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Pixel Starships News

Sneak Peak: Level 13 Rooms and Modules!

[h2]Hi Captains![/h2]

We hope you had some excellent match-ups during last month’s Tournament Finals!

The Tournament Prize for August was a Limited Edition Skin for the Teleport Room, Osiris Gate! An alternate version, Teleportal Room is now available in the Dove Store.




Next week will see the release of our latest Major Update, including Level 13 Ship Hulls, new Room Types, new Module Types, balance changes, and more!

Patch Notes will be available on release,. In the meantime, we’d like to provide a preview of the upcoming new Room Types for your consideration.

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[h3]Recall Beacon Module[/h3]


The Recall Beacon Module allows friendly Crew to teleport to its position. This Module can only be used by Crew that are not inside the room the Module is placed in, or inside Connecting Rooms (left and right).

[h3]Teleport Interdictor Gate[/h3]


The Teleport Interdictor Gate is a 1×2, 2HP Defense Room that captures 1 incoming boarder when Reloaded. 1 Interdictor Gate can be placed on your Ship.

[h3]Teleport Repulsor[/h3]


The Teleport Repulsor is a 2×2, 3HP Defense Room that prevents/repels 1 incoming boarder Teleport charge when Reloaded. The enemy Crew remains on their ship waiting for another Teleport charge.

[h3]Shield Capacitor[/h3]


The Shield Capacitor is a 2×2, 2HP Shield Room that only increases the Ships Max Shield value. It does not consume power.

[h3]Auxiliary Booster[/h3]


The Auxiliary Booster is a 2×3, 3HP Support Room that can increase the Reload Speed of all Adjacent Rooms (above, below, left, and right). The Reload Speed bonus is increased by Crew inside the Room.

[h3]Shield Overcharger[/h3]


The Shield Overcharger is a 3×3, 5HP Shield Room that has the capability of restoring shields past the current maximum by a limited amount. Each charge has a 3-second cooldown.

[h3]Torpedo Launcher[/h3]


The Torpedo Launcher is a 3×3, 5HP Missile Room that launches larger (but slower) Missiles that inflict AOE attacks on hit.

  • Boomer – Deals System, AP, Hull, and Crew Damage to a small area.
  • Inferno – Applies Fire Damage over a small area.
  • Blizzard – Applies Freeze to Crew within a small area.
  • Thunderclap – Applies EMP to Rooms within a small area.



While the Moon Festival is still in full swing, we’d like to add a quick reminder that the Oktoberfest in Orbit Event will begin on the 20th of September. Prost!

To join discussions and provide feedback for the latest Pixel Starships changes, please visit the Feedback section of our Official PSS Discord and on our subreddit.


Good Hunting, Captains!


-SavySoda Team

Moon Festival!

The Moon Festival! Event is in its Final Week!



Complete Battles and Challenges to earn Moon Cake Cuts for rare bonuses, including access to once-per-year lunar content!

Wishing all Captains enjoy great lunar luck for the Festival.

-SavySoda Team

Galaxy Patch Notes V0.999.8

[h2]Hi Captains![/h2]


Be prepared – this Month’s Tournament features the Spice War Reward scenario, with each Tournament Battle having a chance to drop Spice Trader Stockpiles.

Today's patch includes 6 brand-new Room Skins created by players via the UGC submission tool:

Congratulations to Cirrata (Pythraic Command Center), Azken Zutik (Deep Sea Radar), Ripper 1 (Potato Reactor), Ishyama (A Waked Potato Shield Battery), slivi27 (Disposal MLZ), and solar_flare (Battery Capacitor)!



To submit your own design and Vote on future skins, earning Starbux every time the skin is purchased, please visit the official UGC Design Page.

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Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.

Please contact our Support Team if you experience any problems updating the game.


[h3]V0.999.8 Changelogs:[/h3]

  • Turret Modules now Attack all Enemies in the Room
  • Active Research can now be canceled via Laboratory Room Selection
  • Ammo & Craft Skins are now automatically assigned when applying a Room Skin
  • Crew Variants (Olympian, Rainbow, etc.) now use base Crew for CRISPR Upgrades
  • Collection Resurrection Perks now have a 3-sec delay
  • Collection Resurrection Perks reset Action & Status timers
  • Symphony Perk Damage Bonus now applies to all shots of Volley Fire
  • Max Level Bombshell Craft HP increased to 3
  • Max Level Bombshell Craft Damage increased to 3
  • Kamikaze Crafts now deal Damage proportional to remaining HP
  • BFB renamed back to BFR
  • BFR HP increased to 10
  • BFR Crew Damage increased to 100
  • BFR AP Damage increased to 150
  • BFR Hull Damage increased to 15
  • BFR Fire Damage Duration increased to 6 seconds
  • BFR AP Damage increased to 175
  • Fixed a bug causing incorrect LLPvP Dove Rewards
  • Fixed a bug causing incorrect Engine Trail cosmetic effects
  • Fixed a bug causing incorrect display of vertical Engine Trails
  • Fixed a bug causing incorrect display of Snowball Ship Wrap
  • Fixed a bug causing incorrect display of Ship Wrap animations on Versus UI
  • Fixed a bug causing incorrect display of Defender Ship Names in Missions
  • Fixed a bug preventing Ship Asset download from Blueprint Items


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[h3]August AMA LiveStream[/h3]

We will be hosting an AMA session with Lead Developer Xin next week!



