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Galaxy Patch Notes V0.999.4

[h2]Hi Captains![/h2] Today’s patch addresses several issues users have reported since the launch of Version 0.999. It also includes 3 brand-new Room Skins created by players via the UGC submission tool: Congratulations to Túathal (Desecrated Ion Cannon), ac1rn (Bifrost Teleport), and spark (Repurposed Prism Generator)! [img]{STEAM_CLAN_IMAGE}/37193003/b0b6c6a271c587838c5aa1b06bca7dbf4c4e2cf3.png[/img] [img]{STEAM_CLAN_IMAGE}/37193003/f6e5b2b39be59f6039c9afd4a324b0c2c4931749.png[/img] [img]{STEAM_CLAN_IMAGE}/37193003/1adfb5c0485d15fd90caa7aaf32461a296482baa.gif[/img] To submit your own design or Vote on future skins, please visit the official [url=https://www.pixelstarships.com//UGC]UGC Design Page[/url]. [hr][/hr] Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam. Please contact our [url=mailto:mail@savysoda.com]Support Team[/url] if you experience any problems updating the game. [h3]V0.999.4 Changelogs:[/h3] [list][*] New ‘I’m Famous!’ Cosmetic effect for CRISPR Crew [*] Ship Upgrade Requirements lowered across all Levels [*] Added a small Mineral Cost after a very large number of Battle Searches to improve Matchmaking Balance [*] Increased GDS Range by 100 and Min Range to 200 [*] Increased AA Range by 100 [*] Craft Launch Speed bonus reduced to 50% [*] Added Long Distance Decoy Drone to Decoy Drone Bay [*] Decoy Drone Bay Reload Time increased by 1.5 seconds [*] Catapult Craft HP increased by 1 [*] Catapult Craft Attack Reload Time reduced by 1 sec [*] Catapult Craft AttackDistance reduced by 100 [*] Interceptor Craft System and Crew Damage increased to 0.3 [*] Interceptor Craft Reload Time increased to 40 frames [*] Overcharged Ion Core Volley increased to 6 [*] Overcharged Ion Core AP Damage increased to 0.1 [*] Unstable Ion Core Volley increased to 9 [*] Unstable Ion Core System Damage increased to 1.5 [*] Unstable Ion Core AOE Radius increased to 250 [*] Medbay now Heals any Crew inside the Room – even when not Targeting the Medbay [*] Anti-craft Missiles are now redirected if Target is lost [*] Phase Shift and Bloodlust no longer overwrite existing versions of a higher Duration [*] Symphony Collection Perk now distributes the Damage Bonus equally over entire Volley [*] Starbases now ignore Module Level Requirements [*] Starbase Laboratory is now available at Starbase Level 1[/list] [list][*] Temporarily disabled “Set No Target” Manual Command button [*] “Target Another Room” AI will no longer check for category type [*] Replays will no longer prevent Selecting a Room from displaying its Current Target [*] Crews can now be Blended via drag and drop into the Bio Recycler Room [*] Haptic Feedback is now available for specific Trigger Events on mobile devices [*] Objectives Notification count now appear on Ladder Menu [*] Added Origin Room variants of Reload Time Conditions [*] Added Origin Room variants of Cooldown Time Conditions[/list] [list][*] Fixed and improved Market Filter/Search System [*] Attempted Fix for a bug returning Modules to Inventory upon Battle finalization [*] Fixed a bug causing Modules to be returned to Inventory after a Ship Battle [*] Fixed a bug causing incorrect display of ‘Too many Ship Battles’ [*] Fixed a bug causing Boost Gauge to display incorrect values when used on Research [*] Fixed a bug causing Medbay Room to continually Heal via Power assignment AI [*] Fixed a bug causing EMP preventing Modules from functioning correctly [*] Fixed a bug causing incorrect display of Turret Module stats [*] Fixed a bug causing incorrect display of Tutorial Arrow [*] Fixed a bug causing Self Destruct Crew Ability to Damage Current Room [*] Fixed a bug causing Damage Resistance AI Conditions to reference incorrect values [*] Fixed a bug causing selected Target lines to disappear when viewing Replays [*] Fixed a bug preventing “Power Output” AI Conditions from functioning correctly [*] Fixed a bug preventing correct “Skip Next Ammo” AI Action behavior [*] Fixed a bug preventing Immunity Items from being Usable [*] Fixed a bug preventing Crew Rarity Requirement checks from including all Rarities [*] Fixed a bug preventing Translation data from being downloaded correctly [*] Fixed a bug preventing Room Upgrades from maintaining Room Skins [*] Fixed a bug preventing Ammo Items from updating after Ammo Research [*] Fixed a bug preventing display of the “Gifted” Collection Ability Description [*] Fixed a bug preventing “Resurrection” Collection Ability for Cats and Lost Lovers from functioning correctly [*] Fixed a bug preventing Subscription Join button in Ground Battles from functioning correctly[/list] [hr][/hr] The Brito-bots are coming! Prepare yourselves Captains – The [b]Interstellar Independence Event[/b] will begin on June 21st. [img]{STEAM_CLAN_IMAGE}/37193003/9156c952efc1af0e056779e544056e8db02f3157.jpg[/img] A new Battle Season – [b]Olympiad Astra[/b] – will begin on the 28th of June, so don’t forget to claim your current Season Rewards! [img]{STEAM_CLAN_IMAGE}/37193003/28fd8f5454100647fd02b535041a41047e14cb5e.png[/img] Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official [url=https://discord.gg/pss]PSS Discord[/url] and [url=https://www.reddit.com/r/PixelStarships/]subreddit[/url]. Good Hunting, Captains! [i]-SavySoda Team[/i] [img]{STEAM_CLAN_IMAGE}/37193003/8e83f6f930b38048b2093bb79966e19b10bec238.png[/img]