New update 1.4.6 – Auto aim, new enemy, better sandbox
[p]Hello,  [/p][p]
[/p][p]
[/p][h2]Platforms & versions[/h2]
[/p][p][/p][h2]Key changes[/h2]
[/p][p]It’s a great place to learn the mechanics before Campaign or other modes.[/p]
 [/p][p][/p][h2]New emitter option: auto target   [/h2][p]Emitters can now automatically rotate towards enemies. In the "Movement" tab you just need to enable "auto target": [/p]
 [/p][h3]Campaign and UI[/h3]
[/p][p]Limits in the main game exist because it’s not possible to reasonably balance an unlimited number of projectiles.  [/p][p]
That’s why “NO LIMIT” will be a separate ranked mode – pure madness, with no promise of balance, but with a leaderboard for those who want to squeeze absolutely everything out of the engine. [/p]
[/p][h2]Platforms & versions[/h2]
- [p]Update for the demo and full version[/p]
 - [p]Windows – 32 and 64 bit[/p]
 - [p]Linux – 64 bit[/p]
 - [p]macOS – 64 bit[/p]
 - [p]browser version[/p]
 
- [p]Sandbox improvements – more control and better tools to test your patterns.[/p]
 - [p]Boss respawn in Sandbox – train against all 14 bosses whenever you want.[/p]
 - [p]New enemy: Berserker – destroys your bullets and is very durable.[/p]
 - [p]New emitter option: auto target – automatic tower rotation towards enemies.[/p]
 - [p]Improved “SPREAD” indicator – clearly shows the main projectile and directions of additional ones.[/p]
 - [p]Updated localization (90+ languages) – Sandbox, new windows and messages.[/p]
 - [p]New difficulty window – appears at the start, with a “don’t show again” option.[/p]
 - [p]“Don’t show again” in Survival – faster start of subsequent runs. [/p]
 
- [p]Boss respawn in Sandbox  
You can now respawn bosses directly in Sandbox and train against each of the 14 unique bosses, with:[/p] - [p]their own strategy,[/p]
 - [p]unique attacks,[/p]
 - [p]distinct behaviour / AI. [/p]
 
- [p]Sandbox fixes [/p][p]Better stability and small UX improvements to make testing builds more comfortable.[/p]
 - [p]Note – Auto-hide panel  
Due to a previous save bug you may need to re-enable the “Auto-hide panel during wave” option in Sandbox – your previous setting may have been reset after this update. [/p] 
- [p] New enemy type: Berserker[/p]
 - [p] Can destroy your bullets.[/p]
 - [p] Is very durable, so you can’t just “click through” it with anything.[/p]
 - [p] Is meant to break overly comfortable builds and force smarter pattern design. [/p]
 
- [p]New emitter option: “auto target”  
Towers can now automatically rotate towards enemies, similar to tower-defense games.
Simply enable “auto target” in the emitter properties – any pattern can now target enemies if you want it to.[/p] - [p]Improved “SPREAD” indicator  
You can clearly see the main projectile and the directions where additional projectiles will be fired.
Designing and debugging complex spreads is now much more comfortable.[/p] - [p]Gamepad and keyboard improvements[/p][p]Small input tweaks to make controls more consistent and predictable. [/p]
 
- [p]The new SPREAD indicator shows:[/p]
 - [p]how many projectiles will be fired,[/p]
 - [p]in which directions,[/p]
 - [p]and the main projectile highlighted in yellow.[/p]
 
- [p]the tower automatically targets nearby enemies, [/p]
 - [p]any pattern can become a “half–tower-defense” setup without changing other parameters, [/p]
 - [p]now every pattern matters,[/p]
 - [p]useful option for beginners,[/p]
 - [p]can be combined with homing bullets, standard bullets, etc.,[/p]
 - [p]the option is completely optional – if you want, you can still play with manually set shooting directions.[/p]
 
- [p]Wave trigger fix  
Fixed an issue where pressing Space could start a new wave while dialogues were still on screen.
Dialogues are now safer from accidental wave starts.
[/p] - [p]Difficulty selection window  
The game now asks for the difficulty level when you first enter the menu and informs you that it can be changed at any time in the options.
You can also tick “Don’t show again”.
[/p] - [p]Survival – “Don’t show this window again”  
The Survival window now has a “Don’t show this window again” option so you can get back into the game faster on subsequent attempts. [/p] 
- [p] Updated and improved translations for over 90 languages.[/p]
 - [p] New Sandbox options, difficulty and Survival windows are localized.[/p]
 - [p] Small fixes to text consistency and readability in the interface. [/p]
 
- [p]SIMPLE / ADVANCED – two editor modes  
I want the pattern editor to be:[/p] - [p]friendly for beginners – a simpler view / SIMPLE mode,[/p]
 - [p]powerful for advanced players – full access to all sliders in ADVANCED mode.[/p]
 
- [p]New ranked mode “NO LIMIT”  
I’m working on a separate ranked mode called “NO LIMIT”, where:[/p] - [p]there will be no limit on the number of projectiles,[/p]
 - [p]there will be no limits on emitters. [/p]
 
That’s why “NO LIMIT” will be a separate ranked mode – pure madness, with no promise of balance, but with a leaderboard for those who want to squeeze absolutely everything out of the engine. [/p]
- [p]CODEX – enemies, planets, game world  
I’m preparing a CODEX, which will include: [/p] - [p]descriptions of enemies,[/p]
 - [p]information about planets,[/p]
 - [p]other elements of the world you encounter in the game. [/p]
 
- [p]introduce you step by step to the basics of the editor,[/p]
 - [p]let you practice specific mechanics (SPREAD, auto target, bosses),[/p]
 - [p]be good both for new players and for those returning after a break.[/p]
 
- [p]more short descriptions for sliders and options,[/p]
 - [p]better explanations of what parameters do in the editor,[/p]
 - [p]subtle hints in places where questions most often appear. [/p]