Players can catch the Live Stream on the Official PSS Discord on Monday, 26th of August at 02:00AM UTC (Sunday 25th August at 10:00PM EST).

If you would like to post a question, please post it in the Pinned August AMA thread under the pss-feedback section on Discord.

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Thank you to all players who have sent us feedback, leading to many of the changes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.


Good Hunting, Captains!


-SavySoda Team

Galaxy Patch Notes V0.999.7

[h2]Hi Captains![/h2]


Be prepared – this Month’s Tournament features the Tour of Duty Reward scenario, with each Tournament Battle having a chance to drop Heroic Training Consumables.

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Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.

Please contact our Support Team if you experience any problems updating the game.


[h3]V0.999.7 Changelogs:[/h3]

  • Xsolla Purchase Site added
  • Late Battle Seasons available at pixelstarships.com
  • Galaxy Map NPC Encounters are now hidden while in unexplored Star Systems
  • Users can now log in to another account if experiencing Login Prevention
  • Improved Error Message for Immunity Items while in LLPvP
  • Fixed a bug preventing Symphony Perk from applying Damage Bonus for Volley Weapons
  • Fixed a bug preventing Room Skins from displaying correctly for Vents/Armor Tiles
  • Fixed a bug causing inconsistent behavior of TargetAnotherTarget AI
  • Fixed a bug causing SetItem AI Actions to show as available for invalid Rooms
  • Fixed a bug causing Mission List to display unavailable Encounters
  • Fixed a bug causing Trophy loss on Enemy Escape during LLPvP Battles


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[h3]New Xsolla Web Store[/h3]

A new web store for purchases using the Xsolla platform is now available, including an exclusive Xsolla Ship Wrap Pack!



Regions previously unable to use Apple, Google, or the Pixelstarships.com website to make purchases can now access Starbux Packs, with Daily Bundles and other Packs to be added over time.

Check out the new Xsolla store here.

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[h3]Late Battle Season Packs[/h3]

By popular request, previous Battle Season Packs are now available at pixelstarships.com!



  • Late Season Packs immediately add the Premium Battle Season Rewards to your account.
  • Late Season Packs are only available if they were not purchased when the Season was active.
  • Late Season Packs do not include the Bonus Item included for purchasing a Season while active.
  • Late Season Packs will not include the latest 3-4 Seasons.


Check out all available Late Battle Season Packs here.

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[h3]Paris Olympics[/h3]

To celebrate the 2024 Paris Olympics, Limited Edition Olympian Crew variants will be available in-game soon!

These variants will be sold for Starbux, and include new Olympian Ron and Olympian Jaiden Crews.



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[h3]July AMA LiveStream[/h3]

We will be hosting an AMA session with Lead Developer Xin next week!



Players can catch the Live Stream on the Official PSS Discord on Monday, 29th of July at 02:00AM UTC (Sunday 28th July at 10:00PM EST).

If you would like to post a question, please post it in the Pinned July AMA thread under the pss-feedback section on Discord.

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Thank you for all of your provided feedback, which has led to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.


Good Hunting, Captains!


-SavySoda Team

Galaxy Patch Notes V0.999.6

[h2]Hi Captains![/h2]


Today’s patch includes 3 brand-new Room Skins created by players via the UGC submission tool:

Congratulations to .Xeon. (Witch Bedroom), M A R D A U L (Viper Infinity Engine), and solar_flare (Shield Wall Armor)!



To submit your own design and Vote on future skins, earning Starbux every time the skin is purchased, please visit the official UGC Design Page.

[hr][/hr]
Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.

Please contact our Support Team if you experience any problems updating the game.


[h3]V0.999.6 Changelogs:[/h3]

  • New Layout and Art for Level 10-12 Gray Ship Hulls
  • Teleport Room Reload Time increased to 5 sec to 6 sec
  • Teleport Room Cooldown Time and Activation Time rebalanced across all Levels
  • Mass Teleporter Room Cooldown Time reduced from 2 sec to 1.5 sec
  • Void Collection Perk now reduces Duration of Stuns by 50-80%
  • Void Collection Perk now requires 4 Crew, up from 3
  • Fleet Promotion Messages will now display in green
  • Added a 3-second popup timer when dragging and dropping Crews into the Bio-Recycler
  • Fixed a bug causing Modules to be returned to Inventory
  • Fixed a bug causing incorrect Ammo quantity production
  • Fixed a bug causing invalid Skins to be available for Weapon variants
  • Fixed a bug causing Room Swapping from Inventory to be possible while under Construction
  • Fixed a bug causing incorrect display of Manufacture Rate for Printer Rooms
  • Fixed a bug preventing Laser attacks from visually hitting Shield
  • Fixed several bugs preventing Tutorial progress
  • Fixed several bugs causing incorrect transparency for Crew shaders


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Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.


Good Hunting, Captains!


-SavySoda Team