttons so it is more apparent how they are deactivating gates
  • Added extinguish sound to turning lanterns off via the deluminator
  • Fixed missing dragon roar SFX in dragon dialog
  • Fixed bug where forge timer would increase while game was paused
  • Fixed bug that would allow interruption of dialog by exiting Granny’s house
  • Fixed World Cauldron and World Equipment bug that would briefly teleport you to Granny’s house on exit back to the world
  • Fixed minor layering issues in the Temple of Life
  • Fixed rare bug that could prevent Luna from teleporting home when stunned
  • And many, many more minor fixes!


Thank you so much for all of your help identifying these issues and for your support of Potions: A Curious Tale. I am truly grateful to be able to share this world with you, and I hope to share the new content with you soon, too!

With Magic,

Renee

Update - 1.0.3.2 - Hotfix for Controller Glyph Renders on Low End PCs

Greetings, Potions Masters!

This update is just a hotfix that ensures controller glyphs are properly rendered on lower-end PCs. It is a pretty rare bug, but I felt it was enough of a potential issue to push this hotfix.

With Magic,

Renee

Update - 1.0.3.1 - Hotfix Restoring Sylvie Recruitment

Greetings, Potions Masters!

I’ve just uploaded a hotfix, 1.0.3.1. The main issue this fixes is Sylvie being unrecruitable due to a data error created in the last patch. All of the fixes/changes are:

  • Sylvie is now again recruitable, talk to her again if she did not appear in town
  • Monkey can no longer be booted off screen with potions
  • Helios no longer runs away if you ask him to harvest fruit trees too quickly
  • Kelpies are now immune to water attacks
  • Fixed a grammatical error when talking to the imp whose name is unknown
  • Fixed an Abada bestiary observation to properly list the tail’s name
  • Fixed shadows behind Grootslang that were causing Luna to go invisible


Thank you again for your support, and have a magical week!

With Magic,

Renee

Update - 1.0.3.0 - Craft Autofill, Rebinding, and a Plushie Design!

Greetings, Potions Masters!

I’ve just released a patch for Potions: A Curious Tale that includes a bunch of wonderful quality of life improvements, including:

  • “Autofill” crafting ingredients from a recipe
  • Controls rebinding*
  • Graphics optimization options
  • Magical Card Book has a new view that shows 9 cards per overview page
  • Updated art for Prince Charming and Calum MacDonald (the farmer)
  • Granny provides helpful crafting tips when you craft unexpected outcomes
  • Improved mana display on item views
  • Improved lava area entrance visuals
  • Increased font sizes for better visibility on the Steam Deck and small screens
  • And more!


*Please note that rebinding mouse left click to other actions causes interaction issues, though you can unbind it. Use “Restore Defaults” in the Controls menu to restore left click interaction functionality.

As well as minor bug fixes including:

  • Miniquest NPCs no longer will give unsolvable quests
  • Fixed missing genie boss fight audio
  • Fixed bug where you could freeze your controls interacting with the genie
  • Crafting book now displays proper number of owned potions
  • Saved dwarves run fully away from Grootslang
  • Fixed environment sound artifacts in Farm 2 and Fairy Forest 1


Some of these changes touch a significant number of systems, so please let me know if you run into any bugs or other issues.

I also plan to enable Steam Cloud Saves once I get a greenlight from Valve that any old, possibly corrupt data has been removed from their Cloud Save servers.

Finally, as I have been working on the design and manufacturing of the Potions: A Curious Tale Kickstarter physical rewards, I decided to look into creating an item that I have dreamed of– a Helios plushie! I would love for everyone to have their own sharp-tongued feline companion at their side.

This design is by the extremely talented Julie Godwin, previously of Funko. If you would be interested please fill out this: Helios Plushie Interest Survey

Thank you again for your support, and have a magical week!

With Magic,

Renee

Potions: A Curious Tale -- Eastern Game Fest


Hi Potions Masters!

Potions: A Curious Tale is now taking part in the Eastern Game Fest
In this magical adventure, join Luna to meet friends from Eastern tales and solve all sorts of troubles together!

https://store.steampowered.com/app/378690/_/