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Galaxy Community Update 3

[h2]Hi Captains![/h2]

The October Tournament has come to a close, congratulations to the top performers in each Division!

This month’s prize is a Unique Mineral Storage Cosmetic effect, Hydra Mineral Vault (HMV). The Automated Mineral Vendor (AMV), an alternate option, is now available for all players in the Dove Store.



We’d like to take this opportunity to discuss some of our recent changes, and to preview some of what the team is currently working on.

[h3]Tournament[/h3]
We have been following the Tournament closely across all divisions, and are very receptive to continued feedback regarding the new format. Any proposed changes to the Tournament will require rounds of internal testing before being announced, but stay tuned! We have more improvements in store.

[h3]Captain Crew[/h3]
Captain’s (and their current role as Crew) are currently under heavy scrutinization. While there have been changes in the past to increase viability in some situations, we believe there is room for improvement here.

To be announced alongside future Patch Notes, a new model for Captain Stat values is undergoing the final stages of testing. As with other designs, we do not want this to exclude Player Choice or feel like a mandatory crew, but your Captain should be a solid choice in the mid to late game (and a definite when starting out).

We are likely to see a more traditional approach via increased average Stats as opposed to increased Equip Slots, but training will still play a large role when optimizing your Captain's setup.

The proposed changes also aim to address issues tied to Captain’s Stats/Name being based on your original selection. This is not entirely intuitive or represented in a clear way, and can lead to player remorse.

[h3]Weapon Loadout Access[/h3]
The Sterilizer loadout option for the Small Weapons Platform is undergoing balance review, and the main option (The Irradiator) will soon become available to all players. The Sterilizer will remain in the Dove Store as a cosmetic variant.

[h3]Missiles & Droids[/h3]
To account for increased Ship HP and Crew performance with the release of Galaxy, we will be adding a new level of Research for each Missile type and Android type.

Missile changes have been extended to Hangar Craft, with a few additional changes to the actual Craft themselves.

[h3]Hangars, Craft & Anti-Air[/h3]
Craft are now more specialized to fit their role and match expectations.
A few examples:
Interceptors now deal significantly more damage as a lower HP craft.
Defenders are now a slow-moving, tankier option for sustained fire.
Firewhawks now focus on keeping a debuff active on an enemy room as long as possible.

Anti Air Rooms will receive loadout options in a similar approach to Weapon Platforms. Our goal here is to provide a meaningful decision for Players when reviewing their strategic options. Players will have the option to work with a longer range, have increased short-range damage output, etc.

All information will be confirmed and included in our Patch Notes on release.

We would like to note that the review of Hangar/Turkey Hangar functionality is ongoing. These rooms are likely to see significant changes in the future.

[h3]Enhanced Events[/h3]
Thank you for your feedback regarding our recent approach to Seasonal Events. We have used this feedback to help improve our plans for Thanksgiving, which we hope to unveil soon.

Let’s just say it’s stuffed with content and options, with future plans to expand Missions, Global and Fleet-based Challenges, and more!

[h3]Transparency: Scratchy Probability Table[/h3]
The Pixel Starships website was recently updated to display Scratchy Probabilities, which you can find here!

This table references all Scratchy results based on the last 30 days, and may change slightly depending on participant data.

Thank you for taking the time to read this update, and for catching up with how things are progressing. Additional thanks to everyone who has taken the time to provide your honest feedback and suggestions.

With more exciting and significant changes to come before the end of 2020, make sure you stay tuned Captains!

-SavySoda Team

Galaxy Patch Notes V0.961.2

[h2]Hi Captains![/h2]

Please find the latest Patch Notes below. This update is now available on Android and Steam, with iOS to follow.

Please contact our Support Team if you experience any problems updating the game.

[h3]V0.961.2 Patch Notes:[/h3]

  • Teleport room will no longer "Reload" if it is not able to actually Teleport the Crew
  • Stasis Shield ability can no longer be used on Enemy Rooms
  • Urgent Repair can now be used on Rooms that have a Debuff Effect, but are not Damaged
  • Starbase Inspection no longer displays Starbux Loss values
  • Added "lock" status when Rushing a Room to prevent multiple requests
  • Fixed display issues with Reload Time and Cooldown Time bars in Room profile menus
  • Fixed a bug with Asset download failures displaying incorrect information
  • Fixed a bug with opening the Ammo-crafting menu while a relevant Ammo Research is running
  • Fixed a bug with Stickers disappearing after a Battle
  • Fixed a bug causing Immunity item Use confirmation to display Duration in seconds


With Tournament Finals approaching, we would like to wish you good luck and good hunting, Captains!

-SavySoda Team

Galaxy Patch Notes V0.961.1

[h2]Hi Captains![/h2]

Please find the latest Patch Notes below. This update is scheduled to roll out on Android, iOS and Steam over the next few hours. MacOS version will not be included.

Please contact our Support Team if you experience any problems updating the game.

[h3]V0.961.1 Patch Notes[/h3]

  • Updated to new Halloween Icon
  • Improved Crew Level Bar visibility
  • Dove Store Purchase confirmation now provides Item Information
  • Cybership Has been added to the Shipyard
  • Remaining Attempts for Tournament Battle are now be displayed during Matchmaking
  • Asset download prompt will now only show for Mobile Devices
  • New Current/Origin Room is EMPed AI Condition
  • Fixed an error that occurs while opening the Ammo Crafting menus
  • Fixed a bug with the Recaptcha Quiz not triggering correctly
  • Fixed a bug with Market filters not being able to display Leg Equipment
  • Fixed bug with Promotion UI assets not being downloaded
  • Fixed a bug with Lvl 7 Fleet Starbase grid layout
  • Fixed an issue that prevented Panning when Scrolling the GM Mission List
  • Fixed a visual bug when accidentally Tapping a Crew while in Build Mode
  • Fixed an issue with Keyboard Input Fields on Android 11 Devices


We have some exciting news ahead, but for now - prepare yourselves for a Spooktacular Halloween, Captains!

-SavySoda Team

Galaxy Patch Notes V0.961

[h2]Hi Captains![/h2]

The September Tournament has come to a close, congratulations to the top performers in each Division!

This month’s prize is a Unique Ship Armour Cosmetic effect, Hydrascale Armor. Radiant Scale, an alternate option, is now available for all players in the Dove Store.

                                                                       Hydrascale



                                                                      Radiant Scale



Please find the latest Patch Notes below. This update is scheduled to roll out on all Platforms over the next few hours.

These notes include some features that were partially rolled out in a prior update. The MacOS client will also be returning to the App Store soon.

Please contact us if you experience any problems updating the game.

[h3]V0.961.0 Patch Notes[/h3]

  • Added New Mission List Menu in Galaxy Map
  • Added a Toggle option for the Galaxy Map Info Panel
  • Added New repeatable Missions for Starting Areas (Level 1)
  • Added a Download Notification on Game Launch
  • Added Support for New Weekend Event Types
  • Added New Legendary and Special Crew
  • Added New Crew Level/XP/Rarity Bar
  • Invader Crew has been added to The Gray Collection
  • Reduced Repair times for Starbases and all Ships Level 8 or above
  • Security/Trap rooms can no longer be placed on T2 grids
  • Rebalanced Lift Speed across Levels 3-14
  • Inspected Ships will now have Rooms hidden by default until Scanned
  • Scanned Ships now display potential Resource costs if the Battle is Lost
  • ‘Reload Rate’ changed to ‘Reload Time’ in Room Profile Panels
  • ‘CurrentRoom’ AI conditions can no longer Target 1 Grid Rooms
  • Added ‘Current Room Is EMPed’ and ‘Origin Room Is EMPed’ AI Conditions
  • Phase Shift and First Aid Abilities can now Trigger when not in Target Room
  • Crew AI will no longer be run while inside Lifts
  • Updated AI menu selections UI
  • Removed AI Chips from Market Filters
  • Super Mineral Crate upgraded to Epic Rarity
  • Mining Drones no longer take up an Inventory Slot
  • Players can now stock up to 3 Mining Drones
  • Each Mining Material now has 2 Mining locations
  • Mining Missions now provide increased Rewards
  • Crafting Materials from Void Particles and Shards have been rebalanced:


Gold Changed from: 3 Void Particle per Shard, 9 Shard per Bar
To: 4 Void Particle per Shard, 6 Shard per Bar

Titanium Changed from: 3 Void Particle per Shard, 9 Shard per Bar
To: 4 Void Particle per Shard, 6 Shard per Bar

Silicon Changed from: 3 Void Particle per Shard, 10 Shard per Bar
To: 5 Void Particle per Shard, 6 Shard per Bar


  • Fixed issue where Bank would still display Rewards when already Purchased
  • Fixed issue where moving Armor Blocks did not update Room Defence values correctly
  • Fixed Rearm Menu not calculating Costs correctly
  • Fixed bug that causes Crews to twitch when their Origin room is disabled by BFR
  • Fixed First Aid Ability not working properly in Ground Battles
  • Fixed bug with dropdown menus mistaking Drag action for Selection
  • Fixed animations for Dropship Reward collection
  • Fixed bug causing incorrect Time display
  • Fixed multiple UI elements not being extended on Devices with Safe Areas
  • Fixed a number of issues with Verification Emails
  • Fixed a number of Tutorial Errors


Prestige Trees have been reset. Players can now race to fill their roster before the next scheduled reset in January.

Good hunting, Captains – we hope you enjoy the Lunar Festival celebrations!

-SavySoda Team

Galaxy Patch Notes V0.960.3

[h2]Hi Captains![/h2]

Please find the latest Patch Notes below. This update is now available on Android and STEAM platforms.

Updates for iOS and macOS will be postponed for a short time due to new usability guidelines from the App Store. We sincerely apologize for any inconvenience this may cause.

Please contact us if you experience any problems updating the game.

[h2]V0.960.3 Patch Notes[/h2]

  • Ship Scans now reveal potential losses for a Failed Attack
  • Improved usability of Room Power Icon controls in Battle
  • Implemented Continuous Building Mode for 1 grid block ‘Rooms’
  • Added “View Fleet” button when selecting a player in public chat
  • Crews now flash red when taking Damage
  • A large number of Crew have had their descriptions changed
  • Optimized various Crew shader effects/animations
  • Reduced fade animation time in Leaderboard
  • Fixed a bug with Sprite outlines resulting in a game Restart
  • Fixed a bug with Steam Achievements not updating correctly
  • Fixed a bug that prevented parts of a Crew from being hidden on Death
  • Fixed a bug causing duplicate Menus in the Inventory
  • Fixed a bug causing Player Rankings to incorrectly display ‘0’
  • Fixed a bug with Notifications when viewing the Galaxy Map
  • Fixed a bug preventing BFR from disabling Passive Rooms (Engines/Bridge)
  • Fixed a bug preventing Escape Chance updating when Reactors are Destroyed


As always, we would like to thank everyone for your valued feedback – leading to many of the changes listed above.

Our next update will target new features designed to greatly enhance gameplay experience.
Keep your eyes to the Stars, Captains!

-SavySoda Team